112 research outputs found

    Learning from User Interactions with Rankings: A Unification of the Field

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    Ranking systems form the basis for online search engines and recommendation services. They process large collections of items, for instance web pages or e-commerce products, and present the user with a small ordered selection. The goal of a ranking system is to help a user find the items they are looking for with the least amount of effort. Thus the rankings they produce should place the most relevant or preferred items at the top of the ranking. Learning to rank is a field within machine learning that covers methods which optimize ranking systems w.r.t. this goal. Traditional supervised learning to rank methods utilize expert-judgements to evaluate and learn, however, in many situations such judgements are impossible or infeasible to obtain. As a solution, methods have been introduced that perform learning to rank based on user clicks instead. The difficulty with clicks is that they are not only affected by user preferences, but also by what rankings were displayed. Therefore, these methods have to prevent being biased by other factors than user preference. This thesis concerns learning to rank methods based on user clicks and specifically aims to unify the different families of these methods. As a whole, the second part of this thesis proposes a framework that bridges many gaps between areas of online, counterfactual, and supervised learning to rank. It has taken approaches, previously considered independent, and unified them into a single methodology for widely applicable and effective learning to rank from user clicks.Comment: PhD Thesis of Harrie Oosterhuis defended at the University of Amsterdam on November 27th 202

    LearnIR: WSDM 2018 Workshop on Learning from User Interactions

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    The WSDM 2018 Workshop on Learning from User Interactions (Learn-IR’18)was a full day workshop which took place on February 9, 2018 at Los Angeles, CA. The workshop wasa highly interactive that provided a forum for academic and industrial researchers working at the intersection of user understanding, search tasks, conversational IR and user interactions. The workshop was meant to provide an opportunity for people to present new work and early results, brainstorm different use cases, share best practices, and discuss the main challenges facing this line of research. The workshop drew contributions from both industry and academia, and included six accepted research contributions. Additionally, the workshop had three keynote speakers from well established industry as well as academic researchers. The workshop witnessed lively discussion and interaction among participants, and brought together a wide variety of related research under the broader umbrella of learning from user interactions. This report outlines the events of the workshop and summarizes the major outcomes. More information about the workshop is available at https://taskir.github.io/wsdm2018-learnIR-workshop

    Balancing Speed and Quality in Online Learning to Rank for Information Retrieval

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    In Online Learning to Rank (OLTR) the aim is to find an optimal ranking model by interacting with users. When learning from user behavior, systems must interact with users while simultaneously learning from those interactions. Unlike other Learning to Rank (LTR) settings, existing research in this field has been limited to linear models. This is due to the speed-quality tradeoff that arises when selecting models: complex models are more expressive and can find the best rankings but need more user interactions to do so, a requirement that risks frustrating users during training. Conversely, simpler models can be optimized on fewer interactions and thus provide a better user experience, but they will converge towards suboptimal rankings. This tradeoff creates a deadlock, since novel models will not be able to improve either the user experience or the final convergence point, without sacrificing the other. Our contribution is twofold. First, we introduce a fast OLTR model called Sim-MGD that addresses the speed aspect of the speed-quality tradeoff. Sim-MGD ranks documents based on similarities with reference documents. It converges rapidly and, hence, gives a better user experience but it does not converge towards the optimal rankings. Second, we contribute Cascading Multileave Gradient Descent (C-MGD) for OLTR that directly addresses the speed-quality tradeoff by using a cascade that enables combinations of the best of two worlds: fast learning and high quality final convergence. C-MGD can provide the better user experience of Sim-MGD while maintaining the same convergence as the state-of-the-art MGD model. This opens the door for future work to design new models for OLTR without having to deal with the speed-quality tradeoff.Comment: CIKM 2017, Proceedings of the 2017 ACM on Conference on Information and Knowledge Managemen
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