1,599 research outputs found

    SymbolDesign: A User-centered Method to Design Pen-based Interfaces and Extend the Functionality of Pointer Input Devices

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    A method called "SymbolDesign" is proposed that can be used to design user-centered interfaces for pen-based input devices. It can also extend the functionality of pointer input devices such as the traditional computer mouse or the Camera Mouse, a camera-based computer interface. Users can create their own interfaces by choosing single-stroke movement patterns that are convenient to draw with the selected input device and by mapping them to a desired set of commands. A pattern could be the trace of a moving finger detected with the Camera Mouse or a symbol drawn with an optical pen. The core of the SymbolDesign system is a dynamically created classifier, in the current implementation an artificial neural network. The architecture of the neural network automatically adjusts according to the complexity of the classification task. In experiments, subjects used the SymbolDesign method to design and test the interfaces they created, for example, to browse the web. The experiments demonstrated good recognition accuracy and responsiveness of the user interfaces. The method provided an easily-designed and easily-used computer input mechanism for people without physical limitations, and, with some modifications, has the potential to become a computer access tool for people with severe paralysis.National Science Foundation (IIS-0093367, IIS-0308213, IIS-0329009, EIA-0202067

    Symbol as Points: Panoptic Symbol Spotting via Point-based Representation

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    This work studies the problem of panoptic symbol spotting, which is to spot and parse both countable object instances (windows, doors, tables, etc.) and uncountable stuff (wall, railing, etc.) from computer-aided design (CAD) drawings. Existing methods typically involve either rasterizing the vector graphics into images and using image-based methods for symbol spotting, or directly building graphs and using graph neural networks for symbol recognition. In this paper, we take a different approach, which treats graphic primitives as a set of 2D points that are locally connected and use point cloud segmentation methods to tackle it. Specifically, we utilize a point transformer to extract the primitive features and append a mask2former-like spotting head to predict the final output. To better use the local connection information of primitives and enhance their discriminability, we further propose the attention with connection module (ACM) and contrastive connection learning scheme (CCL). Finally, we propose a KNN interpolation mechanism for the mask attention module of the spotting head to better handle primitive mask downsampling, which is primitive-level in contrast to pixel-level for the image. Our approach, named SymPoint, is simple yet effective, outperforming recent state-of-the-art method GAT-CADNet by an absolute increase of 9.6% PQ and 10.4% RQ on the FloorPlanCAD dataset. The source code and models will be available at https://github.com/nicehuster/SymPoint.Comment: ICLR 202

    Product graph-based higher order contextual similarities for inexact subgraph matching

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    This is the author accepted manuscript. The final version is available from Elsevier via the DOI in this record Many algorithms formulate graph matching as an optimization of an objective function of pairwise quantification of nodes and edges of two graphs to be matched. Pairwise measurements usually consider local attributes but disregard contextual information involved in graph structures. We address this issue by proposing contextual similarities between pairs of nodes. This is done by considering the tensor product graph (TPG) of two graphs to be matched, where each node is an ordered pair of nodes of the operand graphs. Contextual similarities between a pair of nodes are computed by accumulating weighted walks (normalized pairwise similarities) terminating at the corresponding paired node in TPG. Once the contextual similarities are obtained, we formulate subgraph matching as a node and edge selection problem in TPG. We use contextual similarities to construct an objective function and optimize it with a linear programming approach. Since random walk formulation through TPG takes into account higher order information, it is not a surprise that we obtain more reliable similarities and better discrimination among the nodes and edges. Experimental results shown on synthetic as well as real benchmarks illustrate that higher order contextual similarities increase discriminating power and allow one to find approximate solutions to the subgraph matching problem.European Union Horizon 202

    Design of an Offline Handwriting Recognition System Tested on the Bangla and Korean Scripts

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    This dissertation presents a flexible and robust offline handwriting recognition system which is tested on the Bangla and Korean scripts. Offline handwriting recognition is one of the most challenging and yet to be solved problems in machine learning. While a few popular scripts (like Latin) have received a lot of attention, many other widely used scripts (like Bangla) have seen very little progress. Features such as connectedness and vowels structured as diacritics make it a challenging script to recognize. A simple and robust design for offline recognition is presented which not only works reliably, but also can be used for almost any alphabetic writing system. The framework has been rigorously tested for Bangla and demonstrated how it can be transformed to apply to other scripts through experiments on the Korean script whose two-dimensional arrangement of characters makes it a challenge to recognize. The base of this design is a character spotting network which detects the location of different script elements (such as characters, diacritics) from an unsegmented word image. A transcript is formed from the detected classes based on their corresponding location information. This is the first reported lexicon-free offline recognition system for Bangla and achieves a Character Recognition Accuracy (CRA) of 94.8%. This is also one of the most flexible architectures ever presented. Recognition of Korean was achieved with a 91.2% CRA. Also, a powerful technique of autonomous tagging was developed which can drastically reduce the effort of preparing a dataset for any script. The combination of the character spotting method and the autonomous tagging brings the entire offline recognition problem very close to a singular solution. Additionally, a database named the Boise State Bangla Handwriting Dataset was developed. This is one of the richest offline datasets currently available for Bangla and this has been made publicly accessible to accelerate the research progress. Many other tools were developed and experiments were conducted to more rigorously validate this framework by evaluating the method against external datasets (CMATERdb 1.1.1, Indic Word Dataset and REID2019: Early Indian Printed Documents). Offline handwriting recognition is an extremely promising technology and the outcome of this research moves the field significantly ahead
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