1,212 research outputs found
Learning efficient haptic shape exploration with a rigid tactile sensor array
Haptic exploration is a key skill for both robots and humans to discriminate
and handle unknown objects or to recognize familiar objects. Its active nature
is evident in humans who from early on reliably acquire sophisticated
sensory-motor capabilities for active exploratory touch and directed manual
exploration that associates surfaces and object properties with their spatial
locations. This is in stark contrast to robotics. In this field, the relative
lack of good real-world interaction models - along with very restricted sensors
and a scarcity of suitable training data to leverage machine learning methods -
has so far rendered haptic exploration a largely underdeveloped skill. In the
present work, we connect recent advances in recurrent models of visual
attention with previous insights about the organisation of human haptic search
behavior, exploratory procedures and haptic glances for a novel architecture
that learns a generative model of haptic exploration in a simulated
three-dimensional environment. The proposed algorithm simultaneously optimizes
main perception-action loop components: feature extraction, integration of
features over time, and the control strategy, while continuously acquiring data
online. We perform a multi-module neural network training, including a feature
extractor and a recurrent neural network module aiding pose control for storing
and combining sequential sensory data. The resulting haptic meta-controller for
the rigid tactile sensor array moving in a physics-driven
simulation environment, called the Haptic Attention Model, performs a sequence
of haptic glances, and outputs corresponding force measurements. The resulting
method has been successfully tested with four different objects. It achieved
results close to while performing object contour exploration that has
been optimized for its own sensor morphology
Embedded Object Detection and Mapping in Soft Materials Using Optical Tactile Sensing
In this paper, we present a methodology that uses an optical tactile sensor
for efficient tactile exploration of embedded objects within soft materials.
The methodology consists of an exploration phase, where a probabilistic
estimate of the location of the embedded objects is built using a Bayesian
approach. The exploration phase is then followed by a mapping phase which
exploits the probabilistic map to reconstruct the underlying topography of the
workspace by sampling in more detail regions where there is expected to be
embedded objects. To demonstrate the effectiveness of the method, we tested our
approach on an experimental setup that consists of a series of quartz beads
located underneath a polyethylene foam that prevents direct observation of the
configuration and requires the use of tactile exploration to recover the
location of the beads. We show the performance of our methodology using ten
different configurations of the beads where the proposed approach is able to
approximate the underlying configuration. We benchmark our results against a
random sampling policy
Machine Systems for Exploration and Manipulation: A Conceptual Framework and Method of Evaluation
A conceptual approach to describing and evaluating problem-solving by robotic systems is offered. One particular problem of importance to the field of robotics, disassembly, is considered. A general description is provided of an effector system equipped with sensors that interacts with objects for purposes of disassembly and that learns as a result. The system\u27s approach is bottom up, in that it has no a priori knowledge about object categories. It does, however, have pre-existing methods and strategies for exploration and manipulation. The sensors assumed to be present are vision, proximity, tactile, position, force, and thermal. The system\u27s capabilities are described with respect to two phases: object exploration and manipulation. Exploration takes the form of executing exploratory procedures, algorithms for determining the substance, structure, and mechanical properties of objects. Manipulation involves manipulatory operators, defined by the type of motion, nature of the end-effector configuration, and precise parameterization. The relation of the hypothesized system to existing implementations is described, and a means of evaluating it is also proposed
Haptics: Science, Technology, Applications
This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility
A surgical system for automatic registration, stiffness mapping and dynamic image overlay
In this paper we develop a surgical system using the da Vinci research kit
(dVRK) that is capable of autonomously searching for tumors and dynamically
displaying the tumor location using augmented reality. Such a system has the
potential to quickly reveal the location and shape of tumors and visually
overlay that information to reduce the cognitive overload of the surgeon. We
believe that our approach is one of the first to incorporate state-of-the-art
methods in registration, force sensing and tumor localization into a unified
surgical system. First, the preoperative model is registered to the
intra-operative scene using a Bingham distribution-based filtering approach. An
active level set estimation is then used to find the location and the shape of
the tumors. We use a recently developed miniature force sensor to perform the
palpation. The estimated stiffness map is then dynamically overlaid onto the
registered preoperative model of the organ. We demonstrate the efficacy of our
system by performing experiments on phantom prostate models with embedded stiff
inclusions.Comment: International Symposium on Medical Robotics (ISMR 2018
Haptics Rendering and Applications
There has been significant progress in haptic technologies but the incorporation of haptics into virtual environments is still in its infancy. A wide range of the new society's human activities including communication, education, art, entertainment, commerce and science would forever change if we learned how to capture, manipulate and reproduce haptic sensory stimuli that are nearly indistinguishable from reality. For the field to move forward, many commercial and technological barriers need to be overcome. By rendering how objects feel through haptic technology, we communicate information that might reflect a desire to speak a physically- based language that has never been explored before. Due to constant improvement in haptics technology and increasing levels of research into and development of haptics-related algorithms, protocols and devices, there is a belief that haptics technology has a promising future
Haptics: Science, Technology, Applications
This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topical sections on haptic science, haptic technology, and haptic applications. This year's focus is on accessibility
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