1,465 research outputs found

    Learning monocular visual odometry with dense 3D mapping from dense 3D flow

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    This paper introduces a fully deep learning approach to monocular SLAM, which can perform simultaneous localization using a neural network for learning visual odometry (L-VO) and dense 3D mapping. Dense 2D flow and a depth image are generated from monocular images by sub-networks, which are then used by a 3D flow associated layer in the L-VO network to generate dense 3D flow. Given this 3D flow, the dual-stream L-VO network can then predict the 6DOF relative pose and furthermore reconstruct the vehicle trajectory. In order to learn the correlation between motion directions, the Bivariate Gaussian modelling is employed in the loss function. The L-VO network achieves an overall performance of 2.68% for average translational error and 0.0143 deg/m for average rotational error on the KITTI odometry benchmark. Moreover, the learned depth is fully leveraged to generate a dense 3D map. As a result, an entire visual SLAM system, that is, learning monocular odometry combined with dense 3D mapping, is achieved.Comment: International Conference on Intelligent Robots and Systems(IROS 2018

    Learning Monocular Visual Odometry with Dense 3D Mapping from Dense 3D Flow

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    This paper introduces a fully deep learning approach to monocular SLAM, which can perform simultaneous localization using a neural network for learning visual odometry (L-VO) and dense 3D mapping. Dense 2D flow and a depth image are generated from monocular images by sub-networks, which are then used by a 3D flow associated layer in the L-VO network to generate dense 3D flow. Given this 3D flow, the dual-stream L-VO network can then predict the 6DOF relative pose and furthermore reconstruct the vehicle trajectory. In order to learn the correlation between motion directions, the Bivariate Gaussian modeling is employed in the loss function. The L-VO network achieves an overall performance of 2.68 % for average translational error and 0.0143°/m for average rotational error on the KITTI odometry benchmark. Moreover, the learned depth is leveraged to generate a dense 3D map. As a result, an entire visual SLAM system, that is, learning monocular odometry combined with dense 3D mapping, is achieved

    GANVO: Unsupervised Deep Monocular Visual Odometry and Depth Estimation with Generative Adversarial Networks

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    In the last decade, supervised deep learning approaches have been extensively employed in visual odometry (VO) applications, which is not feasible in environments where labelled data is not abundant. On the other hand, unsupervised deep learning approaches for localization and mapping in unknown environments from unlabelled data have received comparatively less attention in VO research. In this study, we propose a generative unsupervised learning framework that predicts 6-DoF pose camera motion and monocular depth map of the scene from unlabelled RGB image sequences, using deep convolutional Generative Adversarial Networks (GANs). We create a supervisory signal by warping view sequences and assigning the re-projection minimization to the objective loss function that is adopted in multi-view pose estimation and single-view depth generation network. Detailed quantitative and qualitative evaluations of the proposed framework on the KITTI and Cityscapes datasets show that the proposed method outperforms both existing traditional and unsupervised deep VO methods providing better results for both pose estimation and depth recovery.Comment: ICRA 2019 - accepte

    Keyframe-based monocular SLAM: design, survey, and future directions

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    Extensive research in the field of monocular SLAM for the past fifteen years has yielded workable systems that found their way into various applications in robotics and augmented reality. Although filter-based monocular SLAM systems were common at some time, the more efficient keyframe-based solutions are becoming the de facto methodology for building a monocular SLAM system. The objective of this paper is threefold: first, the paper serves as a guideline for people seeking to design their own monocular SLAM according to specific environmental constraints. Second, it presents a survey that covers the various keyframe-based monocular SLAM systems in the literature, detailing the components of their implementation, and critically assessing the specific strategies made in each proposed solution. Third, the paper provides insight into the direction of future research in this field, to address the major limitations still facing monocular SLAM; namely, in the issues of illumination changes, initialization, highly dynamic motion, poorly textured scenes, repetitive textures, map maintenance, and failure recovery
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