6,969 research outputs found
Substructure and Boundary Modeling for Continuous Action Recognition
This paper introduces a probabilistic graphical model for continuous action
recognition with two novel components: substructure transition model and
discriminative boundary model. The first component encodes the sparse and
global temporal transition prior between action primitives in state-space model
to handle the large spatial-temporal variations within an action class. The
second component enforces the action duration constraint in a discriminative
way to locate the transition boundaries between actions more accurately. The
two components are integrated into a unified graphical structure to enable
effective training and inference. Our comprehensive experimental results on
both public and in-house datasets show that, with the capability to incorporate
additional information that had not been explicitly or efficiently modeled by
previous methods, our proposed algorithm achieved significantly improved
performance for continuous action recognition.Comment: Detailed version of the CVPR 2012 paper. 15 pages, 6 figure
Learning generative texture models with extended Fields-of-Experts
We evaluate the ability of the popular Field-of-Experts (FoE) to model structure in images. As a test case we focus on modeling synthetic and natural textures. We find that even for modeling single textures, the FoE provides insufficient flexibility to learn good generative models – it does not perform any better than the much simpler Gaussian FoE. We propose an extended version of the FoE (allowing for bimodal potentials) and demonstrate that this novel formulation, when trained with a better approximation of the likelihood gradient, gives rise to a more powerful generative model of specific visual structure that produces significantly better results for the texture task
Transport-Based Neural Style Transfer for Smoke Simulations
Artistically controlling fluids has always been a challenging task.
Optimization techniques rely on approximating simulation states towards target
velocity or density field configurations, which are often handcrafted by
artists to indirectly control smoke dynamics. Patch synthesis techniques
transfer image textures or simulation features to a target flow field. However,
these are either limited to adding structural patterns or augmenting coarse
flows with turbulent structures, and hence cannot capture the full spectrum of
different styles and semantically complex structures. In this paper, we propose
the first Transport-based Neural Style Transfer (TNST) algorithm for volumetric
smoke data. Our method is able to transfer features from natural images to
smoke simulations, enabling general content-aware manipulations ranging from
simple patterns to intricate motifs. The proposed algorithm is physically
inspired, since it computes the density transport from a source input smoke to
a desired target configuration. Our transport-based approach allows direct
control over the divergence of the stylization velocity field by optimizing
incompressible and irrotational potentials that transport smoke towards
stylization. Temporal consistency is ensured by transporting and aligning
subsequent stylized velocities, and 3D reconstructions are computed by
seamlessly merging stylizations from different camera viewpoints.Comment: ACM Transaction on Graphics (SIGGRAPH ASIA 2019), additional
materials: http://www.byungsoo.me/project/neural-flow-styl
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