1,254 research outputs found

    Learning Graph Convolutional Network for Skeleton-based Human Action Recognition by Neural Searching

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    Human action recognition from skeleton data, fueled by the Graph Convolutional Network (GCN), has attracted lots of attention, due to its powerful capability of modeling non-Euclidean structure data. However, many existing GCN methods provide a pre-defined graph and fix it through the entire network, which can loss implicit joint correlations. Besides, the mainstream spectral GCN is approximated by one-order hop, thus higher-order connections are not well involved. Therefore, huge efforts are required to explore a better GCN architecture. To address these problems, we turn to Neural Architecture Search (NAS) and propose the first automatically designed GCN for skeleton-based action recognition. Specifically, we enrich the search space by providing multiple dynamic graph modules after fully exploring the spatial-temporal correlations between nodes. Besides, we introduce multiple-hop modules and expect to break the limitation of representational capacity caused by one-order approximation. Moreover, a sampling- and memory-efficient evolution strategy is proposed to search an optimal architecture for this task. The resulted architecture proves the effectiveness of the higher-order approximation and the dynamic graph modeling mechanism with temporal interactions, which is barely discussed before. To evaluate the performance of the searched model, we conduct extensive experiments on two very large scaled datasets and the results show that our model gets the state-of-the-art results.Comment: Accepted by AAAI202

    SAR-NAS: Skeleton-based Action Recognition via Neural Architecture Searching

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    This paper presents a study of automatic design of neural network architectures for skeleton-based action recognition. Specifically, we encode a skeleton-based action instance into a tensor and carefully define a set of operations to build two types of network cells: normal cells and reduction cells. The recently developed DARTS (Differentiable Architecture Search) is adopted to search for an effective network architecture that is built upon the two types of cells. All operations are 2D based in order to reduce the overall computation and search space. Experiments on the challenging NTU RGB+D and Kinectics datasets have verified that most of the networks developed to date for skeleton-based action recognition are likely not compact and efficient. The proposed method provides an approach to search for such a compact network that is able to achieve comparative or even better performance than the state-of-the-art methods

    Deep Learning on Lie Groups for Skeleton-based Action Recognition

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    In recent years, skeleton-based action recognition has become a popular 3D classification problem. State-of-the-art methods typically first represent each motion sequence as a high-dimensional trajectory on a Lie group with an additional dynamic time warping, and then shallowly learn favorable Lie group features. In this paper we incorporate the Lie group structure into a deep network architecture to learn more appropriate Lie group features for 3D action recognition. Within the network structure, we design rotation mapping layers to transform the input Lie group features into desirable ones, which are aligned better in the temporal domain. To reduce the high feature dimensionality, the architecture is equipped with rotation pooling layers for the elements on the Lie group. Furthermore, we propose a logarithm mapping layer to map the resulting manifold data into a tangent space that facilitates the application of regular output layers for the final classification. Evaluations of the proposed network for standard 3D human action recognition datasets clearly demonstrate its superiority over existing shallow Lie group feature learning methods as well as most conventional deep learning methods.Comment: Accepted to CVPR 201
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