15 research outputs found
Learning Latent Space Dynamics for Tactile Servoing
To achieve a dexterous robotic manipulation, we need to endow our robot with
tactile feedback capability, i.e. the ability to drive action based on tactile
sensing. In this paper, we specifically address the challenge of tactile
servoing, i.e. given the current tactile sensing and a target/goal tactile
sensing --memorized from a successful task execution in the past-- what is the
action that will bring the current tactile sensing to move closer towards the
target tactile sensing at the next time step. We develop a data-driven approach
to acquire a dynamics model for tactile servoing by learning from
demonstration. Moreover, our method represents the tactile sensing information
as to lie on a surface --or a 2D manifold-- and perform a manifold learning,
making it applicable to any tactile skin geometry. We evaluate our method on a
contact point tracking task using a robot equipped with a tactile finger. A
video demonstrating our approach can be seen in https://youtu.be/0QK0-Vx7WkIComment: Accepted to be published at the International Conference on Robotics
and Automation (ICRA) 2019. The final version for publication at ICRA 2019 is
7 pages (i.e. 6 pages of technical content (including text, figures, tables,
acknowledgement, etc.) and 1 page of the Bibliography/References), while this
arXiv version is 8 pages (added Appendix and some extra details
Assistive VR Gym: Interactions with Real People to Improve Virtual Assistive Robots
Versatile robotic caregivers could benefit millions of people worldwide,
including older adults and people with disabilities. Recent work has explored
how robotic caregivers can learn to interact with people through physics
simulations, yet transferring what has been learned to real robots remains
challenging. Virtual reality (VR) has the potential to help bridge the gap
between simulations and the real world. We present Assistive VR Gym (AVR Gym),
which enables real people to interact with virtual assistive robots. We also
provide evidence that AVR Gym can help researchers improve the performance of
simulation-trained assistive robots with real people. Prior to AVR Gym, we
trained robot control policies (Original Policies) solely in simulation for
four robotic caregiving tasks (robot-assisted feeding, drinking, itch
scratching, and bed bathing) with two simulated robots (PR2 from Willow Garage
and Jaco from Kinova). With AVR Gym, we developed Revised Policies based on
insights gained from testing the Original policies with real people. Through a
formal study with eight participants in AVR Gym, we found that the Original
policies performed poorly, the Revised policies performed significantly better,
and that improvements to the biomechanical models used to train the Revised
policies resulted in simulated people that better match real participants.
Notably, participants significantly disagreed that the Original policies were
successful at assistance, but significantly agreed that the Revised policies
were successful at assistance. Overall, our results suggest that VR can be used
to improve the performance of simulation-trained control policies with real
people without putting people at risk, thereby serving as a valuable stepping
stone to real robotic assistance.Comment: IEEE International Conference on Robot and Human Interactive
Communication (RO-MAN 2020), 8 pages, 8 figures, 2 table