771 research outputs found

    Latent Factors Meet Homophily in Diffusion Modelling

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    Analyzing the Co-evolution of Network Structure and Content Generation in Online Social Networks

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    With the rapid growth of online social network sites (SNS), it has become imperative to investi-gate what drives content production on these platforms. We posit that the content producing behavior of users is influenced not just by their personal attributes like age and gender, but also by their social network structure. However, it is empirically challenging to estimate network structure and behavior through traditional approaches as the social network structure and the content production behavior influence the evolution of each other. In the current study, we adapt an actor-based continuous-time model to jointly estimate the co-evolution of the users\u27 social network structure and their content production behavior using a Markov Chain Monte Carlo (MCMC) based simulation approach. We apply our model to an online social network of university students and uncover strong evidence for both social influence and homophilous friend selection. Interestingly, we find that individuals befriend others who are similar in content production during the friendship formation stage, but gradually diverge in their content production behavior from these similar others over time. We offer potential explanations for this phenomenon and emphasize the importance of these findings for platform owners and product marketers

    Modelling Heterogeneous Effects in Network Contagion: Evidence from the Steam Community

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    This study considers heterogeneous effects of reviews and social interactions on diffusion or contagion of new products in a networked setting, using a sample of interconnected public user profiles from the Steam Community. Ownership and reviews of two cult hit independent games โ€“ The Binding of Isaac: Rebirth, and To the Moon โ€“ are analyzed over a period of four years. This data was fit with a Hawkes Process Hazard Regression Model with exponential decay kernels for each game, yielding estimates of scale and duration of incremental heterogeneous actions within the network. This analysis finds strong, short term, additive, and marginally decreasing, social contagion effects from other users buying games, with much smaller, but also far more durable and highly significant, effects from review posting behavior in the network, independent of review quality. This seems to suggest that review influence, while still distinguishable from network homophily, is unlikely to lead to cascade effects

    ์ž ์žฌ ์‹ฌ๋ฆฌํ•™ ๋ณ€์ˆ˜ ๋ฐ ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์„ ๊ณ ๋ คํ•œ ์ƒˆ๋กœ์šด ์ผ๋ฐ˜ํ™”๋œ ์ด์งˆ์  ๋ฐ์ดํ„ฐ ๋ชจํ˜•

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    ํ•™์œ„๋…ผ๋ฌธ (๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ๊ณต๊ณผ๋Œ€ํ•™ ํ˜‘๋™๊ณผ์ • ๊ธฐ์ˆ ๊ฒฝ์˜ยท๊ฒฝ์ œยท์ •์ฑ…์ „๊ณต, 2020. 8. ์ด์ข…์ˆ˜.์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์€ ๊ฐœ์ธ์˜ ํƒœ๋„ ๋ฐ ์˜๊ฒฌ, ๊ฐœ์ธ์˜ ์„ ํ˜ธ, ๊ทธ๋ฆฌ๊ณ  ๊ฐœ์ธ์˜ ํ–‰๋™์— ์ค‘์š”ํ•œ ์˜ํ–ฅ์„ ๋ฏธ์นœ๋‹ค. ๋”ฐ๋ผ์„œ ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์€ ์‚ฌํšŒ๊ณผํ•™ ๋ถ„์•ผ์— ๋งค์šฐ ์ค‘์š”ํ•œ ์—ฐ๊ตฌ ๋Œ€์ƒ์ด๋‹ค. ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์€ ํฌ๊ฒŒ ๊ตฌ์ „ ํšจ๊ณผ์™€ ๊ด€์ฐฐ๋œ ํ•™์Šต ๋‘๊ฐ€์ง€๋กœ ๋‚˜๋ˆŒ ์ˆ˜ ์žˆ๋‹ค. ๊ธฐ์กด ๊ฒฝ์ œํ•™ ๋ถ„์•ผ์˜ ์„ ํƒ ๋ชจํ˜•์—์„œ๋Š” ์ฃผ๋กœ ๊ด€์ฐฐ๋œ ํ•™์Šต์„ ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์œผ๋กœ ๊ฐ„์ฃผํ•˜์˜€๋‹ค. ๊ตฌ์ „ ํšจ๊ณผ๋Š” ํƒœ๋„๋‚˜ ํ–‰์œ„์˜ ๊ฒฝํ–ฅ์„ฑ ๋ถ„์„์— ๋งŽ์ด ์—ฐ๊ตฌ๋˜์–ด ์™”์ง€๋งŒ ์„ ํƒ ๋ชจํ˜•์— ๊ณ ๋ คํ•˜๋Š” ๊ฒƒ์€ ์–ด๋ ค์›€์ด ๋งŽ์•˜๋‹ค. ๊ทธ๋ฆฌ๊ณ , ๋งŽ์€ ์„ ํƒ๋ชจํ˜•์—์„œ ๊ฐœ์ธ์˜ ์˜์‚ฌ๊ฒฐ์ • ๊ณผ์ •์„ ๋” ์ž˜ ์ดํ•ดํ•˜๊ณ  ๋ชจํ˜•์˜ ์˜ˆ์ธก๋ ฅ์„ ํ–ฅ์ƒ์‹œํ‚ค๊ธฐ ์œ„ํ•ด ๊ฐœ์ธ์˜ ์ž ์žฌ์  ์‹ฌ๋ฆฌํ•™ ๋ณ€์ˆ˜๋ฅผ ์ถ”๊ฐ€ํ•˜๊ณ ์ž ํ•˜์˜€๋‹ค. ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์ด ๊ฐœ์ธ์˜ ์‹ฌ๋ฆฌํ•™์  ํŠน์„ฑ์— ๋งŽ์€ ์˜ํ–ฅ์„ ๋ฏธ์นœ๋‹ค๋Š” ๊ฒƒ์€ ์ด๋ฏธ ๋งŽ์€ ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด์„œ ์ž…์ฆ๋˜์–ด ์™”๋‹ค. ํ•˜์ง€๋งŒ ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์ด ๊ฐœ์ธ์˜ ์ž ์žฌ์  ์‹ฌ๋ฆฌํ•™ ๋ณ€์ˆ˜์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ๋‹ค๋ฃฌ ์—ฐ๊ตฌ๋Š” ๋งค์šฐ ๋“œ๋ฌผ์—ˆ๋‹ค. ๋˜ํ•œ, ๊ฐœ์ธ์˜ ํ–‰๋™ ์‚ฌ์ด์— ์กด์žฌํ•œ ์ƒ๊ด€๊ด€๊ณ„๋ฅผ ์„ ํƒ๋ชจํ˜•์— ๋™์‹œ์— ๋‹ค๋ฃจ์ง€ ๋ชปํ•˜๋ฉด ํŽธํ–ฅ๋œ ์ถ”์ •๊ฒฐ๊ณผ๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ๋‹ค. ํ˜ผํ•ฉํ˜• ์ข…์†๋ณ€์ˆ˜๋ฅผ ๋™์‹œ์— ์ถ”์ •ํ•˜๋Š” ๋ชจํ˜•์€ ๊พธ์ค€ํžˆ ๊ฐœ๋ฐœ๋˜์–ด ์™”์ง€๋งŒ ์—ฌ๊ธฐ์— ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์„ ๊ณ ๋ คํ•œ ์—ฐ๊ตฌ๋Š” ์ฐพ์•„๋ณด๊ธฐ ํž˜๋“ค๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ๋‘๊ฐ€์ง€ ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์„ ๋ชจ๋‘๊ณ ๋ คํ•˜๋Š” ๋‹ค์ค‘ ์„ ํƒ ๋ชจํ˜•์„ ์ œ์•ˆํ•˜์˜€๋‹ค. ์ œ์•ˆํ•œ ์„ ํƒ ๋ชจํ˜•์€ ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์„ ๊ณ ๋ คํ•  ์ˆ˜ ์žˆ์„ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ๋‚ด์ƒ์  ๋‹ค์ค‘ ์„ ํƒ์„ ๋‹ค๋ฃฐ ์ˆ˜ ์žˆ์œผ๋ฉฐ ํ˜ผํ•ฉ์  ์ข…์†๋ณ€์ˆ˜๊นŒ์ง€ ํฌํ•จํ•  ์ˆ˜ ์žˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ๋จผ์ € ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ถ„์„์„ ํ†ตํ•ด์„œ ๋ชจ๋ธ์˜ ์œ ์šฉ์„ฑ์„ ์ž…์ฆํ•œ ๋‹ค์Œ์— ์‹ค์ฆ๋ถ„์„์œผ๋กœ ๊ธฐ์กด ๋ชจ๋ธ์—์„œ ํ™•์ธํ•  ์ˆ˜ ์—†์—ˆ๋˜ ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์ด ๊ฐœ์ธ์˜ ํ–‰์œ„์— ๋ฏธ์น˜๋Š” ์˜ํ–ฅ์„ ๋ถ„์„ํ•˜์˜€๋‹ค. ์‚ฌํšŒ์  ์ƒํ˜ธ์ž‘์šฉ์„ ๊ณ ๋ คํ•˜์ง€ ์•Š์œผ๋ฉด ์ถ”์ •๋œ ๊ฒฐ๊ณผ๊ฐ€ ํŽธํ–ฅ๋  ์ˆ˜ ์žˆ์œผ๋ฉฐ ๋ณ€์ˆ˜์˜ ๊ณ„์ˆ˜๋ฅผ ๊ณผ๋Œ€ ์ถ”์ •ํ•  ๊ฐ€๋Šฅ์„ฑ์ด ์žˆ๋‹ค๋Š” ๊ฒƒ์„ ์‹ค์ฆ์—ฐ๊ตฌ๋ฅผ ํ†ตํ•ด์„œ ์ฆ๋ช…ํ–ˆ๋‹ค.Social interaction has enormous effect on individuals attitude and opinion, preferences, and behaviors. Social interaction is one of the most important study regions within social sciences. There are generally two types of social interaction: word-of-mouth and observed learning. Observed learning is considered as social interaction is majority of choice models in economic studies. However, word-of-mouth is largely studied in attitude and behavior propensity related studies and hardly ever been incorporated in choice models due to the characteristics of the word-of-mouth. On the other hand, choice models have tried to incorporate individuals psychological variables in order to get better understanding of individual decision process and to improve the forecasting ability of the models. However, there are limited studies have considered the effect of social interaction on the individuals psychological variables which is one of the major mechanisms of social interaction. Moreover, since individuals behaviors endogenously correlated themselves, consideration of endogenously correlated outcomes simultaneously is necessary for many choice situations. Though there are some studies derived handful model for multiple choices, only a few models have incorporated the social interaction into the model. This study proposes a new multiple endogenous choice model incorporating both types of social interaction. Furthermore, the proposed model is capable of dealing with multiple endogenous heterogenous dependent variables. The dissertation conducts a simulation study to confirm the performance of proposed model and an empirical study to provide evidence of how social interaction effect on individuals choice and proof that ignoring the effect of social interactions may leads to inconsistent estimation and may over-estimated the variable effects.Chapter 1. Introduction 1 1.1 Research Background 1 1.2 Research Object 4 1.3 Research Outline 8 Chapter 2. Literature Review 10 2.1 Theoretical Insights 10 2.1.1 Studies on Human Behavior 11 2.1.2 Studies on Word-of-Mouth 14 2.2 Choice Models 20 2.2.1 Choice Models with Psychological Factors 20 2.2.2 Choice Models with Spatial/Social Dependence 32 2.2.3 Models of Mixed Data 41 2.3 Limitations of Previous Research and Research Motivation 46 Chapter 3. Model Specification 48 3.1 Latent Psychological Variable Structural Equation Model 49 3.2 Latent Variable Measurement Equation Model 50 3.2.1 Single Dependent Variable 50 3.2.2 Multiple Dependent Variables 52 3.3 Estimation Methodology 60 3.4 Simulation Study 62 3.4.1 Simulation Design 62 3.4.2 Simulation Results 65 Chapter 4. Empirical Study 73 4.1 Empirical Study Background and Specification 73 4.1.1 Latent Psychological Variables 75 4.1.2 Endogenous Outcomes 78 4.2 Data Description 80 4.3 Estimation Results 87 4.3.1 Structural Equation Model for Latent Psychological Variables 87 4.3.2 Effect of Latent Psychological Variables on Endogenous Outcomes 90 4.3.3 Comparison of the GHDM models 96 Chapter 5. Conclusion 100 5.1 Concluding Remarks and Contribution 100 5.2 Limitations and Future Studies 103Docto

    Data-driven Computational Social Science: A Survey

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    Social science concerns issues on individuals, relationships, and the whole society. The complexity of research topics in social science makes it the amalgamation of multiple disciplines, such as economics, political science, and sociology, etc. For centuries, scientists have conducted many studies to understand the mechanisms of the society. However, due to the limitations of traditional research methods, there exist many critical social issues to be explored. To solve those issues, computational social science emerges due to the rapid advancements of computation technologies and the profound studies on social science. With the aids of the advanced research techniques, various kinds of data from diverse areas can be acquired nowadays, and they can help us look into social problems with a new eye. As a result, utilizing various data to reveal issues derived from computational social science area has attracted more and more attentions. In this paper, to the best of our knowledge, we present a survey on data-driven computational social science for the first time which primarily focuses on reviewing application domains involving human dynamics. The state-of-the-art research on human dynamics is reviewed from three aspects: individuals, relationships, and collectives. Specifically, the research methodologies used to address research challenges in aforementioned application domains are summarized. In addition, some important open challenges with respect to both emerging research topics and research methods are discussed.Comment: 28 pages, 8 figure

    Understanding the Formation of Information Security Climate Perceptions: A Longitudinal Social Network Analysis

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    Business process capture is a first step in the larger endeavour of business process management. In this paper we view business process capture as a knowledge conversion process. We explore the conversion of knowledge when business analysts capture information about business processes from domain experts. We identify seven process capture activities in a thematic analysis of comments made by business analysts in response to open-ended questions in an online survey. The seven activities are involving, simplifying, tailoring, training, combining, confirming, and engaging soft skills. We show how these activities involve the transfer of tacit and explicit knowledge between the business analyst and the domain expert and how the transfer conforms to the SECI modes of knowledge conversion, well known in the research domain of knowledge management. The paper contributes a SECI-based knowledge conversion model of business process capture and insight for business analysts about business process capture activities

    Identifying communicator roles in Twitter

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    Twitter has redefined the way social activities can be coordinated; used for mobilizing people during natural disasters, studying health epidemics, and recently, as a communication platform during social and political change. As a large scale system, the volume of data transmitted per day presents Twitter users with a problem: how can valuable content be distilled from the back chatter, how can the providers of valuable information be promoted, and ultimately how can influential individuals be identified?To tackle this, we have developed a model based upon the Twitter message exchange which enables us to analyze conversations around specific topics and identify key players in a conversation. A working implementation of the model helps categorize Twitter users by specific roles based on their dynamic communication behavior rather than an analysis of their static friendship network. This provides a method of identifying users who are potentially producers or distributers of valuable knowledge
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