404 research outputs found
Partitioning Regular Polygons into Circular Pieces I: Convex Partitions
We explore an instance of the question of partitioning a polygon into pieces,
each of which is as ``circular'' as possible, in the sense of having an aspect
ratio close to 1. The aspect ratio of a polygon is the ratio of the diameters
of the smallest circumscribing circle to the largest inscribed disk. The
problem is rich even for partitioning regular polygons into convex pieces, the
focus of this paper. We show that the optimal (most circular) partition for an
equilateral triangle has an infinite number of pieces, with the lower bound
approachable to any accuracy desired by a particular finite partition. For
pentagons and all regular k-gons, k > 5, the unpartitioned polygon is already
optimal. The square presents an interesting intermediate case. Here the
one-piece partition is not optimal, but nor is the trivial lower bound
approachable. We narrow the optimal ratio to an aspect-ratio gap of 0.01082
with several somewhat intricate partitions.Comment: 21 pages, 25 figure
On the Square Peg Problem and some Relatives
The Square Peg Problem asks whether every continuous simple closed planar
curve contains the four vertices of a square. This paper proves this for the
largest so far known class of curves.
Furthermore we solve an analogous Triangular Peg Problem affirmatively, state
topological intuition why the Rectangular Peg Problem should hold true, and
give a fruitful existence lemma of edge-regular polygons on curves. Finally, we
show that the problem of finding a regular octahedron on embedded spheres in
R^3 has a "topological counter-example", that is, a certain test map with
boundary condition exists.Comment: 15 pages, 14 figure
Optimum Placement of Post-1PN GW Chirp Templates Made Simple at any Match Level via Tanaka-Tagoshi Coordinates
A simple recipe is given for constructing a maximally sparse regular lattice
of spin-free post-1PN gravitational wave chirp templates subject to a given
minimal match constraint, using Tanaka-Tagoshi coordinates.Comment: submitted to Phys. Rev.
Random packing of regular polygons and star polygons on a flat two-dimensional surface
Random packing of unoriented regular polygons and star polygons on a
two-dimensional flat, continuous surface is studied numerically using random
sequential adsorption algorithm. Obtained results are analyzed to determine
saturated random packing ratio as well as its density autocorrelation function.
Additionally, the kinetics of packing growth and available surface function are
measured. In general, stars give lower packing ratios than polygons, but, when
the number of vertexes is large enough, both shapes approach disks and,
therefore, properties of their packing reproduce already known results for
disks.Comment: 5 pages, 8 figure
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