14,416 research outputs found
The Naming Game in Social Networks: Community Formation and Consensus Engineering
We study the dynamics of the Naming Game [Baronchelli et al., (2006) J. Stat.
Mech.: Theory Exp. P06014] in empirical social networks. This stylized
agent-based model captures essential features of agreement dynamics in a
network of autonomous agents, corresponding to the development of shared
classification schemes in a network of artificial agents or opinion spreading
and social dynamics in social networks. Our study focuses on the impact that
communities in the underlying social graphs have on the outcome of the
agreement process. We find that networks with strong community structure hinder
the system from reaching global agreement; the evolution of the Naming Game in
these networks maintains clusters of coexisting opinions indefinitely. Further,
we investigate agent-based network strategies to facilitate convergence to
global consensus.Comment: The original publication is available at
http://www.springerlink.com/content/70370l311m1u0ng3
SALSA: A Novel Dataset for Multimodal Group Behavior Analysis
Studying free-standing conversational groups (FCGs) in unstructured social
settings (e.g., cocktail party ) is gratifying due to the wealth of information
available at the group (mining social networks) and individual (recognizing
native behavioral and personality traits) levels. However, analyzing social
scenes involving FCGs is also highly challenging due to the difficulty in
extracting behavioral cues such as target locations, their speaking activity
and head/body pose due to crowdedness and presence of extreme occlusions. To
this end, we propose SALSA, a novel dataset facilitating multimodal and
Synergetic sociAL Scene Analysis, and make two main contributions to research
on automated social interaction analysis: (1) SALSA records social interactions
among 18 participants in a natural, indoor environment for over 60 minutes,
under the poster presentation and cocktail party contexts presenting
difficulties in the form of low-resolution images, lighting variations,
numerous occlusions, reverberations and interfering sound sources; (2) To
alleviate these problems we facilitate multimodal analysis by recording the
social interplay using four static surveillance cameras and sociometric badges
worn by each participant, comprising the microphone, accelerometer, bluetooth
and infrared sensors. In addition to raw data, we also provide annotations
concerning individuals' personality as well as their position, head, body
orientation and F-formation information over the entire event duration. Through
extensive experiments with state-of-the-art approaches, we show (a) the
limitations of current methods and (b) how the recorded multiple cues
synergetically aid automatic analysis of social interactions. SALSA is
available at http://tev.fbk.eu/salsa.Comment: 14 pages, 11 figure
Annotation Graphs and Servers and Multi-Modal Resources: Infrastructure for Interdisciplinary Education, Research and Development
Annotation graphs and annotation servers offer infrastructure to support the
analysis of human language resources in the form of time-series data such as
text, audio and video. This paper outlines areas of common need among empirical
linguists and computational linguists. After reviewing examples of data and
tools used or under development for each of several areas, it proposes a common
framework for future tool development, data annotation and resource sharing
based upon annotation graphs and servers.Comment: 8 pages, 6 figure
K-Space at TRECVID 2008
In this paper we describe K-Spaceās participation in
TRECVid 2008 in the interactive search task. For 2008
the K-Space group performed one of the largest interactive
video information retrieval experiments conducted
in a laboratory setting. We had three institutions participating
in a multi-site multi-system experiment. In
total 36 users participated, 12 each from Dublin City
University (DCU, Ireland), University of Glasgow (GU,
Scotland) and Centrum Wiskunde and Informatica (CWI,
the Netherlands). Three user interfaces were developed,
two from DCU which were also used in 2007 as well as
an interface from GU. All interfaces leveraged the same
search service. Using a latin squares arrangement, each
user conducted 12 topics, leading in total to 6 runs per
site, 18 in total. We officially submitted for evaluation 3
of these runs to NIST with an additional expert run using
a 4th system. Our submitted runs performed around
the median. In this paper we will present an overview of
the search system utilized, the experimental setup and a
preliminary analysis of our results
K-Space at TRECVid 2008
In this paper we describe K-Spaceās participation in TRECVid 2008 in the interactive search task. For 2008 the K-Space group performed one of the largest interactive video information retrieval experiments conducted in a laboratory setting. We had three institutions participating in a multi-site multi-system experiment. In total 36 users participated, 12 each from Dublin City University (DCU, Ireland), University of Glasgow (GU, Scotland) and Centrum Wiskunde & Informatica (CWI, the Netherlands). Three user interfaces were developed, two from DCU which were also used in 2007 as well as an interface from GU. All interfaces leveraged the same search service. Using a latin squares arrangement, each user conducted 12 topics, leading in total to 6 runs per site, 18 in total. We officially submitted for evaluation 3 of these runs to NIST with an additional expert run using a 4th system. Our submitted runs performed around the median. In this paper we will present an overview of the search system utilized, the experimental setup and a preliminary analysis of our results
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