29,606 research outputs found
Visualizing the dynamics of London's bicycle hire scheme
Visualizing flows between origins and destinations can be straightforward when dealing with small numbers of journeys or simple geographies. Representing flows as lines embedded in geographic space has commonly been used to map transport flows, especially when geographic patterns are important as they are when characterising cities or managing transportation. However, for larger numbers of flows, this approach requires careful design to avoid problems of occlusion, salience bias and information overload. Driven by the requirements identified by users and managers of the London Bicycle Hire scheme we present three methods of representation of bicycle hire use and travel patterns. Flow maps with curved flow symbols are used to show overviews in flow structures. Gridded views of docking station location that preserve geographic relationships are used to explore docking station status over space and time in a graphically efficient manner. Origin-Destination maps that visualise the OD matrix directly while maintaining geographic context are used to provide visual details on demand. We use these approaches to identify changes in travel behaviour over space and time, to aid station rebalancing and to provide a framework for incorporating travel modelling and simulation
Exploring the Design Space of Immersive Urban Analytics
Recent years have witnessed the rapid development and wide adoption of
immersive head-mounted devices, such as HTC VIVE, Oculus Rift, and Microsoft
HoloLens. These immersive devices have the potential to significantly extend
the methodology of urban visual analytics by providing critical 3D context
information and creating a sense of presence. In this paper, we propose an
theoretical model to characterize the visualizations in immersive urban
analytics. Further more, based on our comprehensive and concise model, we
contribute a typology of combination methods of 2D and 3D visualizations that
distinguish between linked views, embedded views, and mixed views. We also
propose a supporting guideline to assist users in selecting a proper view under
certain circumstances by considering visual geometry and spatial distribution
of the 2D and 3D visualizations. Finally, based on existing works, possible
future research opportunities are explored and discussed.Comment: 23 pages,11 figure
Requirements for building information modeling based lean production management systems for construction
Smooth flow of production in construction is hampered by disparity between individual trade teams' goals and the goals of stable production flow for the project as a whole. This is exacerbated by the difficulty of visualizing the flow of work in a construction project. While the addresses some of the issues in Building information modeling provides a powerful platform for visualizing work flow in control systems that also enable pull flow and deeper collaboration between teams on and off site. The requirements for implementation of a BIM-enabled pull flow construction management software system based on the Last
Planner System™, called ‘KanBIM’, have been specified, and a set of functional mock-ups of the proposed system has been implemented and evaluated in a series of three focus group workshops. The requirements cover the areas of maintenance of work flow stability, enabling negotiation and commitment between teams, lean production planning with sophisticated pull flow control, and effective communication and visualization of flow. The evaluation results show that the system holds the potential to improve work flow and reduce waste by providing both process and product visualization at the work face
Advanced Proof Viewing in ProofTool
Sequent calculus is widely used for formalizing proofs. However, due to the
proliferation of data, understanding the proofs of even simple mathematical
arguments soon becomes impossible. Graphical user interfaces help in this
matter, but since they normally utilize Gentzen's original notation, some of
the problems persist. In this paper, we introduce a number of criteria for
proof visualization which we have found out to be crucial for analyzing proofs.
We then evaluate recent developments in tree visualization with regard to these
criteria and propose the Sunburst Tree layout as a complement to the
traditional tree structure. This layout constructs inferences as concentric
circle arcs around the root inference, allowing the user to focus on the
proof's structural content. Finally, we describe its integration into ProofTool
and explain how it interacts with the Gentzen layout.Comment: In Proceedings UITP 2014, arXiv:1410.785
Collaboration in the Semantic Grid: a Basis for e-Learning
The CoAKTinG project aims to advance the state of the art in collaborative mediated spaces for the Semantic Grid. This paper presents an overview of the hypertext and knowledge based tools which have been deployed to augment existing collaborative environments, and the ontology which is used to exchange structure, promote enhanced process tracking, and aid navigation of resources before, after, and while a collaboration occurs. While the primary focus of the project has been supporting e-Science, this paper also explores the similarities and application of CoAKTinG technologies as part of a human-centred design approach to e-Learning
NNVA: Neural Network Assisted Visual Analysis of Yeast Cell Polarization Simulation
Complex computational models are often designed to simulate real-world
physical phenomena in many scientific disciplines. However, these simulation
models tend to be computationally very expensive and involve a large number of
simulation input parameters which need to be analyzed and properly calibrated
before the models can be applied for real scientific studies. We propose a
visual analysis system to facilitate interactive exploratory analysis of
high-dimensional input parameter space for a complex yeast cell polarization
simulation. The proposed system can assist the computational biologists, who
designed the simulation model, to visually calibrate the input parameters by
modifying the parameter values and immediately visualizing the predicted
simulation outcome without having the need to run the original expensive
simulation for every instance. Our proposed visual analysis system is driven by
a trained neural network-based surrogate model as the backend analysis
framework. Surrogate models are widely used in the field of simulation sciences
to efficiently analyze computationally expensive simulation models. In this
work, we demonstrate the advantage of using neural networks as surrogate models
for visual analysis by incorporating some of the recent advances in the field
of uncertainty quantification, interpretability and explainability of neural
network-based models. We utilize the trained network to perform interactive
parameter sensitivity analysis of the original simulation at multiple
levels-of-detail as well as recommend optimal parameter configurations using
the activation maximization framework of neural networks. We also facilitate
detail analysis of the trained network to extract useful insights about the
simulation model, learned by the network, during the training process.Comment: Published at IEEE Transactions on Visualization and Computer Graphic
De/construction sites: Romans and the digital playground
The Roman world as attested to archaeologically and as interacted with today has its expression in a great many computational and other media. The place of visualisation within this has been paramount. This paper argues that the process of digitally constructing the Roman world and the exploration of the resultant models are useful methods for interpretation and influential factors in the creation of a popular Roman aesthetic. Furthermore, it suggests ways in which novel computational techniques enable the systematic deconstruction of such models, in turn re-purposing the many extant representations of Roman architecture and material culture
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