5 research outputs found

    Practical Digital Terrain Model Extraction Using Image Inpainting Techniques

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    In some applications such as construction planning and land surveying, an accurate digital terrain model (DTM) is essential. However, in urban and sub-urban areas, the terrain may be covered by trees and man-made structures. Although digital surface model (DSM) obtained by radar or LiDAR can provide a general idea of the terrain, the presence of trees, buildings, etc. conceals the actual terrain elevation. Normally, the process of extracting DTM involves a land cover classification followed by a trimming step that removes the elevation due to trees and buildings. In this chapter, we assume the land cover types have been classified and we focus on the use of image inpainting algorithms for DTM generation. That is, for buildings and trees, we remove those pixels from the DSM and then apply inpainting techniques to reconstruct the terrain pixels in those areas. A dataset with DSM and hyperspectral data near the U. Houston area was used in our study. The DTM from United States Geological Survey (USGS) was used as the ground truth. Objective evaluation results indicate that some inpainting methods perform better than others

    An Accurate Vegetation and Non-Vegetation Differentiation Approach Based on Land Cover Classification

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    Accurate vegetation detection is important for many applications, such as crop yield estimation, landcover land use monitoring, urban growth monitoring, drought monitoring, etc. Popular conventional approaches to vegetation detection incorporate the normalized difference vegetation index (NDVI), which uses the red and near infrared (NIR) bands, and enhanced vegetation index (EVI), which uses red, NIR, and the blue bands. Although NDVI and EVI are efficient, their accuracies still have room for further improvement. In this paper, we propose a new approach to vegetation detection based on land cover classification. That is, we first perform an accurate classification of 15 or more land cover types. The land covers such as grass, shrub, and trees are then grouped into vegetation and other land cover types such as roads, buildings, etc. are grouped into non-vegetation. Similar to NDVI and EVI, only RGB and NIR bands are needed in our proposed approach. If Laser imaging, Detection, and Ranging (LiDAR) data are available, our approach can also incorporate LiDAR in the detection process. Results using a well-known dataset demonstrated that the proposed approach is feasible and achieves more accurate vegetation detection than both NDVI and EVI. In particular, a Support Vector Machine (SVM) approach performed 6% better than NDVI and 50% better than EVI in terms of overall accuracy (OA)

    A Novel Methodology for Calculating Large Numbers of Symmetrical Matrices on a Graphics Processing Unit: Towards Efficient, Real-Time Hyperspectral Image Processing

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    Hyperspectral imagery (HSI) is often processed to identify targets of interest. Many of the quantitative analysis techniques developed for this purpose mathematically manipulate the data to derive information about the target of interest based on local spectral covariance matrices. The calculation of a local spectral covariance matrix for every pixel in a given hyperspectral data scene is so computationally intensive that real-time processing with these algorithms is not feasible with today’s general purpose processing solutions. Specialized solutions are cost prohibitive, inflexible, inaccessible, or not feasible for on-board applications. Advances in graphics processing unit (GPU) capabilities and programmability offer an opportunity for general purpose computing with access to hundreds of processing cores in a system that is affordable and accessible. The GPU also offers flexibility, accessibility and feasibility that other specialized solutions do not offer. The architecture for the NVIDIA GPU used in this research is significantly different from the architecture of other parallel computing solutions. With such a substantial change in architecture it follows that the paradigm for programming graphics hardware is significantly different from traditional serial and parallel software development paradigms. In this research a methodology for mapping an HSI target detection algorithm to the NVIDIA GPU hardware and Compute Unified Device Architecture (CUDA) Application Programming Interface (API) is developed. The RX algorithm is chosen as a representative stochastic HSI algorithm that requires the calculation of a spectral covariance matrix. The developed methodology is designed to calculate a local covariance matrix for every pixel in the input HSI data scene. A characterization of the limitations imposed by the chosen GPU is given and a path forward toward optimization of a GPU-based method for real-time HSI data processing is defined

    Recent Advances in Image Restoration with Applications to Real World Problems

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    In the past few decades, imaging hardware has improved tremendously in terms of resolution, making widespread usage of images in many diverse applications on Earth and planetary missions. However, practical issues associated with image acquisition are still affecting image quality. Some of these issues such as blurring, measurement noise, mosaicing artifacts, low spatial or spectral resolution, etc. can seriously affect the accuracy of the aforementioned applications. This book intends to provide the reader with a glimpse of the latest developments and recent advances in image restoration, which includes image super-resolution, image fusion to enhance spatial, spectral resolution, and temporal resolutions, and the generation of synthetic images using deep learning techniques. Some practical applications are also included
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