4 research outputs found
Interaction with Three-Dimensional Gesture and Character Input in Virtual Reality Recognizing gestures in different directions and improving user input
Hand gesture recognition is a key aspect to make
interaction of virtual reality more convenient. A good way to
make users’ idea understood by computers including characters
input plays an important role in interaction. Current methods
of hand gesture and character input are too limited to make full
use of powerful capacity that computers have nowadays. In this
paper, we propose a natural 3D input method based on stereo
cameras as an interface of human and machine. We segment
the hand out based on skin-color detection and train a neural
network based on Hu moments to recognize valid and invalid
gestures defined in our paper. For valid gestures, we implement
stereo matching and 3D coordinate calculation and line them up
to formulate characters. Our method can robustly recognize 3D
gestures in different directions and make users’ input more free
compared with traditional ways
State of the Art in Face Recognition
Notwithstanding the tremendous effort to solve the face recognition problem, it is not possible yet to design a face recognition system with a potential close to human performance. New computer vision and pattern recognition approaches need to be investigated. Even new knowledge and perspectives from different fields like, psychology and neuroscience must be incorporated into the current field of face recognition to design a robust face recognition system. Indeed, many more efforts are required to end up with a human like face recognition system. This book tries to make an effort to reduce the gap between the previous face recognition research state and the future state