34,201 research outputs found
A Reuse-based framework for the design of analog and mixed-signal ICs
Despite the spectacular breakthroughs of the semiconductor industry, the ability to design integrated circuits (ICs) under stringent time-to-market (TTM) requirements is lagging behind integration capacity, so far keeping pace with still valid Moore's Law. The resulting gap is threatening with slowing down such a phenomenal growth. The design community believes that it is only by means of powerful CAD tools and design methodologies -and, possibly, a design paradigm shift-that this design gap can be bridged. In this sense, reuse-based design is seen as a promising solution, and concepts such as IP Block, Virtual Component, and Design Reuse have become commonplace thanks to the significant advances in the digital arena. Unfortunately, the very nature of analog and mixed-signal (AMS) design has hindered a similar level of consensus and development. This paper presents a framework for the reuse-based design of AMS circuits. The framework is founded on three key elements: (1) a CAD-supported hierarchical design flow that facilitates the incorporation of AMS reusable blocks, reduces the overall design time, and expedites the management of increasing AMS design complexity; (2) a complete, clear definition of the AMS reusable block, structured into three separate facets or views: the behavioral, structural, and layout facets, the two first for top-down electrical synthesis and bottom-up verification, the latter used during bottom-up physical synthesis; (3) the design for reusability set of tools, methods, and guidelines that, relying on intensive parameterization as well as on design knowledge capture and encapsulation, allows to produce fully reusable AMS blocks. A case study and a functional silicon prototype demonstrate the validity of the paper's proposals.Ministerio de Educación y Ciencia TEC2004-0175
Electric propulsion for near-Earth space missions
A set of missions was postulated that was considered to be representative of those likely to be desirable/feasible over the next three decades. The characteristics of these missions, and their payloads, that most impact the choice/design of the requisite propulsion system were determined. A system-level model of the near-Earth transportation process was constructed, which incorporated these mission/system characteristics, as well as the fundamental parameters describing the technology/performance of an ion bombardment based electric propulsion system. The model was used for sensitivity studies to determine the interactions between the technology descriptors and program costs, and to establish the most cost-effective directions for technology advancement. The most important factor was seen to be the costs associated with the duration of the mission, and this in turn makes the development of advanced electric propulsion systems having moderate to high efficiencies ( 50 percent) at intermediate ranges of specific impulse (approximately 1000 seconds) very desirable
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ICOPER Project - Deliverable 4.3 ISURE: Recommendations for extending effective reuse, embodied in the ICOPER CD&R
The purpose of this document is to capture the ideas and recommendations, within and beyond the ICOPER community, concerning the reuse of learning content, including appropriate methodologies as well as established strategies for remixing and repurposing reusable resources. The overall remit of this work focuses on describing the key issues that are related to extending effective reuse embodied in such materials. The objective of this investigation, is to support the reuse of learning content whilst considering how it could be originally created and then adapted with that ‘reuse’ in mind. In these circumstances a survey on effective reuse best practices can often provide an insight into the main challenges and benefits involved in the process of creating, remixing and repurposing what we are now designating as Reusable Learning Content (RLC).
Several key issues are analysed in this report: Recommendations for extending effective reuse, building upon those described in the previous related deliverables 4.1 Content Development Methodologies and 4.2 Quality Control and Web 2.0 technologies. The findings of this current survey, however, provide further recommendations and strategies for using and developing this reusable learning content. In the spirit of ‘reuse’, this work also aims to serve as a foundation for the many different stakeholders and users within, and beyond, the ICOPER community who are interested in reusing learning resources.
This report analyses a variety of information. Evidence has been gathered from a qualitative survey that has focused on the technical and pedagogical recommendations suggested by a Special Interest Group (SIG) on the most innovative practices with respect to new media content authors (for content authoring or modification) and course designers (for unit creation). This extended community includes a wider collection of OER specialists. This collected evidence, in the form of video and audio interviews, has also been represented as multimedia assets potentially helpful for learning and useful as learning content in the New Media Space (See section 4 for further details).
Section 2 of this report introduces the concept of reusable learning content and reusability. Section 3 discusses an application created by the ICOPER community to enhance the opportunities for developing reusable content. Section 4 of this report provides an overview of the methodology used for the qualitative survey. Section 5 presents a summary of thematic findings. Section 6 highlights a list of recommendations for effective reuse of educational content, which were derived from thematic analysis described in Appendix A. Finally, section 7 summarises the key outcomes of this work
Orbiter thermal protection system
The major material and design challenges associated with the orbiter thermal protection system (TPS), the various TPS materials that are used, the different design approaches associated with each of the materials, and the performance during the flight test program are described. The first five flights of the Orbiter Columbia and the initial flight of the Orbiter Challenger provided the data necessary to verify the TPS thermal performance, structural integrity, and reusability. The flight performance characteristics of each TPS material are discussed, based on postflight inspections and postflight interpretation of the flight instrumentation data. Flights to date indicate that the thermal and structural design requirements for the orbiter TPS are met and that the overall performance is outstanding
Self-unloading, reusable, lunar lander project
In the early 21st century, NASA will return to the Moon and establish a permanent base. To achieve this goal safely and economically, B&T Engineering has designed an unmanned, reusable, self-unloading lunar lander. The lander is designed to deliver 15,000 kg payloads from an orbit transfer vehicle (OTV) in a low lunar polar orbit and an altitude of 200 km to any location on the lunar surface
A Reusable Component for Communication and Data Synchronization in Mobile Distributed Interactive Applications
In Distributed Interactive Applications (DIA) such as multiplayer games,
where many participants are involved in a same game session and communicate
through a network, they may have an inconsistent view of the virtual world
because of the communication delays across the network. This issue becomes even
more challenging when communicating through a cellular network while executing
the DIA client on a mobile terminal. Consistency maintenance algorithms may be
used to obtain a uniform view of the virtual world. These algorithms are very
complex and hard to program and therefore, the implementation and the future
evolution of the application logic code become difficult. To solve this
problem, we propose an approach where the consistency concerns are handled
separately by a distributed component called a Synchronization Medium, which is
responsible for the communication management as well as the consistency
maintenance. We present the detailed architecture of the Synchronization Medium
and the generic interfaces it offers to DIAs. We evaluate our approach both
qualitatively and quantitatively. We first demonstrate that the Synchronization
Medium is a reusable component through the development of two game
applications, a car racing game and a space war game. A performance evaluation
then shows that the overhead introduced by the Synchronization Medium remains
acceptable.Comment: In Proceedings WCSI 2010, arXiv:1010.233
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