576,002 research outputs found
Novel Artificial Human Optimization Field Algorithms - The Beginning
New Artificial Human Optimization (AHO) Field Algorithms can be created from
scratch or by adding the concept of Artificial Humans into other existing
Optimization Algorithms. Particle Swarm Optimization (PSO) has been very
popular for solving complex optimization problems due to its simplicity. In
this work, new Artificial Human Optimization Field Algorithms are created by
modifying existing PSO algorithms with AHO Field Concepts. These Hybrid PSO
Algorithms comes under PSO Field as well as AHO Field. There are Hybrid PSO
research articles based on Human Behavior, Human Cognition and Human Thinking
etc. But there are no Hybrid PSO articles which based on concepts like Human
Disease, Human Kindness and Human Relaxation. This paper proposes new AHO Field
algorithms based on these research gaps. Some existing Hybrid PSO algorithms
are given a new name in this work so that it will be easy for future AHO
researchers to find these novel Artificial Human Optimization Field Algorithms.
A total of 6 Artificial Human Optimization Field algorithms titled "Human
Safety Particle Swarm Optimization (HuSaPSO)", "Human Kindness Particle Swarm
Optimization (HKPSO)", "Human Relaxation Particle Swarm Optimization (HRPSO)",
"Multiple Strategy Human Particle Swarm Optimization (MSHPSO)", "Human Thinking
Particle Swarm Optimization (HTPSO)" and "Human Disease Particle Swarm
Optimization (HDPSO)" are tested by applying these novel algorithms on Ackley,
Beale, Bohachevsky, Booth and Three-Hump Camel Benchmark Functions. Results
obtained are compared with PSO algorithm.Comment: 25 pages, 41 figure
Route Planning in Transportation Networks
We survey recent advances in algorithms for route planning in transportation
networks. For road networks, we show that one can compute driving directions in
milliseconds or less even at continental scale. A variety of techniques provide
different trade-offs between preprocessing effort, space requirements, and
query time. Some algorithms can answer queries in a fraction of a microsecond,
while others can deal efficiently with real-time traffic. Journey planning on
public transportation systems, although conceptually similar, is a
significantly harder problem due to its inherent time-dependent and
multicriteria nature. Although exact algorithms are fast enough for interactive
queries on metropolitan transit systems, dealing with continent-sized instances
requires simplifications or heavy preprocessing. The multimodal route planning
problem, which seeks journeys combining schedule-based transportation (buses,
trains) with unrestricted modes (walking, driving), is even harder, relying on
approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4,
previously published by Microsoft Research. This work was mostly done while
the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at
Microsoft Research Silicon Valle
Multiangle social network recommendation algorithms and similarity network evaluation
Multiangle social network recommendation algorithms (MSN) and a new assessmentmethod, called similarity network evaluation (SNE), are both proposed. From the viewpoint of six dimensions, the MSN are classified into six algorithms, including user-based algorithmfromresource point (UBR), user-based algorithmfromtag point (UBT), resource-based algorithm fromtag point (RBT), resource-based algorithm from user point (RBU), tag-based algorithm from resource point (TBR), and tag-based algorithm from user point (TBU). Compared with the traditional recall/precision (RP) method, the SNE is more simple, effective, and visualized. The simulation results show that TBR and UBR are the best algorithms, RBU and TBU are the worst ones, and UBT and RBT are in the medium levels
Benchmarks for Parity Games (extended version)
We propose a benchmark suite for parity games that includes all benchmarks
that have been used in the literature, and make it available online. We give an
overview of the parity games, including a description of how they have been
generated. We also describe structural properties of parity games, and using
these properties we show that our benchmarks are representative. With this work
we provide a starting point for further experimentation with parity games.Comment: The corresponding tool and benchmarks are available from
https://github.com/jkeiren/paritygame-generator. This is an extended version
of the paper that has been accepted for FSEN 201
New numerical approaches for modeling thermochemical convection in a compositionally stratified fluid
Seismic imaging of the mantle has revealed large and small scale
heterogeneities in the lower mantle; specifically structures known as large low
shear velocity provinces (LLSVP) below Africa and the South Pacific. Most
interpretations propose that the heterogeneities are compositional in nature,
differing in composition from the overlying mantle, an interpretation that
would be consistent with chemical geodynamic models. Numerical modeling of
persistent compositional interfaces presents challenges, even to
state-of-the-art numerical methodology. For example, some numerical algorithms
for advecting the compositional interface cannot maintain a sharp compositional
boundary as the fluid migrates and distorts with time dependent fingering due
to the numerical diffusion that has been added in order to maintain the upper
and lower bounds on the composition variable and the stability of the advection
method. In this work we present two new algorithms for maintaining a sharper
computational boundary than the advection methods that are currently openly
available to the computational mantle convection community; namely, a
Discontinuous Galerkin method with a Bound Preserving limiter and a
Volume-of-Fluid interface tracking algorithm. We compare these two new methods
with two approaches commonly used for modeling the advection of two distinct,
thermally driven, compositional fields in mantle convection problems; namely,
an approach based on a high-order accurate finite element method advection
algorithm that employs an artificial viscosity technique to maintain the upper
and lower bounds on the composition variable as well as the stability of the
advection algorithm and the advection of particles that carry a scalar quantity
representing the location of each compositional field. All four of these
algorithms are implemented in the open source FEM code ASPECT
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