3,940 research outputs found
Multi-Channel Scheduling for Fast Convergecast in Wireless Sensor Networks
We explore the following fundamental question -
how fast can information be collected from a wireless sensor
network? We consider a number of design parameters such
as, power control, time and frequency scheduling, and routing.
There are essentially two factors that hinder efficient data
collection - interference and the half-duplex single-transceiver
radios. We show that while power control helps in reducing the
number of transmission slots to complete a convergecast under a
single frequency channel, scheduling transmissions on different
frequency channels is more efficient in mitigating the effects of
interference (empirically, 6 channels suffice for most 100-node
networks). With these observations, we define a receiver-based
channel assignment problem, and prove it to be NP-complete on
general graphs. We then introduce a greedy channel assignment
algorithm that efficiently eliminates interference, and compare
its performance with other existing schemes via simulations.
Once the interference is completely eliminated, we show that
with half-duplex single-transceiver radios the achievable schedule
length is lower-bounded by max(2nk − 1,N), where nk is the
maximum number of nodes on any subtree and N is the number
of nodes in the network. We modify an existing distributed time
slot assignment algorithm to achieve this bound when a suitable
balanced routing scheme is employed. Through extensive simulations,
we demonstrate that convergecast can be completed within
up to 50% less time slots, in 100-node networks, using multiple
channels as compared to that with single-channel communication.
Finally, we also demonstrate further improvements that are
possible when the sink is equipped with multiple transceivers
or when there are multiple sinks to collect data
A Comprehensive Survey of Potential Game Approaches to Wireless Networks
Potential games form a class of non-cooperative games where unilateral
improvement dynamics are guaranteed to converge in many practical cases. The
potential game approach has been applied to a wide range of wireless network
problems, particularly to a variety of channel assignment problems. In this
paper, the properties of potential games are introduced, and games in wireless
networks that have been proven to be potential games are comprehensively
discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on
Communications, vol. E98-B, no. 9, Sept. 201
Thirty Years of Machine Learning: The Road to Pareto-Optimal Wireless Networks
Future wireless networks have a substantial potential in terms of supporting
a broad range of complex compelling applications both in military and civilian
fields, where the users are able to enjoy high-rate, low-latency, low-cost and
reliable information services. Achieving this ambitious goal requires new radio
techniques for adaptive learning and intelligent decision making because of the
complex heterogeneous nature of the network structures and wireless services.
Machine learning (ML) algorithms have great success in supporting big data
analytics, efficient parameter estimation and interactive decision making.
Hence, in this article, we review the thirty-year history of ML by elaborating
on supervised learning, unsupervised learning, reinforcement learning and deep
learning. Furthermore, we investigate their employment in the compelling
applications of wireless networks, including heterogeneous networks (HetNets),
cognitive radios (CR), Internet of things (IoT), machine to machine networks
(M2M), and so on. This article aims for assisting the readers in clarifying the
motivation and methodology of the various ML algorithms, so as to invoke them
for hitherto unexplored services as well as scenarios of future wireless
networks.Comment: 46 pages, 22 fig
Towards Optimal Distributed Node Scheduling in a Multihop Wireless Network through Local Voting
In a multihop wireless network, it is crucial but challenging to schedule
transmissions in an efficient and fair manner. In this paper, a novel
distributed node scheduling algorithm, called Local Voting, is proposed. This
algorithm tries to semi-equalize the load (defined as the ratio of the queue
length over the number of allocated slots) through slot reallocation based on
local information exchange. The algorithm stems from the finding that the
shortest delivery time or delay is obtained when the load is semi-equalized
throughout the network. In addition, we prove that, with Local Voting, the
network system converges asymptotically towards the optimal scheduling.
Moreover, through extensive simulations, the performance of Local Voting is
further investigated in comparison with several representative scheduling
algorithms from the literature. Simulation results show that the proposed
algorithm achieves better performance than the other distributed algorithms in
terms of average delay, maximum delay, and fairness. Despite being distributed,
the performance of Local Voting is also found to be very close to a centralized
algorithm that is deemed to have the optimal performance
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