3,940 research outputs found

    Multi-Channel Scheduling for Fast Convergecast in Wireless Sensor Networks

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    We explore the following fundamental question - how fast can information be collected from a wireless sensor network? We consider a number of design parameters such as, power control, time and frequency scheduling, and routing. There are essentially two factors that hinder efficient data collection - interference and the half-duplex single-transceiver radios. We show that while power control helps in reducing the number of transmission slots to complete a convergecast under a single frequency channel, scheduling transmissions on different frequency channels is more efficient in mitigating the effects of interference (empirically, 6 channels suffice for most 100-node networks). With these observations, we define a receiver-based channel assignment problem, and prove it to be NP-complete on general graphs. We then introduce a greedy channel assignment algorithm that efficiently eliminates interference, and compare its performance with other existing schemes via simulations. Once the interference is completely eliminated, we show that with half-duplex single-transceiver radios the achievable schedule length is lower-bounded by max(2nk − 1,N), where nk is the maximum number of nodes on any subtree and N is the number of nodes in the network. We modify an existing distributed time slot assignment algorithm to achieve this bound when a suitable balanced routing scheme is employed. Through extensive simulations, we demonstrate that convergecast can be completed within up to 50% less time slots, in 100-node networks, using multiple channels as compared to that with single-channel communication. Finally, we also demonstrate further improvements that are possible when the sink is equipped with multiple transceivers or when there are multiple sinks to collect data

    A Comprehensive Survey of Potential Game Approaches to Wireless Networks

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    Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems, particularly to a variety of channel assignment problems. In this paper, the properties of potential games are introduced, and games in wireless networks that have been proven to be potential games are comprehensively discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on Communications, vol. E98-B, no. 9, Sept. 201

    Thirty Years of Machine Learning: The Road to Pareto-Optimal Wireless Networks

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    Future wireless networks have a substantial potential in terms of supporting a broad range of complex compelling applications both in military and civilian fields, where the users are able to enjoy high-rate, low-latency, low-cost and reliable information services. Achieving this ambitious goal requires new radio techniques for adaptive learning and intelligent decision making because of the complex heterogeneous nature of the network structures and wireless services. Machine learning (ML) algorithms have great success in supporting big data analytics, efficient parameter estimation and interactive decision making. Hence, in this article, we review the thirty-year history of ML by elaborating on supervised learning, unsupervised learning, reinforcement learning and deep learning. Furthermore, we investigate their employment in the compelling applications of wireless networks, including heterogeneous networks (HetNets), cognitive radios (CR), Internet of things (IoT), machine to machine networks (M2M), and so on. This article aims for assisting the readers in clarifying the motivation and methodology of the various ML algorithms, so as to invoke them for hitherto unexplored services as well as scenarios of future wireless networks.Comment: 46 pages, 22 fig

    Towards Optimal Distributed Node Scheduling in a Multihop Wireless Network through Local Voting

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    In a multihop wireless network, it is crucial but challenging to schedule transmissions in an efficient and fair manner. In this paper, a novel distributed node scheduling algorithm, called Local Voting, is proposed. This algorithm tries to semi-equalize the load (defined as the ratio of the queue length over the number of allocated slots) through slot reallocation based on local information exchange. The algorithm stems from the finding that the shortest delivery time or delay is obtained when the load is semi-equalized throughout the network. In addition, we prove that, with Local Voting, the network system converges asymptotically towards the optimal scheduling. Moreover, through extensive simulations, the performance of Local Voting is further investigated in comparison with several representative scheduling algorithms from the literature. Simulation results show that the proposed algorithm achieves better performance than the other distributed algorithms in terms of average delay, maximum delay, and fairness. Despite being distributed, the performance of Local Voting is also found to be very close to a centralized algorithm that is deemed to have the optimal performance
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