8,276 research outputs found
Joint knowledge graph approach for event participant prediction with social media retweeting
The version of record of this article, first published in Knowledge and Information Systems, is available online at Publisher’s website: https://doi.org/10.1007/s10115-023-02015-0Organized event is an important form of human activity. Nowadays, many digital platforms offer organized events on the Internet, allowing users to be organizers or participants. For such platforms, it is beneficial to predict potential event participants. Existing work on this problem tends to borrow recommendation techniques. However, compared to e-commerce items and purchases, events and participation are usually of a much smaller frequency, and the data may be insufficient to learn an accurate prediction model. In this paper, we propose to utilize social media retweeting activity to enhance the learning of event participant prediction models. We create a joint knowledge graph to bridge the social media and the target domain, assuming that event descriptions and tweets are written in the same language. Furthermore, we propose a learning model that utilize retweeting information for the target domain prediction more effectively. We conduct comprehensive experiments in two scenarios with real-world data. In each scenario, we set up training data of different sizes, as well as warm and cold test cases. The evaluation results show that our approach consistently outperforms several baseline models in both warm and cold tests
A survey of context-aware recommendation schemes in event-based social networks
© 2020 by the authors. Licensee MDPI, Basel, Switzerland. In recent years, Event-based social network (EBSN) applications, such as Meetup and DoubanEvent, have received popularity and rapid growth. They provide convenient online platforms for users to create, publish, and organize social events, which will be held in physical places. Additionally, they not only support typical online social networking facilities (e.g., sharing comments and photos), but also promote face-to-face offline social interactions. To provide better service for users, Context-Aware Recommender Systems (CARS) in EBSNs have recently been singled out as a fascinating area of research. CARS in EBSNs provide the suitable recommendation to target users by incorporating the contextual factors into the recommendation process. This paper provides an overview on the development of CARS in EBSNs. We begin by illustrating the concept of the term context and the paradigms of conventional context-aware recommendation process. Subsequently, we introduce the formal definition of an EBSN, the characteristics of EBSNs, the challenges that are faced by CARS in EBSNs, and the implementation process of CARS in EBSNs. We also investigate which contextual factors are considered and how they are represented in the recommendation process. Next, we focus on the state-of-the-art computational techniques regarding CARS in EBSNs. We also overview the datasets and evaluation metrics for evaluation in this research area, and discuss the applications of context-aware recommendation in EBSNs. Finally, we point out research opportunities for the research community
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Identifying Event Context Using Anchor Information in Online Social Networks
Deep Item-based Collaborative Filtering for Top-N Recommendation
Item-based Collaborative Filtering(short for ICF) has been widely adopted in
recommender systems in industry, owing to its strength in user interest
modeling and ease in online personalization. By constructing a user's profile
with the items that the user has consumed, ICF recommends items that are
similar to the user's profile. With the prevalence of machine learning in
recent years, significant processes have been made for ICF by learning item
similarity (or representation) from data. Nevertheless, we argue that most
existing works have only considered linear and shallow relationship between
items, which are insufficient to capture the complicated decision-making
process of users.
In this work, we propose a more expressive ICF solution by accounting for the
nonlinear and higher-order relationship among items. Going beyond modeling only
the second-order interaction (e.g. similarity) between two items, we
additionally consider the interaction among all interacted item pairs by using
nonlinear neural networks. Through this way, we can effectively model the
higher-order relationship among items, capturing more complicated effects in
user decision-making. For example, it can differentiate which historical
itemsets in a user's profile are more important in affecting the user to make a
purchase decision on an item. We treat this solution as a deep variant of ICF,
thus term it as DeepICF. To justify our proposal, we perform empirical studies
on two public datasets from MovieLens and Pinterest. Extensive experiments
verify the highly positive effect of higher-order item interaction modeling
with nonlinear neural networks. Moreover, we demonstrate that by more
fine-grained second-order interaction modeling with attention network, the
performance of our DeepICF method can be further improved.Comment: 25 pages, submitted to TOI
Data-driven Computational Social Science: A Survey
Social science concerns issues on individuals, relationships, and the whole
society. The complexity of research topics in social science makes it the
amalgamation of multiple disciplines, such as economics, political science, and
sociology, etc. For centuries, scientists have conducted many studies to
understand the mechanisms of the society. However, due to the limitations of
traditional research methods, there exist many critical social issues to be
explored. To solve those issues, computational social science emerges due to
the rapid advancements of computation technologies and the profound studies on
social science. With the aids of the advanced research techniques, various
kinds of data from diverse areas can be acquired nowadays, and they can help us
look into social problems with a new eye. As a result, utilizing various data
to reveal issues derived from computational social science area has attracted
more and more attentions. In this paper, to the best of our knowledge, we
present a survey on data-driven computational social science for the first time
which primarily focuses on reviewing application domains involving human
dynamics. The state-of-the-art research on human dynamics is reviewed from
three aspects: individuals, relationships, and collectives. Specifically, the
research methodologies used to address research challenges in aforementioned
application domains are summarized. In addition, some important open challenges
with respect to both emerging research topics and research methods are
discussed.Comment: 28 pages, 8 figure
Quality of Information in Mobile Crowdsensing: Survey and Research Challenges
Smartphones have become the most pervasive devices in people's lives, and are
clearly transforming the way we live and perceive technology. Today's
smartphones benefit from almost ubiquitous Internet connectivity and come
equipped with a plethora of inexpensive yet powerful embedded sensors, such as
accelerometer, gyroscope, microphone, and camera. This unique combination has
enabled revolutionary applications based on the mobile crowdsensing paradigm,
such as real-time road traffic monitoring, air and noise pollution, crime
control, and wildlife monitoring, just to name a few. Differently from prior
sensing paradigms, humans are now the primary actors of the sensing process,
since they become fundamental in retrieving reliable and up-to-date information
about the event being monitored. As humans may behave unreliably or
maliciously, assessing and guaranteeing Quality of Information (QoI) becomes
more important than ever. In this paper, we provide a new framework for
defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the
current state-of-the-art on the topic. We also outline novel research
challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN
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