1,611 research outputs found
Mesh-based 3D Textured Urban Mapping
In the era of autonomous driving, urban mapping represents a core step to let
vehicles interact with the urban context. Successful mapping algorithms have
been proposed in the last decade building the map leveraging on data from a
single sensor. The focus of the system presented in this paper is twofold: the
joint estimation of a 3D map from lidar data and images, based on a 3D mesh,
and its texturing. Indeed, even if most surveying vehicles for mapping are
endowed by cameras and lidar, existing mapping algorithms usually rely on
either images or lidar data; moreover both image-based and lidar-based systems
often represent the map as a point cloud, while a continuous textured mesh
representation would be useful for visualization and navigation purposes. In
the proposed framework, we join the accuracy of the 3D lidar data, and the
dense information and appearance carried by the images, in estimating a
visibility consistent map upon the lidar measurements, and refining it
photometrically through the acquired images. We evaluate the proposed framework
against the KITTI dataset and we show the performance improvement with respect
to two state of the art urban mapping algorithms, and two widely used surface
reconstruction algorithms in Computer Graphics.Comment: accepted at iros 201
Non-rigid Reconstruction with a Single Moving RGB-D Camera
We present a novel non-rigid reconstruction method using a moving RGB-D
camera. Current approaches use only non-rigid part of the scene and completely
ignore the rigid background. Non-rigid parts often lack sufficient geometric
and photometric information for tracking large frame-to-frame motion. Our
approach uses camera pose estimated from the rigid background for foreground
tracking. This enables robust foreground tracking in situations where large
frame-to-frame motion occurs. Moreover, we are proposing a multi-scale
deformation graph which improves non-rigid tracking without compromising the
quality of the reconstruction. We are also contributing a synthetic dataset
which is made publically available for evaluating non-rigid reconstruction
methods. The dataset provides frame-by-frame ground truth geometry of the
scene, the camera trajectory, and masks for background foreground. Experimental
results show that our approach is more robust in handling larger frame-to-frame
motions and provides better reconstruction compared to state-of-the-art
approaches.Comment: Accepted in International Conference on Pattern Recognition (ICPR
2018
Co-Fusion: Real-time Segmentation, Tracking and Fusion of Multiple Objects
In this paper we introduce Co-Fusion, a dense SLAM system that takes a live
stream of RGB-D images as input and segments the scene into different objects
(using either motion or semantic cues) while simultaneously tracking and
reconstructing their 3D shape in real time. We use a multiple model fitting
approach where each object can move independently from the background and still
be effectively tracked and its shape fused over time using only the information
from pixels associated with that object label. Previous attempts to deal with
dynamic scenes have typically considered moving regions as outliers, and
consequently do not model their shape or track their motion over time. In
contrast, we enable the robot to maintain 3D models for each of the segmented
objects and to improve them over time through fusion. As a result, our system
can enable a robot to maintain a scene description at the object level which
has the potential to allow interactions with its working environment; even in
the case of dynamic scenes.Comment: International Conference on Robotics and Automation (ICRA) 2017,
http://visual.cs.ucl.ac.uk/pubs/cofusion,
https://github.com/martinruenz/co-fusio
Point-to-hyperplane RGB-D Pose Estimation: Fusing Photometric and Geometric Measurements
International audienceThe objective of this paper is to investigate the problem of how to best combine and fuse color and depth measurements for incremental pose estimation or 3D tracking. Subsequently a framework will be proposed that allows to formulate the problem with a unique measurement vector and not to combine them in an ad-hoc manner. In particular, the full color and depth measurement will be defined as a 4-vector (by combining 3D Euclidean points + image intensities) and an optimal error for pose estimation will be derived from this. As will be shown, this will lead to designing an iterative closest point approach in 4 dimensional space. A kd-tree is used to find the closest point in 4D-space, therefore simultaneously accounting for color and depth. Based on this unified framework a novel Point-to-hyperplane approach will be introduced which has the advantages of classic Point-to-plane ICP but in 4D-space. By doing this it will be shown that there is no longer any need to provide or estimate a scale factor between different measurement types. Consequently, this allows to increase the convergence domain and speed up the alignment, whilst maintaining the robust and accurate properties. Results on both simulated and real environments will be provided along with benchmark comparisons
Object-level dynamic SLAM
Visual Simultaneous Localisation and Mapping (SLAM) can estimate a camera's pose in an unknown environment and reconstruct an online map of it. Despite the advances in many real-time dense SLAM systems, most still assume a static environment, which is not a valid assumption in many real-world scenarios. This thesis aims to enable dense visual SLAM to run robustly in a dynamic environment, knowing where the sensor is in the environment, and, also importantly, what and where objects are in the surrounding environment for better scene understanding.
The contributions in this thesis are threefold. The first one presents one of the first object-level dynamic SLAM systems that robustly track camera pose while detecting, tracking, and reconstructing all the objects in dynamic scenes. It can continuously fuse geometric, semantic, and motion information for each object into an octree-based volumetric representation.
One of the challenges in tracking moving objects is that the object motion can easily break the illumination constancy assumption. In our second contribution, we address this issue by proposing a dense feature-metric alignment to robustly estimate camera and object poses. We will show how to learn dense feature maps and feature-metric uncertainties in a self-supervised way. They formulate a probabilistic feature-metric residual, which can be efficiently solved using Gauss-Newton optimisation and easily coupled with other residuals.
So far, we can only reconstruct objects' geometry from the sensor data. Our third contribution further incorporates category-level shape prior to the object mapping. Conditioning on the depth measurement, the learned implicit function completes the unseen part while reconstructing the observed part accurately. It can yield better reconstruction completeness and more accurate object pose estimation.
These three contributions in this thesis have advanced the state of the art in visual SLAM. We hope such object-level dynamic SLAM systems will help robots intelligently interact with the human-existing world.Open Acces
Event-based Vision: A Survey
Event cameras are bio-inspired sensors that differ from conventional frame
cameras: Instead of capturing images at a fixed rate, they asynchronously
measure per-pixel brightness changes, and output a stream of events that encode
the time, location and sign of the brightness changes. Event cameras offer
attractive properties compared to traditional cameras: high temporal resolution
(in the order of microseconds), very high dynamic range (140 dB vs. 60 dB), low
power consumption, and high pixel bandwidth (on the order of kHz) resulting in
reduced motion blur. Hence, event cameras have a large potential for robotics
and computer vision in challenging scenarios for traditional cameras, such as
low-latency, high speed, and high dynamic range. However, novel methods are
required to process the unconventional output of these sensors in order to
unlock their potential. This paper provides a comprehensive overview of the
emerging field of event-based vision, with a focus on the applications and the
algorithms developed to unlock the outstanding properties of event cameras. We
present event cameras from their working principle, the actual sensors that are
available and the tasks that they have been used for, from low-level vision
(feature detection and tracking, optic flow, etc.) to high-level vision
(reconstruction, segmentation, recognition). We also discuss the techniques
developed to process events, including learning-based techniques, as well as
specialized processors for these novel sensors, such as spiking neural
networks. Additionally, we highlight the challenges that remain to be tackled
and the opportunities that lie ahead in the search for a more efficient,
bio-inspired way for machines to perceive and interact with the world
- …