4 research outputs found

    Techniques for the allocation of resources under uncertainty

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    L’allocation de ressources est un problème omniprésent qui survient dès que des ressources limitées doivent être distribuées parmi de multiples agents autonomes (e.g., personnes, compagnies, robots, etc). Les approches standard pour déterminer l’allocation optimale souffrent généralement d’une très grande complexité de calcul. Le but de cette thèse est de proposer des algorithmes rapides et efficaces pour allouer des ressources consommables et non consommables à des agents autonomes dont les préférences sur ces ressources sont induites par un processus stochastique. Afin d’y parvenir, nous avons développé de nouveaux modèles pour des problèmes de planifications, basés sur le cadre des Processus Décisionnels de Markov (MDPs), où l’espace d’actions possibles est explicitement paramétrisés par les ressources disponibles. Muni de ce cadre, nous avons développé des algorithmes basés sur la programmation dynamique et la recherche heuristique en temps-réel afin de générer des allocations de ressources pour des agents qui agissent dans un environnement stochastique. En particulier, nous avons utilisé la propriété acyclique des créations de tâches pour décomposer le problème d’allocation de ressources. Nous avons aussi proposé une stratégie de décomposition approximative, où les agents considèrent des interactions positives et négatives ainsi que les actions simultanées entre les agents gérants les ressources. Cependant, la majeure contribution de cette thèse est l’adoption de la recherche heuristique en temps-réel pour l’allocation de ressources. À cet effet, nous avons développé une approche basée sur la Q-décomposition munie de bornes strictes afin de diminuer drastiquement le temps de planification pour formuler une politique optimale. Ces bornes strictes nous ont permis d’élaguer l’espace d’actions pour les agents. Nous montrons analytiquement et empiriquement que les approches proposées mènent à des diminutions de la complexité de calcul par rapport à des approches de planification standard. Finalement, nous avons testé la recherche heuristique en temps-réel dans le simulateur SADM, un simulateur d’allocation de ressource pour une frégate.Resource allocation is an ubiquitous problem that arises whenever limited resources have to be distributed among multiple autonomous entities (e.g., people, companies, robots, etc). The standard approaches to determine the optimal resource allocation are computationally prohibitive. The goal of this thesis is to propose computationally efficient algorithms for allocating consumable and non-consumable resources among autonomous agents whose preferences for these resources are induced by a stochastic process. Towards this end, we have developed new models of planning problems, based on the framework of Markov Decision Processes (MDPs), where the action sets are explicitly parameterized by the available resources. Given these models, we have designed algorithms based on dynamic programming and real-time heuristic search to formulating thus allocations of resources for agents evolving in stochastic environments. In particular, we have used the acyclic property of task creation to decompose the problem of resource allocation. We have also proposed an approximative decomposition strategy, where the agents consider positive and negative interactions as well as simultaneous actions among the agents managing the resources. However, the main contribution of this thesis is the adoption of stochastic real-time heuristic search for a resource allocation. To this end, we have developed an approach based on distributed Q-values with tight bounds to diminish drastically the planning time to formulate the optimal policy. These tight bounds enable to prune the action space for the agents. We show analytically and empirically that our proposed approaches lead to drastic (in many cases, exponential) improvements in computational efficiency over standard planning methods. Finally, we have tested real-time heuristic search in the SADM simulator, a simulator for the resource allocation of a platform

    A Sufficient Statistic for Influence in Structured Multiagent Environments

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    © 2021 AI Access Foundation. All rights reserved. Making decisions in complex environments is a key challenge in artificial intelligence (AI). Situations involving multiple decision makers are particularly complex, leading to computational intractability of principled solution methods. A body of work in AI has tried to mitigate this problem by trying to distill interaction to its essence: how does the policy of one agent influence another agent? If we can find more compact representations of such influence, this can help us deal with the complexity, for instance by searching the space of influences rather than the space of policies. However, so far these notions of influence have been restricted in their applicability to special cases of interaction. In this paper we formalize influence-based abstraction (IBA), which facilitates the elimination of latent state factors without any loss in value, for a very general class of problems described as factored partially observable stochastic games (fPOSGs). On the one hand, this generalizes existing descriptions of influence, and thus can serve as the foundation for improvements in scalability and other insights in decision making in complex multiagent settings. On the other hand, since the presence of other agents can be seen as a generalization of single agent settings, our formulation of IBA also provides a sufficient statistic for decision making under abstraction for a single agent. We also give a detailed discussion of the relations to such previous works, identifying new insights and interpretations of these approaches. In these ways, this paper deepens our understanding of abstraction in a wide range of sequential decision making settings, providing the basis for new approaches and algorithms for a large class of problems

    Iterative Planning for Deterministic QDec-POMDPs

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