10 research outputs found

    Instant recovery of shape from spectrum via latent space connections

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    We introduce the first learning-based method for recovering shapes from Laplacian spectra. Our model consists of a cycle-consistent module that maps between learned latent vectors of an auto-encoder and sequences of eigenvalues. This module provides an efficient and effective linkage between Laplacian spectrum and geometry. Our data-driven approach replaces the need for ad-hoc regularizers required by prior methods, while providing more accurate results at a fraction of the computational cost. Our learning model applies without modifications across different dimensions (2D and 3D shapes alike), representations (meshes, contours and point clouds), as well as across different shape classes, and admits arbitrary resolution of the input spectrum without affecting complexity. The increased flexibility allows us to address notoriously difficult tasks in 3D vision and geometry processing within a unified framework, including shape generation from spectrum, mesh superresolution, shape exploration, style transfer, spectrum estimation from point clouds, segmentation transfer and pointtopoint matching

    Towards precise completion of deformable shapes

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    According to Aristotle, “the whole is greater than the sum of its parts”. This statement was adopted to explain human perception by the Gestalt psychology school of thought in the twentieth century. Here, we claim that when observing a part of an object which was previously acquired as a whole, one could deal with both partial correspondence and shape completion in a holistic manner. More specifically, given the geometry of a full, articulated object in a given pose, as well as a partial scan of the same object in a different pose, we address the new problem of matching the part to the whole while simultaneously reconstructing the new pose from its partial observation. Our approach is data-driven and takes the form of a Siamese autoencoder without the requirement of a consistent vertex labeling at inference time; as such, it can be used on unorganized point clouds as well as on triangle meshes. We demonstrate the practical effectiveness of our model in the applications of single-view deformable shape completion and dense shape correspondence, both on synthetic and real-world geometric data, where we outperform prior work by a large margin

    Isospectralization, or how to hear shape, style, and correspondence

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    The question whether one can recover the shape of a geometric object from its Laplacian spectrum ('hear the shape of the drum') is a classical problem in spectral geometry with a broad range of implications and applications. While theoretically the answer to this question is negative (there exist examples of iso-spectral but non-isometric manifolds), little is known about the practical possibility of using the spectrum for shape reconstruction and optimization. In this paper, we introduce a numerical procedure called isospectralization, consisting of deforming one shape to make its Laplacian spectrum match that of another. We implement the isospectralization procedure using modern differentiable programming techniques and exemplify its applications in some of the classical and notoriously hard problems in geometry processing, computer vision, and graphics such as shape reconstruction, pose and style transfer, and dense deformable correspondence
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