27 research outputs found

    Upload Data Rate for Optimal First Chunk Download Time for P2P based Video on Demand (VoD) Services

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    Video on demand (VoD) systems are the one of the emerging content distribution mechanism as it adds lots of conveniences and choices to the users where they can watch Video as per their will asynchronously. But, the implementation of such system faces lots of challenges such as wait-time for starting of the service, download time of the whole video content to provide continuous & unhindered services etc. In this paper we have studied the relation between download time of first chunk and the whole video if the bandwidth is limited in perspective of upload rate in P2P based Video on demand system. Here, we find out at what Upload data rate, we can get best of trade-offs between first chunk download time and whole video download time in order to continuous and unhindered services. DOI: 10.17762/ijritcc2321-8169.150510

    Supporting VCR in Peer-to-Peer Video-On-Demand

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    Robustness of BitTorrent-like VoD protocols

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    Besides server supported solutions for Video-on-demand, approaches based on distributed systems such as BitTorrent are being used due to their efficiency and high scalability. There are several protocol variants proposed in the literature, which are mainly concerned with providing mechanisms for piece selection and peer selection. In this paper, using the concept of Design Space Analysis, we give comparisons of the performances of several BitTorrent-like Video-on-demand protocols under the assumption that other protocol variants may also enter the system

    Do BitTorrent-Like VoD Systems Scale under Flash-Crowds?

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    Robustness of BitTorrent-like VoD Protocols

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    The state of peer-to-peer network simulators

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    Networking research often relies on simulation in order to test and evaluate new ideas. An important requirement of this process is that results must be reproducible so that other researchers can replicate, validate and extend existing work. We look at the landscape of simulators for research in peer-to-peer (P2P) networks by conducting a survey of a combined total of over 280 papers from before and after 2007 (the year of the last survey in this area), and comment on the large quantity of research using bespoke, closed-source simulators. We propose a set of criteria that P2P simulators should meet, and poll the P2P research community for their agreement. We aim to drive the community towards performing their experiments on simulators that allow for others to validate their results
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