693 research outputs found

    Robotics Horizon

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    The Rt Hon David Willets, minister for Universities and Science identified the importance of Robotics and Autonomous Systems as a general technology: 'Robots acting independently of human control - which can learn, adapt and take decisions - will revolutionise our economy and society over the next 20 years' (Willetts 2013). The current report has the focus on the societal aspect of this revolution and briefly sets out the landscape of current and future robotic systems applied in everyday human life and offers a brief overview of what robotics currently is and might be about in the future. The report includes contributions from across the UK robotics community (though completeness is not claimed).The emphasis is on the application of robots operating in the vicinity of human beings that can learn, adapt and take decisions. However, the underlying enabling technologies such as machine vision, machine learning and artificial intelligence are not discussed separately

    Machine possession: Dancing to repetitive beats

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    This chapter addresses repetition in techno music in terms of tension between acceleration and inertia. Techno is a type of electronic music that foregrounds its machine generated sounds. Usually this particular musical aesthetic is associated with a repetitive type of dance music (Fink, 2005), its hypnotic four-to-the-floor beat historically shaped via house music and disco during the mid-to late 1980s (Rietveld, 2004). The sonic textures of techno articulate “a way of knowing” (Henriques, 2011) in the context of dominance of information communication technologies, and a post-humanist sense of being within “the technoculture” (Robins and Webster, 1999). During the 1990s, techno subgenres, such as drum’n’bass seemed to brutally increase in tempo to nerve-shattering extremes of 170 bpm. Later during that decade in London, the strutting pace of American club music was converted to a jittery dance music that at some point was indicated as speed garage. However, at the start of the millennium, the accelerated break beats of drum’n’bass and speed garage were stripped to emphasise the bass in a subgenre named ‘dub step’. Here, the relaxed bass-lines of 1970s dub reggae were turned into a deeply aquatic, yet growling, electronic sound, submerging dancers in what seems a continuous sonic depth charge. It is argued here that dub step is an example of a musical response to an accelerated culture, to an information overload that inevitably leads to inertia. In terms of increasing communication speeds and exponential multiplication of data, it feels as though we have arrived at the edge of a metaphorical black hole, at an event horizon where density of information halts movement. Within contemporary musical, aesthetics, then, the pulses of repetitive beats may even fuse into what humanly can only be perceived as drone music

    A Biosymtic (Biosymbiotic Robotic) Approach to Human Development and Evolution. The Echo of the Universe.

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    In the present work we demonstrate that the current Child-Computer Interaction paradigm is not potentiating human development to its fullest – it is associated with several physical and mental health problems and appears not to be maximizing children’s cognitive performance and cognitive development. In order to potentiate children’s physical and mental health (including cognitive performance and cognitive development) we have developed a new approach to human development and evolution. This approach proposes a particular synergy between the developing human body, computing machines and natural environments. It emphasizes that children should be encouraged to interact with challenging physical environments offering multiple possibilities for sensory stimulation and increasing physical and mental stress to the organism. We created and tested a new set of computing devices in order to operationalize our approach – Biosymtic (Biosymbiotic Robotic) devices: “Albert” and “Cratus”. In two initial studies we were able to observe that the main goal of our approach is being achieved. We observed that, interaction with the Biosymtic device “Albert”, in a natural environment, managed to trigger a different neurophysiological response (increases in sustained attention levels) and tended to optimize episodic memory performance in children, compared to interaction with a sedentary screen-based computing device, in an artificially controlled environment (indoors) - thus a promising solution to promote cognitive performance/development; and that interaction with the Biosymtic device “Cratus”, in a natural environment, instilled vigorous physical activity levels in children - thus a promising solution to promote physical and mental health

    Engineering humans : cultural history of the science and technology of human enhancement

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    This thesis investigates the technological imaginary of human enhancement: how it has been conceived historically and the scientific understanding that has shaped it. Human enhancement technologies have been prominent in popular culture narratives for a long time, but in the past twenty years they have moved out of science fiction to being an issue for serious discussion, in academic disciplines, political debate and the mass media.. Even so, the bioethical debate on enhancement, whether it is pharmacological means of improving cognition and morality or genetic engineering to create smarter people or other possibilities, is consistently centred on technologies that do not yet exist. The investigation is divided into three main areas: a chapter on eugenics, two chapters on cybernetics and the cyborg, and two chapters on transhumanism. All three areas of enhancement thinking have a corresponding understanding of and reference to evolutionary theory and the human as a category. Insofar as ‘enhancement’ is a vague and relative turn, the chapters show how each approach wrestles with how to formulate what is good and desirable. When this has inevitably proven difficult, the technologies themselves dictate what and how ‘enhancement’ comes about. Eugenics treats the human in terms of populations – as a species, but also in abstract categories such as nation and race. I follow the establishment of eugenics from the development of a statistical understanding of measuring human aptitude, with emphasis on the work of Francis Galton and the formulation of the regression to the mean. The following two chapters on cybernetics and the cyborg analyses how the metaphor of the body as machine has changed relative to what is meant by ‘machine’: associated with Cartesian dualism, cybernetics marked a shift in how we understand the term. Through a reading of the original formulation of the cyborg, I connect it to evolutionary adaptationism and a cybernetic ‘black box’ approach. The last two chapters look at a more recent approach to enhancement as a moral imperative, transhumanism. Since some transhumanists seek to ground themselves philosophically as the inheritors to Enlightenment humanism, the concept of ‘morphological freedom’ is central, representing an extension of humanistic principles of liberty brought into an age which privileges information over matter. The final chapter looks at how the privileging of information leads to a universal computational ontology, and I specifically look at the work of Ray Kurzweil, a prominent transhumanist, and how the computationalist narrative creates a teleological understanding of both human worth and evolution
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