4 research outputs found

    Autostereoscopy vs. non-autostereoscopy on the LG Optimus 3D

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    [ES] El rápido aumento de los dispositivos con características 3D ha permitido una serie de sistemas de entretenimiento nuevos y avanzados para casa, hecho que ha aumentado la demanda de contenidos en 3D: películas en 3D, series en 3D y videojuegos en 3D. Esta tecnología ya se ha aplicado en las pantallas de los teléfonos inteligentes y videoconsolas portátiles. En esta tesina, se realizó un estudio sobre una aplicación para dispositivos Android con dos modos de visualización e interacción con el usuario: con autoestereoscopía y sin autoestereoscopía. Esta aplicación contiene varios objetos, tanto estáticos como dinámicos, en un entorno 3D. Tras realizar la evaluación, los resultados indican el alto grado de interés que tienen los contenidos en 3D para juegos en teléfonos inteligentes. Sin embargo, los problemas de percepción de objetos virtuales en 3D demuestran que esta tecnología todavía necesita mejoras para proporcionar una percepción de profundidad sin pérdida de nitidez en la imagen para que sea adecuada a un amplio grupo de la población.[EN] The rapid increase of 3D capable devices has provided a series of new and advanced home entertainment systems; that indicates a higher number of demands for 3D contents, such as 3D movies, 3D TV series and 3D games. As a result, this technology has been applied already on the displays of Smartphones and handheld video gaming consoles. In this thesis, a study between autostereoscopy and non-autostereoscopy on a Smartphone was carried out by testing a new Android application that provides both visualization modes with user interactions. The new app contains a number of static and dynamic objects in a 3D environment. Evaluation findings indicate that people are interested in 3D game content on Smartphones. However, perception issues of 3D virtual objects and loss of picture quality demonstrate that this technology still needs further improvements before it can become suitable for all groups of people.Kaczmarczyk, KM. (2013). Autostereoscopy vs. non-autostereoscopy on the LG Optimus 3D. http://hdl.handle.net/10251/37109Archivo delegad

    Quantitative analysis of computer interaction movements

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    Investigating gesture and pressure interaction with a 3D display

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    We examine the use of a mobile device to provide multifunctional input and output for a stereoscopic 3D television (TV) display. Through a number of example applications, we demonstrate how a combination of gestural and haptic input (touch and pressure) can be successfully deployed to allow the user to navigate a complex information space (multimedia and TV content), while at the same time visual feedback can be used to provide additional information to the user enriching the experience. In order to investigate the usefulness of our example applications a user evaluation was conducted, where our prototypes were compared with more traditional devices for multimedia interaction. The results of the user evaluations highlight the benefits of our approach and also provide some design guidelines
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