1,234 research outputs found

    Current sensing feedback for humanoid stability

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    For humanoid robots to function in changing environments, they must be able to maintain balance similar to human beings. At present, humanoids recover from pushes by the use of either the ankles or hips and a rigid body. This method has been proven to work, but causes excessive strain on the joints of the robot and does not maximize on the capabilities of a humanlike body. The focus of this paper is to enable advanced dynamic balancing through torque classification and balance improving positional changes. For the robot to be able to balance dynamically, external torques must be determined accurately. The proposed method of this paper uses current sensing feedback at the humanoids power source to classify external torques. Through understanding the current draw of each joint, an external torque can be modeled. After being modeled, the external torque can be nullified with balancing techniques. Current sensing has the advantage that it adds detailed feedback while requiring small adjustments to the robot. Also, current sensing minimizes additional sensors, cost, and weight to the robot. Current sensing technology lies between the power supply and drive motors, thus can be implement without altering the robot. After an external torque has been modeled, the robot will undertake balancing positions to reduce the instability. The specialized positions increase the robot\u27s balance while reducing the workload of each joint. The balancing positions incorporate the humanlike body of the robot and torque from each of the leg servos. The best balancing positions were generated with a genetic algorithm and simulated in Webots. The simulation environment provided an accurate physical model and physics engine. The genetic algorithm reduced the workload of searching the workspace of a robot with ten degrees of freedom below the waist. The current sensing theory was experimentally tested on the TigerBot, a humanoid produced by the Rochester Institute of Technology (RIT). The TigerBot has twenty three degrees of freedom that fully simulate human motion. The robot stands at thirty-one inches tall and weighs close to nine pounds. The legs of the robot have six degrees of freedom per leg, which fully mimics the human leg. The robot was awarded first place in the 2012 IEEE design competition for innovation in New York

    Development of a Locomotion and Balancing Strategy for Humanoid Robots

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    The locomotion ability and high mobility are the most distinguished features of humanoid robots. Due to the non-linear dynamics of walking, developing and controlling the locomotion of humanoid robots is a challenging task. In this thesis, we study and develop a walking engine for the humanoid robot, NAO, which is the official robotic platform used in the RoboCup Spl. Aldebaran Robotics, the manufacturing company of NAO provides a walking module that has disadvantages, such as being a black box that does not provide control of the gait as well as the robot walk with a bent knee. The latter disadvantage, makes the gait unnatural, energy inefficient and exert large amounts of torque to the knee joint. Thus creating a walking engine that produces a quality and natural gait is essential for humanoid robots in general and is a factor for succeeding in RoboCup competition. Humanoids robots are required to walk fast to be practical for various life tasks. However, its complex structure makes it prone to falling during fast locomotion. On the same hand, the robots are expected to work in constantly changing environments alongside humans and robots, which increase the chance of collisions. Several human-inspired recovery strategies have been studied and adopted to humanoid robots in order to face unexpected and avoidable perturbations. These strategies include hip, ankle, and stepping, however, the use of the arms as a recovery strategy did not enjoy as much attention. The arms can be employed in different motions for fall prevention. The arm rotation strategy can be employed to control the angular momentum of the body and help to regain balance. In this master\u27s thesis, I developed a detailed study of different ways in which the arms can be used to enhance the balance recovery of the NAO humanoid robot while stationary and during locomotion. I model the robot as a linear inverted pendulum plus a flywheel to account for the angular momentum change at the CoM. I considered the role of the arms in changing the body\u27s moment of inertia which help to prevent the robot from falling or to decrease the falling impact. I propose a control algorithm that integrates the arm rotation strategy with the on-board sensors of the NAO. Additionally, I present a simple method to control the amount of recovery from rotating the arms. I also discuss the limitation of the strategy and how it can have a negative impact if it was misused. I present simulations to evaluate the approach in keeping the robot stable against various disturbance sources. The results show the success of the approach in keeping the NAO stable against various perturbations. Finally,I adopt the arm rotation to stabilize the ball kick, which is a common reason for falling in the soccer humanoid RoboCup competitions

    Online quantum mixture regression for trajectory learning by demonstration

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    In this work, we present the online Quantum Mixture Model (oQMM), which combines the merits of quantum mechanics and stochastic optimization. More specifically it allows for quantum effects on the mixture states, which in turn become a superposition of conventional mixture states. We propose an efficient stochastic online learning algorithm based on the online Expectation Maximization (EM), as well as a generation and decay scheme for model components. Our method is suitable for complex robotic applications, where data is abundant or where we wish to iteratively refine our model and conduct predictions during the course of learning. With a synthetic example, we show that the algorithm can achieve higher numerical stability. We also empirically demonstrate the efficacy of our method in well-known regression benchmark datasets. Under a trajectory Learning by Demonstration setting we employ a multi-shot learning application in joint angle space, where we observe higher quality of learning and reproduction. We compare against popular and well-established methods, widely adopted across the robotics community

    Planning and Control Strategies for Motion and Interaction of the Humanoid Robot COMAN+

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    Despite the majority of robotic platforms are still confined in controlled environments such as factories, thanks to the ever-increasing level of autonomy and the progress on human-robot interaction, robots are starting to be employed for different operations, expanding their focus from uniquely industrial to more diversified scenarios. Humanoid research seeks to obtain the versatility and dexterity of robots capable of mimicking human motion in any environment. With the aim of operating side-to-side with humans, they should be able to carry out complex tasks without posing a threat during operations. In this regard, locomotion, physical interaction with the environment and safety are three essential skills to develop for a biped. Concerning the higher behavioural level of a humanoid, this thesis addresses both ad-hoc movements generated for specific physical interaction tasks and cyclic movements for locomotion. While belonging to the same category and sharing some of the theoretical obstacles, these actions require different approaches: a general high-level task is composed of specific movements that depend on the environment and the nature of the task itself, while regular locomotion involves the generation of periodic trajectories of the limbs. Separate planning and control architectures targeting these aspects of biped motion are designed and developed both from a theoretical and a practical standpoint, demonstrating their efficacy on the new humanoid robot COMAN+, built at Istituto Italiano di Tecnologia. The problem of interaction has been tackled by mimicking the intrinsic elasticity of human muscles, integrating active compliant controllers. However, while state-of-the-art robots may be endowed with compliant architectures, not many can withstand potential system failures that could compromise the safety of a human interacting with the robot. This thesis proposes an implementation of such low-level controller that guarantees a fail-safe behaviour, removing the threat that a humanoid robot could pose if a system failure occurred

    Walking Gait Planning And Stability Control

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    Combined Controllers that Follow Imperfect Input Motions for Humanoid Robots

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    Humanoid robots have the potential to become a part of everyday life as their hardware and software challenges are being solved. In this paper we present a system that gets as input a motion trajectory in the form of motion capture data, and produces a controller that controls a humanoid robot in real-time to achieve a motion trajectory that is similar to the input motion data. The controller expects the input motion data not to be dynamically feasible for the robot and employs a combined controller with corrective components to keep the robot balanced while following the motion. Since the system can run in real-time, it can be thought of a candidate for teleoperation of humanoid robots using motion capture hardware
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