1,618 research outputs found

    Asymmetric coloring games on incomparability graphs

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    Consider the following game on a graph GG: Alice and Bob take turns coloring the vertices of GG properly from a fixed set of colors; Alice wins when the entire graph has been colored, while Bob wins when some uncolored vertices have been left. The game chromatic number of GG is the minimum number of colors that allows Alice to win the game. The game Grundy number of GG is defined similarly except that the players color the vertices according to the first-fit rule and they only decide on the order in which it is applied. The (a,b)(a,b)-game chromatic and Grundy numbers are defined likewise except that Alice colors aa vertices and Bob colors bb vertices in each round. We study the behavior of these parameters for incomparability graphs of posets with bounded width. We conjecture a complete characterization of the pairs (a,b)(a,b) for which the (a,b)(a,b)-game chromatic and Grundy numbers are bounded in terms of the width of the poset; we prove that it gives a necessary condition and provide some evidence for its sufficiency. We also show that the game chromatic number is not bounded in terms of the Grundy number, which answers a question of Havet and Zhu

    Acyclic edge-coloring using entropy compression

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    An edge-coloring of a graph G is acyclic if it is a proper edge-coloring of G and every cycle contains at least three colors. We prove that every graph with maximum degree Delta has an acyclic edge-coloring with at most 4 Delta - 4 colors, improving the previous bound of 9.62 (Delta - 1). Our bound results from the analysis of a very simple randomised procedure using the so-called entropy compression method. We show that the expected running time of the procedure is O(mn Delta^2 log Delta), where n and m are the number of vertices and edges of G. Such a randomised procedure running in expected polynomial time was only known to exist in the case where at least 16 Delta colors were available. Our aim here is to make a pedagogic tutorial on how to use these ideas to analyse a broad range of graph coloring problems. As an application, also show that every graph with maximum degree Delta has a star coloring with 2 sqrt(2) Delta^{3/2} + Delta colors.Comment: 13 pages, revised versio

    Structural properties of 1-planar graphs and an application to acyclic edge coloring

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    A graph is called 1-planar if it can be drawn on the plane so that each edge is crossed by at most one other edge. In this paper, we establish a local property of 1-planar graphs which describes the structure in the neighborhood of small vertices (i.e. vertices of degree no more than seven). Meanwhile, some new classes of light graphs in 1-planar graphs with the bounded degree are found. Therefore, two open problems presented by Fabrici and Madaras [The structure of 1-planar graphs, Discrete Mathematics, 307, (2007), 854-865] are solved. Furthermore, we prove that each 1-planar graph GG with maximum degree Δ(G)\Delta(G) is acyclically edge LL-choosable where L=max{2Δ(G)2,Δ(G)+83}L=\max\{2\Delta(G)-2,\Delta(G)+83\}.Comment: Please cite this published article as: X. Zhang, G. Liu, J.-L. Wu. Structural properties of 1-planar graphs and an application to acyclic edge coloring. Scientia Sinica Mathematica, 2010, 40, 1025--103

    Local Conflict Coloring

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    Locally finding a solution to symmetry-breaking tasks such as vertex-coloring, edge-coloring, maximal matching, maximal independent set, etc., is a long-standing challenge in distributed network computing. More recently, it has also become a challenge in the framework of centralized local computation. We introduce conflict coloring as a general symmetry-breaking task that includes all the aforementioned tasks as specific instantiations --- conflict coloring includes all locally checkable labeling tasks from [Naor\&Stockmeyer, STOC 1993]. Conflict coloring is characterized by two parameters ll and dd, where the former measures the amount of freedom given to the nodes for selecting their colors, and the latter measures the number of constraints which colors of adjacent nodes are subject to.We show that, in the standard LOCAL model for distributed network computing, if l/d \textgreater{} \Delta, then conflict coloring can be solved in O~(Δ)+logn\tilde O(\sqrt{\Delta})+\log^*n rounds in nn-node graphs with maximum degree Δ\Delta, where O~\tilde O ignores the polylog factors in Δ\Delta. The dependency in~nn is optimal, as a consequence of the Ω(logn)\Omega(\log^*n) lower bound by [Linial, SIAM J. Comp. 1992] for (Δ+1)(\Delta+1)-coloring. An important special case of our result is a significant improvement over the best known algorithm for distributed (Δ+1)(\Delta+1)-coloring due to [Barenboim, PODC 2015], which required O~(Δ3/4)+logn\tilde O(\Delta^{3/4})+\log^*n rounds. Improvements for other variants of coloring, including (Δ+1)(\Delta+1)-list-coloring, (2Δ1)(2\Delta-1)-edge-coloring, TT-coloring, etc., also follow from our general result on conflict coloring. Likewise, in the framework of centralized local computation algorithms (LCAs), our general result yields an LCA which requires a smaller number of probes than the previously best known algorithm for vertex-coloring, and works for a wide range of coloring problems

    Efficiently Finding Simple Schedules in Gaussian Half-Duplex Relay Line Networks

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    The problem of operating a Gaussian Half-Duplex (HD) relay network optimally is challenging due to the exponential number of listen/transmit network states that need to be considered. Recent results have shown that, for the class of Gaussian HD networks with N relays, there always exists a simple schedule, i.e., with at most N +1 active states, that is sufficient for approximate (i.e., up to a constant gap) capacity characterization. This paper investigates how to efficiently find such a simple schedule over line networks. Towards this end, a polynomial-time algorithm is designed and proved to output a simple schedule that achieves the approximate capacity. The key ingredient of the algorithm is to leverage similarities between network states in HD and edge coloring in a graph. It is also shown that the algorithm allows to derive a closed-form expression for the approximate capacity of the Gaussian line network that can be evaluated distributively and in linear time. Additionally, it is shown using this closed-form that the problem of Half-Duplex routing is NP-Hard.Comment: A short version of this paper was submitted to ISIT 201
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