3,423 research outputs found

    Hybrid Satellite-Terrestrial Communication Networks for the Maritime Internet of Things: Key Technologies, Opportunities, and Challenges

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    With the rapid development of marine activities, there has been an increasing number of maritime mobile terminals, as well as a growing demand for high-speed and ultra-reliable maritime communications to keep them connected. Traditionally, the maritime Internet of Things (IoT) is enabled by maritime satellites. However, satellites are seriously restricted by their high latency and relatively low data rate. As an alternative, shore & island-based base stations (BSs) can be built to extend the coverage of terrestrial networks using fourth-generation (4G), fifth-generation (5G), and beyond 5G services. Unmanned aerial vehicles can also be exploited to serve as aerial maritime BSs. Despite of all these approaches, there are still open issues for an efficient maritime communication network (MCN). For example, due to the complicated electromagnetic propagation environment, the limited geometrically available BS sites, and rigorous service demands from mission-critical applications, conventional communication and networking theories and methods should be tailored for maritime scenarios. Towards this end, we provide a survey on the demand for maritime communications, the state-of-the-art MCNs, and key technologies for enhancing transmission efficiency, extending network coverage, and provisioning maritime-specific services. Future challenges in developing an environment-aware, service-driven, and integrated satellite-air-ground MCN to be smart enough to utilize external auxiliary information, e.g., sea state and atmosphere conditions, are also discussed

    Energy efficient hybrid satellite terrestrial 5G networks with software defined features

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    In order to improve the manageability and adaptability of future 5G wireless networks, the software orchestration mechanism, named software defined networking (SDN) with Control and User plane (C/U-plane) decoupling, has become one of the most promising key techniques. Based on these features, the hybrid satellite terrestrial network is expected to support flexible and customized resource scheduling for both massive machinetype- communication (MTC) and high-quality multimedia requests while achieving broader global coverage, larger capacity and lower power consumption. In this paper, an end-to-end hybrid satellite terrestrial network is proposed and the performance metrics, e. g., coverage probability, spectral and energy efficiency (SE and EE), are analysed in both sparse networks and ultra-dense networks. The fundamental relationship between SE and EE is investigated, considering the overhead costs, fronthaul of the gateway (GW), density of small cells (SCs) and multiple quality-ofservice (QoS) requirements. Numerical results show that compared with current LTE networks, the hybrid system with C/U split can achieve approximately 40% and 80% EE improvement in sparse and ultra-dense networks respectively, and greatly enhance the coverage. Various resource management schemes, bandwidth allocation methods, and on-off approaches are compared, and the applications of the satellite in future 5G networks with software defined features are proposed

    Applications of Repeated Games in Wireless Networks: A Survey

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    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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