3,423 research outputs found
Hybrid Satellite-Terrestrial Communication Networks for the Maritime Internet of Things: Key Technologies, Opportunities, and Challenges
With the rapid development of marine activities, there has been an increasing
number of maritime mobile terminals, as well as a growing demand for high-speed
and ultra-reliable maritime communications to keep them connected.
Traditionally, the maritime Internet of Things (IoT) is enabled by maritime
satellites. However, satellites are seriously restricted by their high latency
and relatively low data rate. As an alternative, shore & island-based base
stations (BSs) can be built to extend the coverage of terrestrial networks
using fourth-generation (4G), fifth-generation (5G), and beyond 5G services.
Unmanned aerial vehicles can also be exploited to serve as aerial maritime BSs.
Despite of all these approaches, there are still open issues for an efficient
maritime communication network (MCN). For example, due to the complicated
electromagnetic propagation environment, the limited geometrically available BS
sites, and rigorous service demands from mission-critical applications,
conventional communication and networking theories and methods should be
tailored for maritime scenarios. Towards this end, we provide a survey on the
demand for maritime communications, the state-of-the-art MCNs, and key
technologies for enhancing transmission efficiency, extending network coverage,
and provisioning maritime-specific services. Future challenges in developing an
environment-aware, service-driven, and integrated satellite-air-ground MCN to
be smart enough to utilize external auxiliary information, e.g., sea state and
atmosphere conditions, are also discussed
Energy efficient hybrid satellite terrestrial 5G networks with software defined features
In order to improve the manageability and adaptability
of future 5G wireless networks, the software orchestration mechanism,
named software defined networking (SDN) with Control
and User plane (C/U-plane) decoupling, has become one of the
most promising key techniques. Based on these features, the hybrid
satellite terrestrial network is expected to support flexible
and customized resource scheduling for both massive machinetype-
communication (MTC) and high-quality multimedia requests
while achieving broader global coverage, larger capacity and lower
power consumption. In this paper, an end-to-end hybrid satellite
terrestrial network is proposed and the performance metrics,
e. g., coverage probability, spectral and energy efficiency (SE and
EE), are analysed in both sparse networks and ultra-dense networks.
The fundamental relationship between SE and EE is investigated,
considering the overhead costs, fronthaul of the gateway
(GW), density of small cells (SCs) and multiple quality-ofservice
(QoS) requirements. Numerical results show that compared
with current LTE networks, the hybrid system with C/U split
can achieve approximately 40% and 80% EE improvement in
sparse and ultra-dense networks respectively, and greatly enhance
the coverage. Various resource management schemes, bandwidth
allocation methods, and on-off approaches are compared, and the
applications of the satellite in future 5G networks with software
defined features are proposed
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
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