31,250 research outputs found
The Analogue Computer as a Voltage-Controlled Synthesiser
This paper re-appraises the role of analogue computers within electronic and
computer music and provides some pointers to future areas of research. It
begins by introducing the idea of analogue computing and placing in the context
of sound and music applications. This is followed by a brief examination of the
classic constituents of an analogue computer, contrasting these with the
typical modular voltage-controlled synthesiser. Two examples are presented,
leading to a discussion on some parallels between these two technologies. This
is followed by an examination of the current state-of-the-art in analogue
computation and its prospects for applications in computer and electronic
music
Towards a Distributed Quantum Computing Ecosystem
The Quantum Internet, by enabling quantum communications among remote quantum
nodes, is a network capable of supporting functionalities with no direct
counterpart in the classical world. Indeed, with the network and communications
functionalities provided by the Quantum Internet, remote quantum devices can
communicate and cooperate for solving challenging computational tasks by
adopting a distributed computing approach. The aim of this paper is to provide
the reader with an overview about the main challenges and open problems arising
with the design of a Distributed Quantum Computing ecosystem. For this, we
provide a survey, following a bottom-up approach, from a communications
engineering perspective. We start by introducing the Quantum Internet as the
fundamental underlying infrastructure of the Distributed Quantum Computing
ecosystem. Then we go further, by elaborating on a high-level system
abstraction of the Distributed Quantum Computing ecosystem. Such an abstraction
is described through a set of logical layers. Thereby, we clarify dependencies
among the aforementioned layers and, at the same time, a road-map emerges
Lessons learned from the design of a mobile multimedia system in the Moby Dick project
Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
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