16 research outputs found

    Human-human interaction recognition based on spatial and motion trend feature

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    Co-occurrence Feature Learning for Skeleton based Action Recognition using Regularized Deep LSTM Networks

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    Skeleton based action recognition distinguishes human actions using the trajectories of skeleton joints, which provide a very good representation for describing actions. Considering that recurrent neural networks (RNNs) with Long Short-Term Memory (LSTM) can learn feature representations and model long-term temporal dependencies automatically, we propose an end-to-end fully connected deep LSTM network for skeleton based action recognition. Inspired by the observation that the co-occurrences of the joints intrinsically characterize human actions, we take the skeleton as the input at each time slot and introduce a novel regularization scheme to learn the co-occurrence features of skeleton joints. To train the deep LSTM network effectively, we propose a new dropout algorithm which simultaneously operates on the gates, cells, and output responses of the LSTM neurons. Experimental results on three human action recognition datasets consistently demonstrate the effectiveness of the proposed model.Comment: AAAI 2016 conferenc

    Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networks

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    Recently, skeleton based action recognition gains more popularity due to cost-effective depth sensors coupled with real-time skeleton estimation algorithms. Traditional approaches based on handcrafted features are limited to represent the complexity of motion patterns. Recent methods that use Recurrent Neural Networks (RNN) to handle raw skeletons only focus on the contextual dependency in the temporal domain and neglect the spatial configurations of articulated skeletons. In this paper, we propose a novel two-stream RNN architecture to model both temporal dynamics and spatial configurations for skeleton based action recognition. We explore two different structures for the temporal stream: stacked RNN and hierarchical RNN. Hierarchical RNN is designed according to human body kinematics. We also propose two effective methods to model the spatial structure by converting the spatial graph into a sequence of joints. To improve generalization of our model, we further exploit 3D transformation based data augmentation techniques including rotation and scaling transformation to transform the 3D coordinates of skeletons during training. Experiments on 3D action recognition benchmark datasets show that our method brings a considerable improvement for a variety of actions, i.e., generic actions, interaction activities and gestures.Comment: Accepted to IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 201

    Skeleton-Based Human Action Recognition with Global Context-Aware Attention LSTM Networks

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    Human action recognition in 3D skeleton sequences has attracted a lot of research attention. Recently, Long Short-Term Memory (LSTM) networks have shown promising performance in this task due to their strengths in modeling the dependencies and dynamics in sequential data. As not all skeletal joints are informative for action recognition, and the irrelevant joints often bring noise which can degrade the performance, we need to pay more attention to the informative ones. However, the original LSTM network does not have explicit attention ability. In this paper, we propose a new class of LSTM network, Global Context-Aware Attention LSTM (GCA-LSTM), for skeleton based action recognition. This network is capable of selectively focusing on the informative joints in each frame of each skeleton sequence by using a global context memory cell. To further improve the attention capability of our network, we also introduce a recurrent attention mechanism, with which the attention performance of the network can be enhanced progressively. Moreover, we propose a stepwise training scheme in order to train our network effectively. Our approach achieves state-of-the-art performance on five challenging benchmark datasets for skeleton based action recognition

    Skeleton-based Relational Reasoning for Group Activity Analysis

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    Research on group activity recognition mostly leans on the standard two-stream approach (RGB and Optical Flow) as their input features. Few have explored explicit pose information, with none using it directly to reason about the persons interactions. In this paper, we leverage the skeleton information to learn the interactions between the individuals straight from it. With our proposed method GIRN, multiple relationship types are inferred from independent modules, that describe the relations between the body joints pair-by-pair. Additionally to the joints relations, we also experiment with the previously unexplored relationship between individuals and relevant objects (e.g. volleyball). The individuals distinct relations are then merged through an attention mechanism, that gives more importance to those individuals more relevant for distinguishing the group activity. We evaluate our method in the Volleyball dataset, obtaining competitive results to the state-of-the-art. Our experiments demonstrate the potential of skeleton-based approaches for modeling multi-person interactions.Comment: 26 pages, 5 figures, accepted manuscript in Elsevier Pattern Recognition, minor writing revisions and new reference
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