1,871 research outputs found
Quantum Proofs
Quantum information and computation provide a fascinating twist on the notion
of proofs in computational complexity theory. For instance, one may consider a
quantum computational analogue of the complexity class \class{NP}, known as
QMA, in which a quantum state plays the role of a proof (also called a
certificate or witness), and is checked by a polynomial-time quantum
computation. For some problems, the fact that a quantum proof state could be a
superposition over exponentially many classical states appears to offer
computational advantages over classical proof strings. In the interactive proof
system setting, one may consider a verifier and one or more provers that
exchange and process quantum information rather than classical information
during an interaction for a given input string, giving rise to quantum
complexity classes such as QIP, QSZK, and QMIP* that represent natural quantum
analogues of IP, SZK, and MIP. While quantum interactive proof systems inherit
some properties from their classical counterparts, they also possess distinct
and uniquely quantum features that lead to an interesting landscape of
complexity classes based on variants of this model.
In this survey we provide an overview of many of the known results concerning
quantum proofs, computational models based on this concept, and properties of
the complexity classes they define. In particular, we discuss non-interactive
proofs and the complexity class QMA, single-prover quantum interactive proof
systems and the complexity class QIP, statistical zero-knowledge quantum
interactive proof systems and the complexity class \class{QSZK}, and
multiprover interactive proof systems and the complexity classes QMIP, QMIP*,
and MIP*.Comment: Survey published by NOW publisher
Quantum Multi-Prover Interactive Proof Systems with Limited Prior Entanglement
This paper gives the first formal treatment of a quantum analogue of
multi-prover interactive proof systems. It is proved that the class of
languages having quantum multi-prover interactive proof systems is necessarily
contained in NEXP, under the assumption that provers are allowed to share at
most polynomially many prior-entangled qubits. This implies that, in
particular, if provers do not share any prior entanglement with each other, the
class of languages having quantum multi-prover interactive proof systems is
equal to NEXP. Related to these, it is shown that, in the case a prover does
not have his private qubits, the class of languages having quantum
single-prover interactive proof systems is also equal to NEXP.Comment: LaTeX2e, 19 pages, 2 figures, title changed, some of the sections are
fully revised, journal version in Journal of Computer and System Science
Non-Cooperative Rational Interactive Proofs
Interactive-proof games model the scenario where an honest party interacts with powerful but strategic provers, to elicit from them the correct answer to a computational question. Interactive proofs are increasingly used as a framework to design protocols for computation outsourcing.
Existing interactive-proof games largely fall into two categories: either as games of cooperation such as multi-prover interactive proofs and cooperative rational proofs, where the provers work together as a team; or as games of conflict such as refereed games, where the provers directly compete with each other in a zero-sum game. Neither of these extremes truly capture the strategic nature of service providers in outsourcing applications. How to design and analyze non-cooperative interactive proofs is an important open problem.
In this paper, we introduce a mechanism-design approach to define a multi-prover interactive-proof model in which the provers are rational and non-cooperative - they act to maximize their expected utility given others\u27 strategies. We define a strong notion of backwards induction as our solution concept to analyze the resulting extensive-form game with imperfect information.
We fully characterize the complexity of our proof system under different utility gap guarantees. (At a high level, a utility gap of u means that the protocol is robust against provers that may not care about a utility loss of 1/u.) We show, for example, that the power of non-cooperative rational interactive proofs with a polynomial utility gap is exactly equal to the complexity class P^{NEXP}
On the Power of Many One-Bit Provers
We study the class of languages, denoted by \MIP[k, 1-\epsilon, s], which
have -prover games where each prover just sends a \emph{single} bit, with
completeness and soundness error . For the case that
(i.e., for the case of interactive proofs), Goldreich, Vadhan and Wigderson
({\em Computational Complexity'02}) demonstrate that \SZK exactly
characterizes languages having 1-bit proof systems with"non-trivial" soundness
(i.e., ). We demonstrate that for the case that
, 1-bit -prover games exhibit a significantly richer structure:
+ (Folklore) When , \MIP[k, 1-\epsilon, s]
= \BPP;
+ When , \MIP[k,
1-\epsilon, s] = \SZK;
+ When , \AM \subseteq \MIP[k, 1-\epsilon,
s];
+ For and sufficiently large , \MIP[k, 1-\epsilon, s]
\subseteq \EXP;
+ For , \MIP[k, 1, 1-\epsilon, s] = \NEXP.
As such, 1-bit -prover games yield a natural "quantitative" approach to
relating complexity classes such as \BPP,\SZK,\AM, \EXP, and \NEXP.
We leave open the question of whether a more fine-grained hierarchy (between
\AM and \NEXP) can be established for the case when
Rational Proofs with Multiple Provers
Interactive proofs (IP) model a world where a verifier delegates computation
to an untrustworthy prover, verifying the prover's claims before accepting
them. IP protocols have applications in areas such as verifiable computation
outsourcing, computation delegation, cloud computing. In these applications,
the verifier may pay the prover based on the quality of his work. Rational
interactive proofs (RIP), introduced by Azar and Micali (2012), are an
interactive-proof system with payments, in which the prover is rational rather
than untrustworthy---he may lie, but only to increase his payment. Rational
proofs leverage the provers' rationality to obtain simple and efficient
protocols. Azar and Micali show that RIP=IP(=PSAPCE). They leave the question
of whether multiple provers are more powerful than a single prover for rational
and classical proofs as an open problem.
In this paper, we introduce multi-prover rational interactive proofs (MRIP).
Here, a verifier cross-checks the provers' answers with each other and pays
them according to the messages exchanged. The provers are cooperative and
maximize their total expected payment if and only if the verifier learns the
correct answer to the problem. We further refine the model of MRIP to
incorporate utility gap, which is the loss in payment suffered by provers who
mislead the verifier to the wrong answer.
We define the class of MRIP protocols with constant, noticeable and
negligible utility gaps. We give tight characterization for all three MRIP
classes. We show that under standard complexity-theoretic assumptions, MRIP is
more powerful than both RIP and MIP ; and this is true even the utility gap is
required to be constant. Furthermore the full power of each MRIP class can be
achieved using only two provers and three rounds. (A preliminary version of
this paper appeared at ITCS 2016. This is the full version that contains new
results.)Comment: Proceedings of the 2016 ACM Conference on Innovations in Theoretical
Computer Science. ACM, 201
Entangled Games Are Hard to Approximate
We establish the first hardness results for the problem of computing the value of one-round games played by a verifier and a team of provers who can share quantum entanglement. In particular, we show that it is NP-hard to approximate within an inverse polynomial the value of a one-round game with (i) a quantum verifier and two entangled provers or (ii) a classical verifier and three entangled provers. Previously it was not even known if computing the value exactly is NP-hard. We also describe a mathematical conjecture, which, if true, would imply hardness of approximation of entangled-prover games to within a constant. Using our techniques we also show that every language in PSPACE has a two-prover one-round interactive proof system with perfect completeness and soundness 1-1/poly even against entangled provers. We start our proof by describing two ways to modify classical multiprover games to make them resistant to entangled provers. We then show that a strategy for the modified game that uses entanglement can be āroundedā to one that does not. The results then follow from classical inapproximability bounds. Our work implies that, unless P=NP, the values of entangled-prover games cannot be computed by semidefinite programs that are polynomial in the size of the verifier's system, a method that has been successful for more restricted quantum games
Constant-Soundness Interactive Proofs for Local Hamiltonians
We give a quantum multiprover interactive proof
system for the local Hamiltonian problem in which there is a constant number of
provers, questions are classical of length polynomial in the number of qubits,
and answers are of constant length. The main novelty of our protocol is that
the gap between completeness and soundness is directly proportional to the
promise gap on the (normalized) ground state energy of the Hamiltonian. This
result can be interpreted as a concrete step towards a quantum PCP theorem
giving entangled-prover interactive proof systems for QMA-complete problems.
The key ingredient is a quantum version of the classical linearity test of
Blum, Luby, and Rubinfeld, where the function is
replaced by a pair of functions \Xlin, \Zlin:\{0,1\}^n\to \text{Obs}_d(\C),
the set of -dimensional Hermitian matrices that square to identity. The test
enforces that (i) each function is exactly linear,
\Xlin(a)\Xlin(b)=\Xlin(a+b) and \Zlin(a) \Zlin(b)=\Zlin(a+b), and (ii) the
two functions are approximately complementary, \Xlin(a)\Zlin(b)\approx
(-1)^{a\cdot b} \Zlin(b)\Xlin(a).Comment: 33 page
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