45,174 research outputs found

    Click Carving: Segmenting Objects in Video with Point Clicks

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    We present a novel form of interactive video object segmentation where a few clicks by the user helps the system produce a full spatio-temporal segmentation of the object of interest. Whereas conventional interactive pipelines take the user's initialization as a starting point, we show the value in the system taking the lead even in initialization. In particular, for a given video frame, the system precomputes a ranked list of thousands of possible segmentation hypotheses (also referred to as object region proposals) using image and motion cues. Then, the user looks at the top ranked proposals, and clicks on the object boundary to carve away erroneous ones. This process iterates (typically 2-3 times), and each time the system revises the top ranked proposal set, until the user is satisfied with a resulting segmentation mask. Finally, the mask is propagated across the video to produce a spatio-temporal object tube. On three challenging datasets, we provide extensive comparisons with both existing work and simpler alternative methods. In all, the proposed Click Carving approach strikes an excellent balance of accuracy and human effort. It outperforms all similarly fast methods, and is competitive or better than those requiring 2 to 12 times the effort.Comment: A preliminary version of the material in this document was filed as University of Texas technical report no. UT AI16-0

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Instance-Level Salient Object Segmentation

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    Image saliency detection has recently witnessed rapid progress due to deep convolutional neural networks. However, none of the existing methods is able to identify object instances in the detected salient regions. In this paper, we present a salient instance segmentation method that produces a saliency mask with distinct object instance labels for an input image. Our method consists of three steps, estimating saliency map, detecting salient object contours and identifying salient object instances. For the first two steps, we propose a multiscale saliency refinement network, which generates high-quality salient region masks and salient object contours. Once integrated with multiscale combinatorial grouping and a MAP-based subset optimization framework, our method can generate very promising salient object instance segmentation results. To promote further research and evaluation of salient instance segmentation, we also construct a new database of 1000 images and their pixelwise salient instance annotations. Experimental results demonstrate that our proposed method is capable of achieving state-of-the-art performance on all public benchmarks for salient region detection as well as on our new dataset for salient instance segmentation.Comment: To appear in CVPR201
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