45,173 research outputs found
Click Carving: Segmenting Objects in Video with Point Clicks
We present a novel form of interactive video object segmentation where a few
clicks by the user helps the system produce a full spatio-temporal segmentation
of the object of interest. Whereas conventional interactive pipelines take the
user's initialization as a starting point, we show the value in the system
taking the lead even in initialization. In particular, for a given video frame,
the system precomputes a ranked list of thousands of possible segmentation
hypotheses (also referred to as object region proposals) using image and motion
cues. Then, the user looks at the top ranked proposals, and clicks on the
object boundary to carve away erroneous ones. This process iterates (typically
2-3 times), and each time the system revises the top ranked proposal set, until
the user is satisfied with a resulting segmentation mask. Finally, the mask is
propagated across the video to produce a spatio-temporal object tube. On three
challenging datasets, we provide extensive comparisons with both existing work
and simpler alternative methods. In all, the proposed Click Carving approach
strikes an excellent balance of accuracy and human effort. It outperforms all
similarly fast methods, and is competitive or better than those requiring 2 to
12 times the effort.Comment: A preliminary version of the material in this document was filed as
University of Texas technical report no. UT AI16-0
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
Instance-Level Salient Object Segmentation
Image saliency detection has recently witnessed rapid progress due to deep
convolutional neural networks. However, none of the existing methods is able to
identify object instances in the detected salient regions. In this paper, we
present a salient instance segmentation method that produces a saliency mask
with distinct object instance labels for an input image. Our method consists of
three steps, estimating saliency map, detecting salient object contours and
identifying salient object instances. For the first two steps, we propose a
multiscale saliency refinement network, which generates high-quality salient
region masks and salient object contours. Once integrated with multiscale
combinatorial grouping and a MAP-based subset optimization framework, our
method can generate very promising salient object instance segmentation
results. To promote further research and evaluation of salient instance
segmentation, we also construct a new database of 1000 images and their
pixelwise salient instance annotations. Experimental results demonstrate that
our proposed method is capable of achieving state-of-the-art performance on all
public benchmarks for salient region detection as well as on our new dataset
for salient instance segmentation.Comment: To appear in CVPR201
- …