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    Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps

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    A layered depth map is an extension of the well-known depth map used in rasterization. Multiple layered depth maps can be used as a coarse scene representation. We develop two global illumination methods which use said scene representation. The first is an interactive ambient occlusion method. The second is an interactive single-bounce indirect lighting method based on photon differentials. All of this is implemented in a rasterization-based pipeline
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