50,973 research outputs found
Design issues in the production of hyperâbooks and visualâbooks
This paper describes an ongoing research project in the area of electronic books. After a brief overview of the state of the art in this field, two new forms of electronic book are presented: hyperâbooks and visualâbooks. A flexible environment allows them to be produced in a semiâautomatic way starting from different sources: electronic texts (as input for hyperâbooks) and paper books (as input for visualâbooks). The translation process is driven by the philosophy of preserving the book metaphor in order to guarantee that electronic information is presented in a familiar way. Another important feature of our research is that hyperâbooks and visualâbooks are conceived not as isolated objects but as entities within an electronic library, which inherits most of the features of a paperâbased library but introduces a number of new properties resulting from its nonâphysical nature
From physical to digital: A case study of computer scientists' behaviour in physical libraries
There has been substantial research on various aspects of people's usage of physical libraries but relatively little on their interaction with individual library artefacts; that is: books, journals, and papers. We have studied people's behaviour when working in physical libraries, focusing particularly on how they interact with these artefacts, how they evaluate them, and how they interact with librarians. This study provides a better understanding of how people interact with paper information, from which we can draw implications for some requirements of the design of digital libraries, while recognising that the term 'library' is a metaphor when applied to electronic document collections. In particular, improved communication with other library users and with librarians could facilitate more rapid access to relevant information and support services, and structuring information presentation so that users can make rapid assessments of its relevance would improve the efficiency of many information searches. © Springer-Verlag 2004
Understanding the Internet: Model, Metaphor, and Analogy
published or submitted for publicatio
Creating and reading realistic electronic books
A digital library project aims to combine the look and feel of physical books with the advantages of online documents such as hyperlinks and multimedia. A lightweight open source implementation enables highly responsive page turning and works within standard Web browsers
Desktop multimedia environments to support collaborative distance learning
Desktop multimedia conferencing, when two or more persons can communicate among themselves via personal computers with the opportunity to see and hear one another as well as communicate via text messages while working with commonly available stored resources, appears to have important applications to the support of collaborative learning. In this paper we explore this potential in three ways: (a) through an analysis of particular learner needs when learning and working collaboratively with others outside of face-to-face situations; (b) through an analysis of different forms of conferencing environments, including desktop multimedia environments, relative to their effectiveness in terms of meeting learner needs for distributed collaboration; and (c) through reporting the results of a formative evaluation of a prototype desktop multimedia conferencing system developed especially for the support of collaborative learning. Via these analyses, suggestions are offered relating to the functionalities of desktop multimedia conferencing systems for the support of collaborative learning, reflecting new developments in both the technologies available for such systems and in our awareness of learner needs when working collaboratively with one other outside of face-to-face situations
Book selection behavior in the physical library: implications for ebook collections
Little is known about how readers select books, whether they be print books or ebooks. In this paper we present a study of how people select physical books from academic library shelves. We use the insights gained into book selection behavior to make suggestions for the design of ebook-based digital libraries in order to better facilitate book selection behavior
Linking with Meaning: Ontological Hypertext for Scholars
The links in ontological hypermedia are defined according to the relationships between real-world objects. An ontology that models the significant objects in a scholarâs world can be used toward producing a consistently interlinked research literature. Currently the papers that are available online are mainly divided between subject- and publisher-specific archives, with little or no interoperability. This paper addresses the issue of ontological interlinking, presenting two experimental systems whose hypertext links embody ontologies based on the activities of researchers and scholars
Using IODyne: Illustrations and Examples
"IODyne (pronounced ""iodine"") is an Internet client program that allows one to retrieve information from servers by dynamically combining information objects. Information objects are abstract representations of bibliographic data, typically titles (or title keywords), author names, subject and classification identifiers, and full-text search terms.
IODyne is being developed as part of a library research project, and so the emphasis on bibliographic data. The retrieval paradigm described here can be extended to other kinds of data as well."published or submitted for publicatio
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