20,361 research outputs found

    Modelling and simulation of small-scale embedded generation systems

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    Advances in heat and power production are leading to a revolution in how buildings are perceived as an energy system. The rapid development of fuel cells, photovoltaic facades, cogeneration and the evolution of ducted windturbines allows the designer to envisage a building providing much of its own heat and power through local embedded generation (EG). However, the addition of heat and power production to the building increases it complexityas an energy system. New design issues must be addressed such as the integration of EG with traditional HVAC and power systems; optimal demand and supply matching; demand side management and its impact on environmentalperformance; interaction of the EG system with the local electricity network, etc

    BUIILDING SKINS AS KINETIC PROCESS: SOME PRECEDENT FROM THE FINE ARTS

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    The aesthetics of form in motion has been a central preoccupation for the visual arts of the twentieth century, culminating in the establishment of kinetic art as a distinct area of activity in the 1950's. Architecture has traditionally resisted ‘building kinetics’, but has embraced the body in motion, usually on foot negotiating in (subtle) interaction with static form. However, one aspect in which kinetics would appear to be acceptable is at the building periphery, where intelligent facades track sun angles, or moderate air movement in response to internal temperature sensors. On another track is the proliferation of media facades in various guises that transform facades into urban information interfaces or media art works. This paper suggests that both intelligent and media facades set a different agenda for designers who have traditionally worked towards finding the best static mix of performance and elegance. Arguably, intelligent and media facades raises the question of ontology from a designer perspective - what are the design parameters when the outcome is a kinetic system, rather than the traditional static artifact? In order to approach the issue, this paper examines some precedent from kinetic art of the 1960’s and contemporary generative arts, for the insight they may provide. These sources then inform a preliminary outline of the range of parameters that may be considered by designers

    Energy and technological refurbishment of the School of Architecture Valle Giulia, Rome

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    Modern architecture built in historical urban contexts represents a demanding issue when its energy efficiency should be improved. Indeed, the strongest efforts have to be made to maintain the architectural identity and its harmony with the surrounding cultural heritage. This study deals with the main building of the School of Architecture Valle Giulia in Rome, designed by Enrico Del Debbio in the 30’s. Further constraints are related to several interventions of airspace expansion starting from 1958 which involved the building starting from 1958. So, preservation would mean highlighting its historic change but, adapting the built environment to the contemporary users’ needs. As above-mentioned, the building belongs to the Valle delle Accademie, within the historic park of Villa Borghese, so that to acquire landscaping values. Those latter ones call for ulterior requirements when any new design process is conceived. The study provides a global renewal of the building accounting for the current low Indoor Environmental Quality in both summer and winter seasons and the lack of suitability to the contemporary University student’s needs. The interaction between building performance and HVAC systems was studied by collecting data and architectural surveys conducted by all the architects who modified the building. This procedure was chosen since thermo-physical investigations are considered destructive due to required perforations to identify the actual wall layers. Moreover, thermographic surveys were carried out to validate the modelled building response. The result of the study is the identification of viable interventions to improve the accessibility and fruition of the building as well as its energy performance. A specific cost-benefit analysis was done to prioritize the design options along with considering the measures needed to preserve all the architectural features and values

    Is this really a police station? Police department exteriors and judgments of authority, professionalism, and approachability.

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    This study examined the relationship between exteriors of police department facilities and participants’ ratings of the buildings’ authority, professionalism, and approachability. After a pilot study, research was conducted with 122 participants who were undergraduate students from a small, liberal arts college in the Northeast. On each of three characteristics (authority, professionalism, and approachability), participants rated 16 color images of police departments located in the United States. The façade ratings for each characteristic were then categorized into factors through factor analyses. There were three factors for authority (Ineffectual, Strong, and Outdated); three for professionalism (Unskilled, Non-traditional, and Governmental); and four for approachability (Uninviting, Accessible, Public, and Impenetrable). The results were compared to participants’ scores on the Right-Wing Authoritarianism Scale (Altemeyer, 1981) and the Social Dominance Orientation scale (Sidanius & Pratto, 1999). Although the primary goal for the study was to determine whether there are consistent responses to police department exteriors, it was hypothesized that the façade ratings would relate to the authoritarianism ratings, with more authoritarian people expected to rate the façades higher in authority. Although this hypothesis was not supported, significant findings were related to gender. Applications to architectural design are discussed

    Framework for the implementation of urban big screens in the public space

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    In the last decade, big urban screens have appeared in town squares and on building facades across the UK. The use of these screens brings new potentials and challenges for city regulators, artists, architects, urban designers, producers, broadcasters and advertisers. Dynamic moving images form new architectural material, affecting our perception and the experience of the space around us. A new form of urban space is emerging that is fundamentally different from what we have known, and it seems that we are ill-equipped to deal with and analyse it. We are just beginning to understand the opportunities for public information, art and community engagement. Most of screens at present serve mainly commercial purposes, they do not broadcast information aimed at sharing community content nor do they support public social interactions. We need to see more negotiation between commercial, public and cultural interests. The SCREAM project addresses these new challenges by looking at the physical urban spaces and the potential spaces created by the new technologies

    VR/Urban: spread.gun - design process and challenges in developing a shared encounter for media façades

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    Designing novel interaction concepts for urban environments is not only a technical challenge in terms of scale, safety, portability and deployment, but also a challenge of designing for social configurations and spatial settings. To outline what it takes to create a consistent and interactive experience in urban space, we describe the concept and multidisciplinary design process of VR/Urban's media intervention tool called Spread.gun, which was created for the Media Façade Festival 2008 in Berlin. Main design aims were the anticipation of urban space, situational system configuration and embodied interaction. This case study also reflects on the specific technical, organizational and infrastructural challenges encountered when developing media façade installations

    WETWALL - an innovative design concept for the treatment of wastewater at an urban scale

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    Rising temperatures, increasing food demand and scarcity of water and land resources highlight the importance of promoting the sustainable expansion of agriculture to our urban environment, while preserving water resources. Treating urban wastewaters, such as greywater and hydroponic wastewater, may represent a strategic point for the implementation of urban farming, ensuring food security, reducing pressures on water resources and promoting climate change mitigation. The WETWALL design concept proposes a unique ecotechnology for secondary wastewater treatment at an urban scale, which brings the novelty of a modular living wall hybrid flow. This concept is based on the integration of two established nature-based solutions/ecomimetic designs: constructed wetlands and a modular living walls. First presented is an overview about the state of the art in the scope of living walls treating wastewater, in order to identify the main design aspects related to the performance of such systems, which mainly concerns the removal of nitrates and phosphates. Second, the WETWALL design concept is presented. A scheme regarding the selection of the main components, such as plants and substrate, is proposed, and potential structure developments and operation strategies are discussed. In addition, considering the scope of integrating the circular economy with the design process, potential interactions between this technology and the urban environment are discussed. The main goal of this article is to substantiate the potential of the WETWALL design concept as an innovative wastewater treatment at an urban scale.Biggest thanks to the National Council for Scientific and Technological Development – Brazil (CNPQ), for their financial support (doctoral fellowship). The authors also would like to thank the UNESCO Chair on Sustainability of the Polytechnic University of Catalonia (Spain), the Aarhus University (Denmark) and the research groups GREA (2014 SGR 123), DIOPMA (2014 SGR 1543) and GICITED (2014 SGR 1298)
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