143,359 research outputs found
An Explicit Framework for Interaction Nets
Interaction nets are a graphical formalism inspired by Linear Logic
proof-nets often used for studying higher order rewriting e.g. \Beta-reduction.
Traditional presentations of interaction nets are based on graph theory and
rely on elementary properties of graph theory. We give here a more explicit
presentation based on notions borrowed from Girard's Geometry of Interaction:
interaction nets are presented as partial permutations and a composition of
nets, the gluing, is derived from the execution formula. We then define
contexts and reduction as the context closure of rules. We prove strong
confluence of the reduction within our framework and show how interaction nets
can be viewed as the quotient of some generalized proof-nets
Towards a GPU-based implementation of interaction nets
We present ingpu, a GPU-based evaluator for interaction nets that heavily
utilizes their potential for parallel evaluation. We discuss advantages and
challenges of the ongoing implementation of ingpu and compare its performance
to existing interaction nets evaluators.Comment: In Proceedings DCM 2012, arXiv:1403.757
An Implementation of Nested Pattern Matching in Interaction Nets
Reduction rules in interaction nets are constrained to pattern match exactly
one argument at a time. Consequently, a programmer has to introduce auxiliary
rules to perform more sophisticated matches. In this paper, we describe the
design and implementation of a system for interaction nets which allows nested
pattern matching on interaction rules. We achieve a system that provides
convenient ways to express interaction net programs without defining auxiliary
rules
The Geometry of Interaction of Differential Interaction Nets
The Geometry of Interaction purpose is to give a semantic of proofs or
programs accounting for their dynamics. The initial presentation, translated as
an algebraic weighting of paths in proofnets, led to a better characterization
of the lambda-calculus optimal reduction. Recently Ehrhard and Regnier have
introduced an extension of the Multiplicative Exponential fragment of Linear
Logic (MELL) that is able to express non-deterministic behaviour of programs
and a proofnet-like calculus: Differential Interaction Nets. This paper
constructs a proper Geometry of Interaction (GoI) for this extension. We
consider it both as an algebraic theory and as a concrete reversible
computation. We draw links between this GoI and the one of MELL. As a
by-product we give for the first time an equational theory suitable for the GoI
of the Multiplicative Additive fragment of Linear Logic.Comment: 20 pagee, to be published in the proceedings of LICS0
Acyclic Solos and Differential Interaction Nets
We present a restriction of the solos calculus which is stable under
reduction and expressive enough to contain an encoding of the pi-calculus. As a
consequence, it is shown that equalizing names that are already equal is not
required by the encoding of the pi-calculus. In particular, the induced solo
diagrams bear an acyclicity property that induces a faithful encoding into
differential interaction nets. This gives a (new) proof that differential
interaction nets are expressive enough to contain an encoding of the
pi-calculus. All this is worked out in the case of finitary (replication free)
systems without sum, match nor mismatch
Graph Creation, Visualisation and Transformation
We describe a tool to create, edit, visualise and compute with interaction
nets - a form of graph rewriting systems. The editor, called GraphPaper, allows
users to create and edit graphs and their transformation rules using an
intuitive user interface. The editor uses the functionalities of the TULIP
system, which gives us access to a wealth of visualisation algorithms.
Interaction nets are not only a formalism for the specification of graphs, but
also a rewrite-based computation model. We discuss graph rewriting strategies
and a language to express them in order to perform strategic interaction net
rewriting
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