63,172 research outputs found

    An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids

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    A grid computing system is designed for solving complicated scientific and commercial problems effectively,whereas mobile computing is a traditional distributed system having computing capability with mobility and adopting wireless communications. Media and Entertainment fields can take advantage from both paradigms by applying its usage in gaming applications and multimedia data management. Multimedia data has to be stored and retrieved in an efficient and effective manner to put it in use. In this paper, we proposed an application layer protocol for delivery of multimedia data in wireless girds i.e. multimedia grid protocol (MMGP). To make streaming efficient a new video compression algorithm called dWave is designed and embedded in the proposed protocol. This protocol will provide faster, reliable access and render an imperceptible QoS in delivering multimedia in wireless grid environment and tackles the challenging issues such as i) intermittent connectivity, ii) device heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa

    A Study on the Impact of ICT on Collaborative Learning Processes in Libyan Higher Education

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    This paper presents the conclusions of a study on the impact of ICT on collaborative learning processes in Libyan Higher Education (LHE). The quantitative analysis of the answers to a questionnaire (completed by Libyan full-time lecturers at the universities of Tripoli, Garyounis, Gharian and Ezawia) shows the necessity to design and develop more classroom activities and interactive online applications, enabling the development of team-building skills required by employers. The influence of limited Internet bandwidths in Libya on collaborative learning processes in HE is then presented. It is obvious that HE institutions need to develop proactive strategies that envisage and anticipate learners‟ future learning needs and requirements in this transition period of moving towards an increasingly digitalized, networked and knowledge-based society. The paper also contains the analysis of a SWOT model considering the factors that must be considered in relation to collaborative learning within the university teaching process, such as intelligent multimedia, Internet technologies, and knowledge management. The employment of modern technology will enable the development of innovative and inspiring collaborative learning environments where lecturers are expert designers of intellectual experiences for students, who become active participants to the learning processes

    Adding an ontology to a standardized QoS-based MAS middleware

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    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-642-02481-8_12In a Multi-Agent system, middleware is one of the components used to isolate control and communications. The use of standards in the implementation of an intelligent distributed system is always advantageous. This paper presents a middleware that provides support to a multi-agent system. Middleware is based on the standard Data Distribution Services (DDS), proposed by Object Management Group (OGM). Middleware organizes information by tree based ontology and provides a set of quality of service policies that agents can use to increase efficiency. DDS provides a set of quality of service policy. Joining quality of service policy and the ontology allows getting many advantages, among others the possibility of to conceal some details of the communications system to agents, the correct location of the agents in the distributed system, or the monitoring agents in terms of quality of service. For modeling the middleware architecture it has used UML class diagrams. As an example it has presented the implementation of a mobile robot navigation system through agents that model behaviors.The MAS architecture described in this article is a part of the coordinated project SIDIRELI: Distributed Systems with Limited Resources. Control Kernel and Coordination. Education and Science Department, Spanish Government. CICYT: MICINN: DPI2008-06737-C02-01/02.Poza-Lujan, J.; Posadas-Yagüe, J.; Simó Ten, JE. (2009). Adding an ontology to a standardized QoS-based MAS middleware. En Distributed Computing, Artificial Intelligence, Bioinformatics, Soft Computing, and Ambient Assisted Living. Springer. 83-90. doi:10.1007/978-3-642-02481-8_12S8390Coulouris, G., Dollimore, J., Kindberg, T.: Distributed systems, concepts and design, 3rd edn. Addison Wesley, Reading (2001)Hapner, M., Sharma, R., Fialli, J., Stout, K.: JMS specification, vol. 1.1. Sun Microsystems Inc., Santa Clara (2002)Lewis, R.: Advanced Messaging Applications with MSMQ and MQ Series. Que Publishing (1999)OMG. Real-Time Corba Specification version 1.1. Document formal /02-08-02 (2002)FIPA. Specfication. Part 2, Agent Communication Language. Foundation for Intelligent Physical Agents (1997)Vogel, A., Kerherve, B., von Bochmann, G., Gecsei, J.: Distributed Multimedia and QoS: A Survey. IEEE Multimedia 2(2), 10–19 (1995)Smith, B.: Beyond concepts, or: Ontology as reality representation. In: Formal Ontology in Information Systems (FOIS 2004), pp. 73–84 (2004)Gruber, T.R.: Toward Principles for the Design of Ontologies Used for Knowledge Sharing. International Journal Human-Computer Studies 43(5-6), 907–928 (1995)Pardo-Castellote, G.: OMG Data-Distribution Service: architectural overview. In: Proceedings of 23rd International Conference on Distributed Computing Systems Workshops, Providence, USA, vols. 19-22, pp. 200–206 (2003)Object Management Group (OMG). Unified Modeling Language Specification, v1.4.2, ISO/IEC 19501 (2001)Poza, J.L., Posadas, J.I., Simó, J.E.: Distributed agent specification to an Intelligent Control Architecture. In: 6th International Workshop on Practical Applications of Agents and Multiagent Systems, Salamanca (2007)Poza, J.L., Posadas, J.l., Simó, J.E.: QoS-based middleware archi-tecture for distributed control systems. In: International Symposium on Distributed Computing and Artificial Intelligence, Salamanca (2008

    Intelligent protocol adaptation for enhanced medical e-collaboration

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    Copyright @ 2003 AAAIDistributed multimedia e-health applications have a set specific requirements which must be taken into account effective use is to be made of the limited resources provided by public telecommunication networks. Moreover, there an architectural gap between the provision of network-level Quality of Service (QoS) and user requirements of e-health applications. In this paper, we address the problem bridging this gap from a multi-attribute decision-making perspective in the context of a remote collaborative environment for back pain treatment. We propose intelligent mechanism that integrates user- related requirements with the more technical characterisation Quality of Service. We show how our framework is capable of suggesting appropriately tailored transmission protocols, by incorporating user requirements in the remote delivery e-health solutions

    Peripatetic electronic teachers in higher education

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    This paper explores the idea of information and communications technology providing a medium enabling higher education teachers to act as freelance agents. The notion of a ‘Peripatetic Electronic Teacher’ (PET) is introduced to encapsulate this idea. PETs would exist as multiple telepresences (pedagogical, professional, managerial and commercial) in PET‐worlds; global networked environments which support advanced multimedia features. The central defining rationale of a pedagogical presence is described in detail and some implications for the adoption of the PET‐world paradigm are discussed. The ideas described in this paper were developed by the author during a recently completed Short‐Term British Telecom Research Fellowship, based at the BT Adastral Park

    Intelligent synthesis mechanism for deriving streaming priorities of multimedia content

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    We address the problem of integrating user preferences with network quality of service parameters for the streaming of media content, and suggest protocol stack configurations that satisfy user and technical requirements to the best available degree. Our approach is able to handle inconsistencies between user and networking considerations, formulating the problem of construction of tailor-made protocols as a prioritization problem, solvable using fuzzy programming
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