4 research outputs found

    Integrating the users in the design of a robot for making Comprehensive Geriatric Assessments (CGA) to elderly people in care centers

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    Lisboa, (28-31 de agosto 2017)Comprehensive Geriatric Assessment (CGA) is a multidimensional and multidisciplinary diagnostic instrument that helps provide personalized care to the elderly, by evaluating their physical and mental state. In a social and economic context of growing ageing populations, medical experts can save time and effort if provided with interactive tools to efficiently assist them in doing CGAs, managing standardized tests or data collection. Recent research proposes the use of social robots as the central part of these tools. These robots must be able to unfold all functionalities that questionnaires or motion-based tests require, including natural language, face tracking and monitoring, human motion capture and so on. But another issue is the robot's acceptability and trust by the end-users, both patients (elderly people) and clinicians: the robot needs to be able to engage with the patients during the interaction sessions, and must be perceived as a useful and efficient tool by the clinicians. This paper presents the acquisition of new user requirements for CLARC, through participatory and user-centered design approach, to inform the improvement of both interface and interaction. Thirty eight persons (elderly people, caregivers and health professionals) were involved in the design process of CLARC, based on user-centered methods and techniques of Human-Computer Interaction discipline.This work has been partially funded by the European Union ECHORD++ project (FP7-ICT-601116) and the TIN2015-65686-C5-1-R Spanish Ministerio de EconomÍa y Competitividad project and FEDER funds

    Living and Interacting with Robots: Engaging Users in the Development of a Mobile Robot

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    Mobile robots such as Aldebaran’s humanoid Pepper currently find their way into society. Many research projects already try to match humanoid robots with humans by letting them assist, e.g., in geriatric care or simply for purposes of keeping company or entertainment. However, many of these projects deal with acceptance issues that come with a new type of interaction between humans and robots. These issues partly originate from different types of robot locomotion, limited human-like behaviour as well as limited functionalities in general. At the same time, animal-type robots—quadrupeds such as Boston Dynamic’s WildCat—and underactuated robots are on the rise and present social scientists with new challenges such as the concept of uncanny valley. The possible positive aspects of the unusual cooperations and interactions, however, are mostly pushed into the background. This paper describes an approach of a project at a research institution in Germany that aims at developing a setting of human–robot-interaction and collaboration that engages the designated users in the whole process

    Becoming Human with Humanoid

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    Nowadays, our expectations of robots have been significantly increases. The robot, which was initially only doing simple jobs, is now expected to be smarter and more dynamic. People want a robot that resembles a human (humanoid) has and has emotional intelligence that can perform action-reaction interactions. This book consists of two sections. The first section focuses on emotional intelligence, while the second section discusses the control of robotics. The contents of the book reveal the outcomes of research conducted by scholars in robotics fields to accommodate needs of society and industry
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