4 research outputs found

    A Multimodal Human-Robot Interaction Dataset

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    International audienceThis works presents a multimodal dataset for Human-Robot Interactive Learning. 1 The dataset contains synchronized recordings of several human users, from a stereo 2 microphone and three cameras mounted on the robot. The focus of the dataset is 3 incremental object learning, oriented to human-robot assistance and interaction. To 4 learn new object models from interactions with a human user, the robot needs to 5 be able to perform multiple tasks: (a) recognize the type of interaction (pointing, 6 showing or speaking), (b) segment regions of interest from acquired data (hands and 7 objects), and (c) learn and recognize object models. We illustrate the advantages 8 of multimodal data over camera-only datasets by presenting an approach that 9 recognizes the user interaction by combining simple image and language features

    A Multimodal Dataset for Object Model Learning from Natural Human-Robot Interaction

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    International audienceLearning object models in the wild from natural human interactions is an essential ability for robots to perform general tasks. In this paper we present a robocentric multimodal dataset addressing this key challenge. Our dataset focuses on interactions where the user teaches new objects to the robot in various ways. It contains synchronized recordings of visual (3 cameras) and audio data which provide a challenging evaluation framework for different tasks. Additionally, we present an end-to-end system that learns object models using object patches extracted from the recorded natural interactions. Our proposed pipeline follows these steps: (a) recognizing the interaction type, (b) detecting the object that the interaction is focusing on, and (c) learning the models from the extracted data. Our main contribution lies in the steps towards identifying the target object patches of the images. We demonstrate the advantages of combining language and visual features for the interaction recognition and use multiple views to improve the object modelling. Our experimental results show that our dataset is challenging due to occlusions and domain change with respect to typical object learning frameworks. The performance of common out-of-the-box classifiers trained on our data is low. We demonstrate that our algorithm outperforms such baselines

    A Multimodal Dataset for Interactive and Incremental Learning of Object Models

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    This work presents an incremental object learning framework oriented to human-robot assistance and interaction. To learn new object models from interactions with a human user, the robot needs to be able to perform multiple recognition tasks: (a) recognize the type of interaction, (b) segment regions of interest from acquired data, and (c) learn and recognize object models. The contributions on this work are focused on the recognition modules of this human-robot interactive framework. First, we illustrate the advantages of multimodal data over camera-only datasets. We present an approach that recognizes the user interaction by combining simple image and language features. Second, we propose an incremental approach to learn visual object models, which is shown to achieve comparable performance to a typical offline-trained system. We utilize two public datasets, one of them presented and released in this work. This dataset contains synchronized recordings from user speech and three cameras mounted on a robot, which captured the user teaching object names to the robot

    SEMANTIC ANALYSIS AND UNDERSTANDING OF HUMAN BEHAVIOUR IN VIDEO STREAMING

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    This thesis investigates the semantic analysis of the human behaviour captured by video streaming, both from the theoretical and technological points of view. The video analysis based on the semantic content is in fact still an open issue for the computer vision research community, especially when real-time analysis of complex scenes is concerned. Automated video analysis can be described and performed at different abstraction levels, from the pixel analysis up to the human behaviour understanding. Similarly, the organisation of computer vision systems is often hierarchical with low-level image processing techniques feeding into tracking algorithms and, then, into higher level scene analysis and/or behaviour analysis modules. Each level of this hierarchy has its open issues, among which the main ones are: - motion and object detection: dynamic background modelling, ghosts, suddenly changes in illumination conditions; - object tracking: modelling and estimating the dynamics of moving objects, presence of occlusions; - human behaviour identification: human behaviour patterns are characterized by ambiguity, inconsistency and time-variance. Researchers proposed various approaches which partially address some aspects of the above issues from the perspective of the semantic analysis and understanding of the video streaming. Many progresses were achieved, but usually not in a comprehensive way and often without reference to the actual operating situations. A popular class of approaches has been devised to enhance the quality of the semantic analysis by exploiting some background knowledge about scene and/or the human behaviour, thus narrowing the huge variety of possible behavioural patterns by focusing on a specific narrow domain. In general, the main drawback of the existing approaches to semantic analysis of the human behaviour, even in narrow domains, is inefficiency due to the high computational complexity related to the complex models representing the dynamics of the moving objects and the patterns of the human behaviours. In this perspective this thesis explores an innovative, original approach to human behaviour analysis and understanding by using the syntactical symbolic analysis of images and video streaming described by means of strings of symbols. A symbol is associated to each area of the analysed scene. When a moving object enters an area, the corresponding symbol is appended to the string describing the motion. This approach allows for characterizing the motion of a moving object with a word composed by symbols. By studying and classifying these words we can categorize and understand the various behaviours. The main advantage of this approach consists in the simplicity of the scene and motion descriptions so that the behaviour analysis will have limited computational complexity due to the intrinsic nature both of the representations and the related operations used to manipulate them. Besides, the structure of the representations is well suited for possible parallel processing, thus allowing for speeding up the analysis when appropriate hardware architectures are used. The theoretical background, the original theoretical results underlying this approach, the human behaviour analysis methodology, the possible implementations, and the related performance are presented and discussed in the thesis. To show the effectiveness of the proposed approach, a demonstrative system has been implemented and applied to a real indoor environment with valuable results. Furthermore, this thesis proposes an innovative method to improve the overall performance of the object tracking algorithm. This method is based on using two cameras to record the same scene from different point of view without introducing any constraint on cameras\u2019 position. The image fusion task is performed by solving the correspondence problem only for few relevant points. This approach reduces the problem of partial occlusions in crowded scenes. Since this method works at a level lower than that of semantic analysis, it can be applied also in other systems for human behaviour analysis and it can be seen as an optional method to improve the semantic analysis (because it reduces the problem of partial occlusions)
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