83,841 research outputs found

    A generic service management architecture for multimedia multipoint communications

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    With rapid advances in multimedia processing technologies, and in high bandwidth network technologies, new kinds of multimedia applications are now emerging. These applications require real-time, multimedia, and multipoint interactions involving multiple communicating entities and leading to a need of more sophisticated communication control functionalities. In this paper, a generic integrated and flexible service management architecture for multimedia multipoint communications is proposed, which offers three main generic functions, namely Quality of Service (QoS) negotiation, QoS monitoring and control, and session management

    Service-Oriented Bandwidth Borrowing Scheme for Mobile Multimedia Wireless Networks

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    Multimedia applications (audio phone, video on demand, video conference, file transfer, etc.) will be integrated into future mobile communication systems. Bandwidth is the most critical resource in mobile multimedia wireless networks. Due to mobile user mobility and limited bandwidth in the mobile wireless communications networks, the quality-of-service (QoS) guarantee becomes very complicated for multimedia applications. Therefore, the available bandwidth of wireless networks should be managed in the most efficient manner. In order to provide mobile hosts (MHs) with highly satisfying degree of QoS in mobile communication systems, new and efficient bandwidth allocation schemes must be developed. In this paper, we propose and evaluate a novel scheme for bandwidth borrowing in mobile multimedia wireless networks. We employ a service-oriented bandwidth borrowing strategy to reduce the overhead of bandwidth reconfiguration and to satisfy QoS requirements of ongoing MHs in cellular systems. Furthermore, we design efficient call admission control algorithms for different multimedia services. The QoS guarantees can be maintained at a comfortable level in cellular systems. Simulation results show that our proposed scheme outperform the previously proposed scheme

    Improving perceptual multimedia quality with an adaptable communication protocol

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    Copyrights @ 2005 University Computing Centre ZagrebInnovations and developments in networking technology have been driven by technical considerations with little analysis of the benefit to the user. In this paper we argue that network parameters that define the network Quality of Service (QoS) must be driven by user-centric parameters such as user expectations and requirements for multimedia transmitted over a network. To this end a mechanism for mapping user-oriented parameters to network QoS parameters is outlined. The paper surveys existing methods for mapping user requirements to the network. An adaptable communication system is implemented to validate the mapping. The architecture adapts to varying network conditions caused by congestion so as to maintain user expectations and requirements. The paper also surveys research in the area of adaptable communications architectures and protocols. Our results show that such a user-biased approach to networking does bring tangible benefits to the user

    Federated and autonomic management of multimedia services

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    Over the years, the Internet has significantly evolved in size and complexity. Additionally, the modern multimedia services it offers have considerably more stringent Quality of Service (QoS) requirements than traditional static services. These factors contribute to the ever-increasing complexity and cost to manage the Internet and its services. In the dissertation, a novel network management architecture is proposed to overcome these problems. It supports QoS-guarantees of multimedia services across the Internet, by setting up end-to-end network federations. A network federation is defined as a persistent cross-organizational agreement that enables the cooperating networks to share capabilities. Additionally, the architecture incorporates aspects from autonomic network management to tackle the ever-growing management complexity of modern communications networks. Specifically, a hierarchical approach is presented, which guarantees scalable collaboration of huge amounts of self-governing autonomic management components

    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project

    Implementation of QoS onto virtual bus network

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    Quality of Service (QoS) is a key issue in a multimedia environment because multimedia applications are sensitive to delay. The virtual bus architecture is a hierarchical access network structure that has been proposed to simplify network signaling. The network employs an interconnection of hierarchical database to support advanced routing of the signaling and traffic load. Therefore, the requirements and management of quality of service is important in the virtual bus network particularly to support multimedia applications. QoS and traffic parameters are specified for each class type and the OMNeT model has been described

    A user perspective of quality of service in m-commerce

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2004 Springer VerlagIn an m-commerce setting, the underlying communication system will have to provide a Quality of Service (QoS) in the presence of two competing factors—network bandwidth and, as the pressure to add value to the business-to-consumer (B2C) shopping experience by integrating multimedia applications grows, increasing data sizes. In this paper, developments in the area of QoS-dependent multimedia perceptual quality are reviewed and are integrated with recent work focusing on QoS for e-commerce. Based on previously identified user perceptual tolerance to varying multimedia QoS, we show that enhancing the m-commerce B2C user experience with multimedia, far from being an idealised scenario, is in fact feasible if perceptual considerations are employed

    Intelligent protocol adaptation for enhanced medical e-collaboration

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    Copyright @ 2003 AAAIDistributed multimedia e-health applications have a set specific requirements which must be taken into account effective use is to be made of the limited resources provided by public telecommunication networks. Moreover, there an architectural gap between the provision of network-level Quality of Service (QoS) and user requirements of e-health applications. In this paper, we address the problem bridging this gap from a multi-attribute decision-making perspective in the context of a remote collaborative environment for back pain treatment. We propose intelligent mechanism that integrates user- related requirements with the more technical characterisation Quality of Service. We show how our framework is capable of suggesting appropriately tailored transmission protocols, by incorporating user requirements in the remote delivery e-health solutions
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