18,697 research outputs found

    Information-Theoretic Study of Voting Systems

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    The typical paradigm in voting theory involves n voters and m candidates. Every voter ranks the candidates resulting in a permutation of the m candidates. A key problem is to derive the aggregate result of the voting. A popular method for vote aggregation is based on the Condorcet criterion. The Condorcet winner is the candidate who wins every other candidate by pairwise majority. However, the main disadvantage of this approach, known as the Condorcet paradox, is that such a winner does not necessarily exist since this criterion does not admit transitivity. This paradox is mathematically likely (if voters assign rankings uniformly at random, then with probability approaching one with the number of candidates, there will not be a Condorcet winner), however, in real life scenarios such as elections, it is not likely to encounter the Condorcet paradox. In this paper we attempt to improve our intuition regarding the gap between the mathematics and reality of voting systems. We study a special case where there is global intransitivity between all candidates. We introduce tools from information theory and derive an entropy-based characterization of global intransitivity. In addition, we tighten this characterization by assuming that votes tend to be similar; in particular they can be modeled as permutations that are confined to a sphere defined by the Kendalls Ï„ distance

    Tuning the Diversity of Open-Ended Responses from the Crowd

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    Crowdsourcing can solve problems that current fully automated systems cannot. Its effectiveness depends on the reliability, accuracy, and speed of the crowd workers that drive it. These objectives are frequently at odds with one another. For instance, how much time should workers be given to discover and propose new solutions versus deliberate over those currently proposed? How do we determine if discovering a new answer is appropriate at all? And how do we manage workers who lack the expertise or attention needed to provide useful input to a given task? We present a mechanism that uses distinct payoffs for three possible worker actions---propose,vote, or abstain---to provide workers with the necessary incentives to guarantee an effective (or even optimal) balance between searching for new answers, assessing those currently available, and, when they have insufficient expertise or insight for the task at hand, abstaining. We provide a novel game theoretic analysis for this mechanism and test it experimentally on an image---labeling problem and show that it allows a system to reliably control the balance betweendiscovering new answers and converging to existing ones

    On Rational Delegations in Liquid Democracy

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    Liquid democracy is a proxy voting method where proxies are delegable. We propose and study a game-theoretic model of liquid democracy to address the following question: when is it rational for a voter to delegate her vote? We study the existence of pure-strategy Nash equilibria in this model, and how group accuracy is affected by them. We complement these theoretical results by means of agent-based simulations to study the effects of delegations on group's accuracy on variously structured social networks.Comment: 17 pages, 3 figures. This paper (without Appendix) appears in the proceedings of AAAI'1

    Learning the Structure and Parameters of Large-Population Graphical Games from Behavioral Data

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    We consider learning, from strictly behavioral data, the structure and parameters of linear influence games (LIGs), a class of parametric graphical games introduced by Irfan and Ortiz (2014). LIGs facilitate causal strategic inference (CSI): Making inferences from causal interventions on stable behavior in strategic settings. Applications include the identification of the most influential individuals in large (social) networks. Such tasks can also support policy-making analysis. Motivated by the computational work on LIGs, we cast the learning problem as maximum-likelihood estimation (MLE) of a generative model defined by pure-strategy Nash equilibria (PSNE). Our simple formulation uncovers the fundamental interplay between goodness-of-fit and model complexity: good models capture equilibrium behavior within the data while controlling the true number of equilibria, including those unobserved. We provide a generalization bound establishing the sample complexity for MLE in our framework. We propose several algorithms including convex loss minimization (CLM) and sigmoidal approximations. We prove that the number of exact PSNE in LIGs is small, with high probability; thus, CLM is sound. We illustrate our approach on synthetic data and real-world U.S. congressional voting records. We briefly discuss our learning framework's generality and potential applicability to general graphical games.Comment: Journal of Machine Learning Research. (accepted, pending publication.) Last conference version: submitted March 30, 2012 to UAI 2012. First conference version: entitled, Learning Influence Games, initially submitted on June 1, 2010 to NIPS 201

    Haplotype Assembly: An Information Theoretic View

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    This paper studies the haplotype assembly problem from an information theoretic perspective. A haplotype is a sequence of nucleotide bases on a chromosome, often conveniently represented by a binary string, that differ from the bases in the corresponding positions on the other chromosome in a homologous pair. Information about the order of bases in a genome is readily inferred using short reads provided by high-throughput DNA sequencing technologies. In this paper, the recovery of the target pair of haplotype sequences using short reads is rephrased as a joint source-channel coding problem. Two messages, representing haplotypes and chromosome memberships of reads, are encoded and transmitted over a channel with erasures and errors, where the channel model reflects salient features of high-throughput sequencing. The focus of this paper is on the required number of reads for reliable haplotype reconstruction, and both the necessary and sufficient conditions are presented with order-wise optimal bounds.Comment: 30 pages, 5 figures, 1 tabel, journa
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