5,274 research outputs found
PiCasso: enabling information-centric multi-tenancy at the edge of community mesh networks
© 2019 Elsevier. This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/Edge computing is radically shaping the way Internet services are run by enabling computations to be available close to the users - thus mitigating the latency and performance challenges faced in today’s Internet infrastructure. Emerging markets, rural and remote communities are further away from the cloud and edge computing has indeed become an essential panacea. Many solutions have been recently proposed to facilitate efficient service delivery in edge data centers. However, we argue that those solutions cannot fully support the operations in Community Mesh Networks (CMNs) since the network connection may be less reliable and exhibit variable performance. In this paper, we propose to leverage lightweight virtualisation, Information-Centric Networking (ICN), and service deployment algorithms to overcome these limitations. The proposal is implemented in the PiCasso system, which utilises in-network caching and name based routing of ICN, combined with our HANET (HArdware and NETwork Resources) service deployment heuristic, to optimise the forwarding path of service delivery in a network zone. We analyse the data collected from the Guifi.net Sants network zone, to develop a smart heuristic for the service deployment in that zone. Through a real deployment in Guifi.net, we show that HANET improves the response time up to 53% and 28.7% for stateless and stateful services respectively. PiCasso achieves 43% traffic reduction on service delivery in our real deployment, compared to the traditional host-centric communication. The overall effect of our ICN platform is that most content and service delivery requests can be satisfied very close to the client device, many times just one hop away, decoupling QoS from intra-network traffic and origin server load.Peer ReviewedPostprint (author's final draft
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
SoK: Distributed Computing in ICN
Information-Centric Networking (ICN), with its data-oriented operation and
generally more powerful forwarding layer, provides an attractive platform for
distributed computing. This paper provides a systematic overview and
categorization of different distributed computing approaches in ICN
encompassing fundamental design principles, frameworks and orchestration,
protocols, enablers, and applications. We discuss current pain points in legacy
distributed computing, attractive ICN features, and how different systems use
them. This paper also provides a discussion of potential future work for
distributed computing in ICN.Comment: 10 pages, 3 figures, 1 table. Accepted by ACM ICN 202
From MANET to people-centric networking: Milestones and open research challenges
In this paper, we discuss the state of the art of (mobile) multi-hop ad hoc networking with the aim to present the current status of the research activities and identify the consolidated research areas, with limited research opportunities, and the hot and emerging research areas for which further research is required. We start by briefly discussing the MANET paradigm, and why the research on MANET protocols is now a cold research topic. Then we analyze the active research areas. Specifically, after discussing the wireless-network technologies, we analyze four successful ad hoc networking paradigms, mesh networks, opportunistic networks, vehicular networks, and sensor networks that emerged from the MANET world. We also present an emerging research direction in the multi-hop ad hoc networking field: people centric networking, triggered by the increasing penetration of the smartphones in everyday life, which is generating a people-centric revolution in computing and communications
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