585 research outputs found
An information theory based behavioral model for agent-based crowd simulations
Crowds must be simulated believable in terms of their appearance and behavior to improve a virtual environment’s realism. Due to the complex nature of human behavior, realistic behavior of agents in crowd simulations is still a challenging problem. In this paper, we propose a novel behavioral model which builds analytical maps to control agents’ behavior adaptively with agent-crowd interaction formulations. We introduce information theoretical concepts to construct analytical maps automatically. Our model can be integrated into crowd simulators and enhance their behavioral complexity. We made comparative analyses
of the presented behavior model with measured crowd data and two agent-based crowd simulators
Sampling-Based Motion Planning Using Predictive Models
Robotic motion planning requires configuration space exploration. In high-dimensional configuration spaces, a complete exploration is computationally intractable. Practical motion planning algorithms for such high-dimensional spaces must expend computational resources in proportion to the local complexity of configuration space regions. We propose a novel motion planning approach that addresses this problem by building an incremental, approximate model of configuration space. The information contained in this model is used to direct computational resources to difficult regions, effectively addressing the narrow passage problem by adapting the sampling density to the complexity of that region. In addition, the expressiveness of the model permits predictive edge validations, which are performed based on the information contained in the model rather then by invoking a collision checker. Experimental results show that the exploitation of the information obtained through sampling and represented in a predictive model results in a significant decrease in the computational cost of motion planning
Interaction Templates for Multi-Robot Systems
This work describes a framework for multi-robot problems that require or utilize interactions between robots. Solutions consider interactions on a motion planning level to determine the feasibility and cost of the multi-robot team solution. Modeling these problems with current integrated task and motion planning (TMP) approaches typically requires reasoning about the possible interactions and checking many of the possible robot combinations when searching for a solution.
We present a multi-robot planning method called Interaction Templates (ITs) which moves certain types of robot interactions from the task planner to the motion planner. ITs model interactions between a set of robots with a small roadmap. This roadmap is then tiled into the environment and connected to the robots’ individual roadmaps. The resulting combined roadmap allows interactions to be considered by the motion planner. We apply ITs to homogeneous and heterogeneous robot teams under both required and optional cooperation scenarios which previously required a task planning method. We show improved performance over a current TMP planning approach
Incremental Sampling-based Algorithms for Optimal Motion Planning
During the last decade, incremental sampling-based motion planning
algorithms, such as the Rapidly-exploring Random Trees (RRTs) have been shown
to work well in practice and to possess theoretical guarantees such as
probabilistic completeness. However, no theoretical bounds on the quality of
the solution obtained by these algorithms have been established so far. The
first contribution of this paper is a negative result: it is proven that, under
mild technical conditions, the cost of the best path in the RRT converges
almost surely to a non-optimal value. Second, a new algorithm is considered,
called the Rapidly-exploring Random Graph (RRG), and it is shown that the cost
of the best path in the RRG converges to the optimum almost surely. Third, a
tree version of RRG is introduced, called the RRT algorithm, which
preserves the asymptotic optimality of RRG while maintaining a tree structure
like RRT. The analysis of the new algorithms hinges on novel connections
between sampling-based motion planning algorithms and the theory of random
geometric graphs. In terms of computational complexity, it is shown that the
number of simple operations required by both the RRG and RRT algorithms is
asymptotically within a constant factor of that required by RRT.Comment: 20 pages, 10 figures, this manuscript is submitted to the
International Journal of Robotics Research, a short version is to appear at
the 2010 Robotics: Science and Systems Conference
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