3 research outputs found

    Information Theory and Knowledge-Gathering

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    It is assumed that human knowledge-building depends on a discrete sequential decision-making process subjected to a stochastic information transmitting environment. This environment randomly transmits Shannon type information-packets to the decision-maker, who examines each of them for relevancy and then determines his optimal choices. Using this set of relevant information-packets, the decision-maker adapts, over time, to the stochastic nature of his environment, and optimizes the subjective expected rate-of-growth of knowledge. The decision-maker’s optimal actions, lead to a decision function that involves his view of the subjective entropy of the environmental process and other important parameters at each stage of the process. Using this model of human behavior, one could create psychometric experiments using computer simulation and real decision-makers, to play programmed games to measure the resulting human performance.decision-making; dynamic programming; entropy; epistemology; information theory; knowledge; sequential processes; subjective probability

    Artificial General Intelligence and the Mind-Body Problem: Exploring the Computability of Simulated Human Intelligence in Light of the Immaterial Mind

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    In this thesis I explore whether achieving artificial general intelligence (AGI) through simulating the human brain is theoretically possible. Because of the scientific community’s predominantly physicalist outlook on the mind-body problem, AGI research may be limited by erroneous foundational presuppositions. Arguments from linguistics and mathematics demonstrate that the human intellect is partially immaterial, opening the door for novel analysis of the mind’s simulability. I categorize mind-body problem philosophies in a manner relevant to computer science based upon state transitions, and determine their ramifications on mind-simulation. Finally, I demonstrate how classical architectures cannot resolve so-called Gödel statements, discuss why this inability is inherent to all formal axiomatic systems, and review arguments derived from this observation about the computability of human intelligence

    Information Theory and Knowledge-Gathering

    Get PDF
    It is assumed that human knowledge-building depends on a discrete sequential decision-making process subjected to a stochastic information transmitting environment. This environment randomly transmits Shannon type information-packets to the decision-maker, who examines each of them for relevancy and then determines his optimal choices. Using this set of relevant information-packets, the decision-maker adapts, over time, to the stochastic nature of his environment, and optimizes the subjective expected rate-of-growth of knowledge. The decision-maker’s optimal actions, lead to a decision function that involves his view of the subjective entropy of the environmental process and other important parameters at each stage of the process. Using this model of human behavior, one could create psychometric experiments using computer simulation and real decision-makers, to play programmed games to measure the resulting human performance
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