5,017 research outputs found
Analysis of Sparse MIMO Radar
We consider a multiple-input-multiple-output radar system and derive a
theoretical framework for the recoverability of targets in the azimuth-range
domain and the azimuth-range-Doppler domain via sparse approximation
algorithms. Using tools developed in the area of compressive sensing, we prove
bounds on the number of detectable targets and the achievable resolution in the
presence of additive noise. Our theoretical findings are validated by numerical
simulations
Interactive Camera Network Design using a Virtual Reality Interface
Traditional literature on camera network design focuses on constructing
automated algorithms. These require problem specific input from experts in
order to produce their output. The nature of the required input is highly
unintuitive leading to an unpractical workflow for human operators. In this
work we focus on developing a virtual reality user interface allowing human
operators to manually design camera networks in an intuitive manner. From real
world practical examples we conclude that the camera networks designed using
this interface are highly competitive with, or superior to those generated by
automated algorithms, but the associated workflow is much more intuitive and
simple. The competitiveness of the human-generated camera networks is
remarkable because the structure of the optimization problem is a well known
combinatorial NP-hard problem. These results indicate that human operators can
be used in challenging geometrical combinatorial optimization problems given an
intuitive visualization of the problem.Comment: 11 pages, 8 figure
Physical Primitive Decomposition
Objects are made of parts, each with distinct geometry, physics,
functionality, and affordances. Developing such a distributed, physical,
interpretable representation of objects will facilitate intelligent agents to
better explore and interact with the world. In this paper, we study physical
primitive decomposition---understanding an object through its components, each
with physical and geometric attributes. As annotated data for object parts and
physics are rare, we propose a novel formulation that learns physical
primitives by explaining both an object's appearance and its behaviors in
physical events. Our model performs well on block towers and tools in both
synthetic and real scenarios; we also demonstrate that visual and physical
observations often provide complementary signals. We further present ablation
and behavioral studies to better understand our model and contrast it with
human performance.Comment: ECCV 2018. Project page: http://ppd.csail.mit.edu
On the Control of Distributed Parameter Systems using a Multidimensional Systems Setting
The unique characteristic of a repetitive process is a series of sweeps, termed passes, through a set of dynamics defined over a finite duration with resetting before the start of the each new one. On each pass an output, termed the pass profile is produced which acts as a forcing function on, and hence contributes to, the dynamics of the next pass profile. This leads to the possibility that the output, i.e. the sequence of pass profiles, will contain oscillations which increase in amplitude in the pass-to-pass direction. Such behavior cannot be controlled by standard linear systems approach and instead they must be treated as a multidimensional system, i.e. information propagation in more than one independent direction. Physical examples of such processes include long-wall coal cutting and metal rolling. In this paper, stability analysis and control systems design algorithms are developed for a model where a plane, or rectangle, of information is propagated in the passto- pass direction. The possible use of these in the control of distributed parameter systems is then described using a fourthorder wavefront equation
Accurate detection of moving targets via random sensor arrays and Kerdock codes
The detection and parameter estimation of moving targets is one of the most
important tasks in radar. Arrays of randomly distributed antennas have been
popular for this purpose for about half a century. Yet, surprisingly little
rigorous mathematical theory exists for random arrays that addresses
fundamental question such as how many targets can be recovered, at what
resolution, at which noise level, and with which algorithm. In a different line
of research in radar, mathematicians and engineers have invested significant
effort into the design of radar transmission waveforms which satisfy various
desirable properties. In this paper we bring these two seemingly unrelated
areas together. Using tools from compressive sensing we derive a theoretical
framework for the recovery of targets in the azimuth-range-Doppler domain via
random antennas arrays. In one manifestation of our theory we use Kerdock codes
as transmission waveforms and exploit some of their peculiar properties in our
analysis. Our paper provides two main contributions: (i) We derive the first
rigorous mathematical theory for the detection of moving targets using random
sensor arrays. (ii) The transmitted waveforms satisfy a variety of properties
that are very desirable and important from a practical viewpoint. Thus our
approach does not just lead to useful theoretical insights, but is also of
practical importance. Various extensions of our results are derived and
numerical simulations confirming our theory are presented
On the Collaboration of an Automatic Path-Planner and a Human User for Path-Finding in Virtual Industrial Scenes
This paper describes a global interactive framework enabling an automatic path-planner and a user to collaborate for finding a path in cluttered virtual environments. First, a collaborative architecture including the user and the planner is described. Then, for real time purpose, a motion planner divided into different steps is presented. First, a preliminary workspace discretization is done without time limitations at the beginning of the simulation. Then, using these pre-computed data, a second algorithm finds a collision free path in real time. Once the path is found, an haptic artificial guidance on the path is provided to the user. The user can then influence the planner by not following the path and automatically order a new path research. The performances are measured on tests based on assembly simulation in CAD scenes
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