321 research outputs found
Minimizing Seed Set Selection with Probabilistic Coverage Guarantee in a Social Network
A topic propagating in a social network reaches its tipping point if the
number of users discussing it in the network exceeds a critical threshold such
that a wide cascade on the topic is likely to occur. In this paper, we consider
the task of selecting initial seed users of a topic with minimum size so that
with a guaranteed probability the number of users discussing the topic would
reach a given threshold. We formulate the task as an optimization problem
called seed minimization with probabilistic coverage guarantee (SM-PCG). This
problem departs from the previous studies on social influence maximization or
seed minimization because it considers influence coverage with probabilistic
guarantees instead of guarantees on expected influence coverage. We show that
the problem is not submodular, and thus is harder than previously studied
problems based on submodular function optimization. We provide an approximation
algorithm and show that it approximates the optimal solution with both a
multiplicative ratio and an additive error. The multiplicative ratio is tight
while the additive error would be small if influence coverage distributions of
certain seed sets are well concentrated. For one-way bipartite graphs we
analytically prove the concentration condition and obtain an approximation
algorithm with an multiplicative ratio and an
additive error, where is the total number of nodes in the social graph.
Moreover, we empirically verify the concentration condition in real-world
networks and experimentally demonstrate the effectiveness of our proposed
algorithm comparing to commonly adopted benchmark algorithms.Comment: Conference version will appear in KDD 201
Beyond Worst-Case (In)approximability of Nonsubmodular Influence Maximization
We consider the problem of maximizing the spread of influence in a social
network by choosing a fixed number of initial seeds, formally referred to as
the influence maximization problem. It admits a -factor approximation
algorithm if the influence function is submodular. Otherwise, in the worst
case, the problem is NP-hard to approximate to within a factor of
. This paper studies whether this worst-case hardness result
can be circumvented by making assumptions about either the underlying network
topology or the cascade model. All of our assumptions are motivated by many
real life social network cascades.
First, we present strong inapproximability results for a very restricted
class of networks called the (stochastic) hierarchical blockmodel, a special
case of the well-studied (stochastic) blockmodel in which relationships between
blocks admit a tree structure. We also provide a dynamic-program based
polynomial time algorithm which optimally computes a directed variant of the
influence maximization problem on hierarchical blockmodel networks. Our
algorithm indicates that the inapproximability result is due to the
bidirectionality of influence between agent-blocks.
Second, we present strong inapproximability results for a class of influence
functions that are "almost" submodular, called 2-quasi-submodular. Our
inapproximability results hold even for any 2-quasi-submodular fixed in
advance. This result also indicates that the "threshold" between submodularity
and nonsubmodularity is sharp, regarding the approximability of influence
maximization.Comment: 53 pages, 20 figures; Conference short version - WINE 2017: The 13th
Conference on Web and Internet Economics; Journal full version - ACM:
Transactions on Computation Theory, 201
Budget Feasible Mechanisms for Experimental Design
In the classical experimental design setting, an experimenter E has access to
a population of potential experiment subjects , each
associated with a vector of features . Conducting an experiment
with subject reveals an unknown value to E. E typically assumes
some hypothetical relationship between 's and 's, e.g., , and estimates from experiments, e.g., through linear
regression. As a proxy for various practical constraints, E may select only a
subset of subjects on which to conduct the experiment.
We initiate the study of budgeted mechanisms for experimental design. In this
setting, E has a budget . Each subject declares an associated cost to be part of the experiment, and must be paid at least her cost. In
particular, the Experimental Design Problem (EDP) is to find a set of
subjects for the experiment that maximizes V(S) = \log\det(I_d+\sum_{i\in
S}x_i\T{x_i}) under the constraint ; our objective
function corresponds to the information gain in parameter that is
learned through linear regression methods, and is related to the so-called
-optimality criterion. Further, the subjects are strategic and may lie about
their costs.
We present a deterministic, polynomial time, budget feasible mechanism
scheme, that is approximately truthful and yields a constant factor
approximation to EDP. In particular, for any small and , we can construct a (12.98, )-approximate mechanism that is
-truthful and runs in polynomial time in both and
. We also establish that no truthful,
budget-feasible algorithms is possible within a factor 2 approximation, and
show how to generalize our approach to a wide class of learning problems,
beyond linear regression
How to Influence People with Partial Incentives
We study the power of fractional allocations of resources to maximize
influence in a network. This work extends in a natural way the well-studied
model by Kempe, Kleinberg, and Tardos (2003), where a designer selects a
(small) seed set of nodes in a social network to influence directly, this
influence cascades when other nodes reach certain thresholds of neighbor
influence, and the goal is to maximize the final number of influenced nodes.
Despite extensive study from both practical and theoretical viewpoints, this
model limits the designer to a binary choice for each node, with no way to
apply intermediate levels of influence. This model captures some settings
precisely, e.g. exposure to an idea or pathogen, but it fails to capture very
relevant concerns in others, for example, a manufacturer promoting a new
product by distributing five "20% off" coupons instead of giving away one free
product.
While fractional versions of problems tend to be easier to solve than
integral versions, for influence maximization, we show that the two versions
have essentially the same computational complexity. On the other hand, the two
versions can have vastly different solutions: the added flexibility of
fractional allocation can lead to significantly improved influence. Our main
theoretical contribution is to show how to adapt the major positive results
from the integral case to the fractional case. Specifically, Mossel and Roch
(2006) used the submodularity of influence to obtain their integral results; we
introduce a new notion of continuous submodularity, and use this to obtain
matching fractional results. We conclude that we can achieve the same greedy
-approximation for the fractional case as the integral case.
In practice, we find that the fractional model performs substantially better
than the integral model, according to simulations on real-world social network
data
Coreness of Cooperative Games with Truncated Submodular Profit Functions
Coreness represents solution concepts related to core in cooperative games,
which captures the stability of players. Motivated by the scale effect in
social networks, economics and other scenario, we study the coreness of
cooperative game with truncated submodular profit functions. Specifically, the
profit function is defined by a truncation of a submodular function
: if and
otherwise, where is a given threshold. In this paper, we
study the core and three core-related concepts of truncated submodular profit
cooperative game. We first prove that whether core is empty can be decided in
polynomial time and an allocation in core also can be found in polynomial time
when core is not empty. When core is empty, we show hardness results and
approximation algorithms for computing other core-related concepts including
relative least-core value, absolute least-core value and least average
dissatisfaction value
Towards Profit Maximization for Online Social Network Providers
Online Social Networks (OSNs) attract billions of users to share information
and communicate where viral marketing has emerged as a new way to promote the
sales of products. An OSN provider is often hired by an advertiser to conduct
viral marketing campaigns. The OSN provider generates revenue from the
commission paid by the advertiser which is determined by the spread of its
product information. Meanwhile, to propagate influence, the activities
performed by users such as viewing video ads normally induce diffusion cost to
the OSN provider. In this paper, we aim to find a seed set to optimize a new
profit metric that combines the benefit of influence spread with the cost of
influence propagation for the OSN provider. Under many diffusion models, our
profit metric is the difference between two submodular functions which is
challenging to optimize as it is neither submodular nor monotone. We design a
general two-phase framework to select seeds for profit maximization and develop
several bounds to measure the quality of the seed set constructed. Experimental
results with real OSN datasets show that our approach can achieve high
approximation guarantees and significantly outperform the baseline algorithms,
including state-of-the-art influence maximization algorithms.Comment: INFOCOM 2018 (Full version), 12 page
Coverage, Matching, and Beyond: New Results on Budgeted Mechanism Design
We study a type of reverse (procurement) auction problems in the presence of
budget constraints. The general algorithmic problem is to purchase a set of
resources, which come at a cost, so as not to exceed a given budget and at the
same time maximize a given valuation function. This framework captures the
budgeted version of several well known optimization problems, and when the
resources are owned by strategic agents the goal is to design truthful and
budget feasible mechanisms, i.e. elicit the true cost of the resources and
ensure the payments of the mechanism do not exceed the budget. Budget
feasibility introduces more challenges in mechanism design, and we study
instantiations of this problem for certain classes of submodular and XOS
valuation functions. We first obtain mechanisms with an improved approximation
ratio for weighted coverage valuations, a special class of submodular functions
that has already attracted attention in previous works. We then provide a
general scheme for designing randomized and deterministic polynomial time
mechanisms for a class of XOS problems. This class contains problems whose
feasible set forms an independence system (a more general structure than
matroids), and some representative problems include, among others, finding
maximum weighted matchings, maximum weighted matroid members, and maximum
weighted 3D-matchings. For most of these problems, only randomized mechanisms
with very high approximation ratios were known prior to our results
An Efficient Streaming Algorithm for the Submodular Cover Problem
We initiate the study of the classical Submodular Cover (SC) problem in the
data streaming model which we refer to as the Streaming Submodular Cover (SSC).
We show that any single pass streaming algorithm using sublinear memory in the
size of the stream will fail to provide any non-trivial approximation
guarantees for SSC. Hence, we consider a relaxed version of SSC, where we only
seek to find a partial cover.
We design the first Efficient bicriteria Submodular Cover Streaming
(ESC-Streaming) algorithm for this problem, and provide theoretical guarantees
for its performance supported by numerical evidence. Our algorithm finds
solutions that are competitive with the near-optimal offline greedy algorithm
despite requiring only a single pass over the data stream. In our numerical
experiments, we evaluate the performance of ESC-Streaming on active set
selection and large-scale graph cover problems.Comment: To appear in NIPS'1
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