7 research outputs found

    Perfectly quilted rectangular snake tilings

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    AbstractWe introduce a particular form of snake tilings to define picture languages, and relate the obtained family to the recognizable picture languages (as defined by Wang tiles). The correspondence for substitution tilings is even closer, and hence is applicable to the Hilbert curve

    Consistency of multidimensional combinatorial substitutions

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    Multidimensional combinatorial substitutions are rules that replace symbols by finite patterns of symbols in Zd\mathbb Z^d. We focus on the case where the patterns are not necessarily rectangular, which requires a specific description of the way they are glued together in the image by a substitution. Two problems can arise when defining a substitution in such a way: it can fail to be consistent, and the patterns in an image by the substitution might overlap. We prove that it is undecidable whether a two-dimensional substitution is consistent or overlapping, and we provide practical algorithms to decide these properties in some particular cases.Comment: 13 pages, v2 includes corrections to match the published versio

    Domino Snake Problems on Groups

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    In this article we study domino snake problems on finitely generated groups. We provide general properties of these problems and introduce new tools for their study. The first is the use of symbolic dynamics to understand the set of all possible snakes. Using this approach we solve many variations of the infinite snake problem including the geodesic snake problem for certain classes of groups. Next, we introduce a notion of embedding that allows us to reduce the decidability of snake problems from one group to another. This notion enable us to establish the undecidability of the infinite snake and ouroboros problems on nilpotent groups for any generating set, given that we add a well-chosen element. Finally, we make use of monadic second order logic to prove that domino snake problems are decidable on virtually free groups for all generating sets.Comment: Accepted to FCT 2023. Comments welcome

    Geometrical Tile Design for Complex Neighborhoods

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    Recent research has showed that tile systems are one of the most suitable theoretical frameworks for the spatial study and modeling of self-assembly processes, such as the formation of DNA and protein oligomeric structures. A Wang tile is a unit square, with glues on its edges, attaching to other tiles and forming larger and larger structures. Although quite intuitive, the idea of glues placed on the edges of a tile is not always natural for simulating the interactions occurring in some real systems. For example, when considering protein self-assembly, the shape of a protein is the main determinant of its functions and its interactions with other proteins. Our goal is to use geometric tiles, i.e., square tiles with geometrical protrusions on their edges, for simulating tiled paths (zippers) with complex neighborhoods, by ribbons of geometric tiles with simple, local neighborhoods. This paper is a step toward solving the general case of an arbitrary neighborhood, by proposing geometric tile designs that solve the case of a “tall” von Neumann neighborhood, the case of the f-shaped neighborhood, and the case of a 3 × 5 “filled” rectangular neighborhood. The techniques can be combined and generalized to solve the problem in the case of any neighborhood, centered at the tile of reference, and included in a 3 × (2k + 1) rectangle

    On the tileability of polygons with colored dominoes

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    Analysis of Algorithm

    Combinatorics of Pisot Substitutions

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    Siirretty Doriast
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