11,182 research outputs found

    Multiverse: Mobility pattern understanding improves localization accuracy

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    Department of Computer Science and EngineeringThis paper presents the design and implementation of Multiverse, a practical indoor localization system that can be deployed on top of already existing WiFi infrastructure. Although the existing WiFi-based positioning techniques achieve acceptable accuracy levels, we find that existing solutions are not practical for use in buildings due to a requirement of installing sophisticated access point (AP) hardware or special application on client devices to aid the system with extra information. Multiverse achieves sub-room precision estimates, while utilizing only received signal strength indication (RSSI) readings available to most of today's buildings through their installed APs, along with the assumption that most users would walk at the normal speed. This level of simplicity would promote ubiquity of indoor localization in the era of smartphones.ope

    STCP: Receiver-agnostic Communication Enabled by Space-Time Cloud Pointers

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    Department of Electrical and Computer Engineering (Computer Engineering)During the last decade, mobile communication technologies have rapidly evolved and ubiquitous network connectivity is nearly achieved. However, we observe that there are critical situations where none of the existing mobile communication technologies is usable. Such situations are often found when messages need to be delivered to arbitrary persons or devices that are located in a specific space at a specific time. For instance at a disaster scene, current communication methods are incapable of delivering messages of a rescuer to the group of people at a specific area even when their cellular connections are alive because the rescuer cannot specify the receivers of the messages. We name this as receiver-unknown problem and propose a viable solution called SpaceMessaging. SpaceMessaging adopts the idea of Post-it by which we casually deliver our messages to a person who happens to visit a location at a random moment. To enable SpaceMessaging, we realize the concept of posting messages to a space by implementing cloud-pointers at a cloud server to which messages can be posted and from which messages can fetched by arbitrary mobile devices that are located at that space. Our Android-based prototype of SpaceMessaging, which particularly maps a cloud-pointer to a WiFi signal fingerprint captured from mobile devices, demonstrates that it first allows mobile devices to deliver messages to a specific space and to listen to the messages of a specific space in a highly accurate manner (with more than 90% of Recall)

    Map++: A Crowd-sensing System for Automatic Map Semantics Identification

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    Digital maps have become a part of our daily life with a number of commercial and free map services. These services have still a huge potential for enhancement with rich semantic information to support a large class of mapping applications. In this paper, we present Map++, a system that leverages standard cell-phone sensors in a crowdsensing approach to automatically enrich digital maps with different road semantics like tunnels, bumps, bridges, footbridges, crosswalks, road capacity, among others. Our analysis shows that cell-phones sensors with humans in vehicles or walking get affected by the different road features, which can be mined to extend the features of both free and commercial mapping services. We present the design and implementation of Map++ and evaluate it in a large city. Our evaluation shows that we can detect the different semantics accurately with at most 3% false positive rate and 6% false negative rate for both vehicle and pedestrian-based features. Moreover, we show that Map++ has a small energy footprint on the cell-phones, highlighting its promise as a ubiquitous digital maps enriching service.Comment: Published in the Eleventh Annual IEEE International Conference on Sensing, Communication, and Networking (IEEE SECON 2014

    A survey of localization in wireless sensor network

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    Localization is one of the key techniques in wireless sensor network. The location estimation methods can be classified into target/source localization and node self-localization. In target localization, we mainly introduce the energy-based method. Then we investigate the node self-localization methods. Since the widespread adoption of the wireless sensor network, the localization methods are different in various applications. And there are several challenges in some special scenarios. In this paper, we present a comprehensive survey of these challenges: localization in non-line-of-sight, node selection criteria for localization in energy-constrained network, scheduling the sensor node to optimize the tradeoff between localization performance and energy consumption, cooperative node localization, and localization algorithm in heterogeneous network. Finally, we introduce the evaluation criteria for localization in wireless sensor network

    Dual-sensor fusion for indoor user localisation

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    In this paper we address the automatic identification of in- door locations using a combination of WLAN and image sensing. Our motivation is the increasing prevalence of wear- able cameras, some of which can also capture WLAN data. We propose to use image-based and WLAN-based localisa- tion individually and then fuse the results to obtain better performance overall. We demonstrate the effectiveness of our fusion algorithm for localisation to within a 8.9m2 room on very challenging data both for WLAN and image-based algorithms. We envisage the potential usefulness of our ap- proach in a range of ambient assisted living applications

    POSTER: Privacy-preserving Indoor Localization

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    Upcoming WiFi-based localization systems for indoor environments face a conflict of privacy interests: Server-side localization violates location privacy of the users, while localization on the user's device forces the localization provider to disclose the details of the system, e.g., sophisticated classification models. We show how Secure Two-Party Computation can be used to reconcile privacy interests in a state-of-the-art localization system. Our approach provides strong privacy guarantees for all involved parties, while achieving room-level localization accuracy at reasonable overheads.Comment: Poster Session of the 7th ACM Conference on Security & Privacy in Wireless and Mobile Networks (WiSec'14
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