4 research outputs found

    Simulating Human-AI Collaboration with ACT-R and Project Malmo

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    We use the ACT-R cognitive architecture (Anderson, 2007) to explore human-AI collaboration. Computational models of human and AI behavior, and their interaction, allow for more effective development of collaborative artificial intelligent agents. With these computational models and simulations, one may be better equipped to predict the situations in which certain classes of intelligent agents may be more suited to collaborate with people. One can more tractably understand and predict how different AI agents affect task behavior in these situations. To simulate human-AI collaboration, we are developing ACT-R models that work with more traditional AI agents to solve a task in Project Malmo (Johnson et al., 2016). We use existing AI agents that were originally developed as the AI portion of the Human-AI collaboration. In addition, creating a model in ACT-R to simulate human behavior gives us the opportunity to play out these interactions much faster than would be possible in real time

    Towards A Theory-Of-Mind-Inspired Generic Decision-Making Framework

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    Simulation is widely used to make model-based predictions, but few approaches have attempted this technique in dynamic physical environments of medium to high complexity or in general contexts. After an introduction to the cognitive science concepts from which this work is inspired and the current development in the use of simulation as a decision-making technique, we propose a generic framework based on theory of mind, which allows an agent to reason and perform actions using multiple simulations of automatically created or externally inputted models of the perceived environment. A description of a partial implementation is given, which aims to solve a popular game within the IJCAI2013 AIBirds contest. Results of our approach are presented, in comparison with the competition benchmark. Finally, future developments regarding the framework are discussed.Comment: 7 pages, 5 figures, IJCAI 2013 Symposium on AI in Angry Bird
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