3,538 research outputs found
Teaching programming at a distance: the Internet software visualization laboratory
This paper describes recent developments in our approach to teaching computer programming in the context of a part-time Masters course taught at a distance. Within our course, students are sent a pack which contains integrated text, software and video course material, using a uniform graphical representation to tell a consistent story of how the programming language works. The students communicate with their tutors over the phone and through surface mail.
Through our empirical studies and experience teaching the course we have identified four current problems: (i) students' difficulty mapping between the graphical representations used in the course and the programs to which they relate, (ii) the lack of a conversational context for tutor help provided over the telephone, (iii) helping students who due to their other commitments tend to study at 'unsociable' hours, and (iv) providing software for the constantly changing and expanding range of platforms and operating systems used by students.
We hope to alleviate these problems through our Internet Software Visualization Laboratory (ISVL), which supports individual exploration, and both synchronous and asynchronous communication. As a single user, students are aided by the extra mappings provided between the graphical representations used in the course and their computer programs, overcoming the problems of the original notation. ISVL can also be used as a synchronous communication medium whereby one of the users (generally the tutor) can provide an annotated demonstration of a program and its execution, a far richer alternative to technical discussions over the telephone. Finally, ISVL can be used to support asynchronous communication, helping students who work at unsociable hours by allowing the tutor to prepare short educational movies for them to view when convenient. The ISVL environment runs on a conventional web browser and is therefore platform independent, has modest hardware and bandwidth requirements, and is easy to distribute and maintain. Our planned experiments with ISVL will allow us to investigate ways in which new technology can be most appropriately applied in the service of distance education
A Fuzzy Logic Programming Environment for Managing Similarity and Truth Degrees
FASILL (acronym of "Fuzzy Aggregators and Similarity Into a Logic Language")
is a fuzzy logic programming language with implicit/explicit truth degree
annotations, a great variety of connectives and unification by similarity.
FASILL integrates and extends features coming from MALP (Multi-Adjoint Logic
Programming, a fuzzy logic language with explicitly annotated rules) and
Bousi~Prolog (which uses a weak unification algorithm and is well suited for
flexible query answering). Hence, it properly manages similarity and truth
degrees in a single framework combining the expressive benefits of both
languages. This paper presents the main features and implementations details of
FASILL. Along the paper we describe its syntax and operational semantics and we
give clues of the implementation of the lattice module and the similarity
module, two of the main building blocks of the new programming environment
which enriches the FLOPER system developed in our research group.Comment: In Proceedings PROLE 2014, arXiv:1501.0169
Induction of First-Order Decision Lists: Results on Learning the Past Tense of English Verbs
This paper presents a method for inducing logic programs from examples that
learns a new class of concepts called first-order decision lists, defined as
ordered lists of clauses each ending in a cut. The method, called FOIDL, is
based on FOIL (Quinlan, 1990) but employs intensional background knowledge and
avoids the need for explicit negative examples. It is particularly useful for
problems that involve rules with specific exceptions, such as learning the
past-tense of English verbs, a task widely studied in the context of the
symbolic/connectionist debate. FOIDL is able to learn concise, accurate
programs for this problem from significantly fewer examples than previous
methods (both connectionist and symbolic).Comment: See http://www.jair.org/ for any accompanying file
Implementing distributed concurrent constraint execution in the CIAO system
This paper describes the current prototype of the distributed CIAO system. It introduces the concepts of "teams" and "active modules" (or active objects), which conveniently encapsulate different types of functionalities desirable from a distributed system, from parallelism for achieving speedup to client-server applications. The user primitives available are presented and their implementation
described. This implementation uses attributed variables and, as an example of a communication abstraction, a blackboard that follows the Linda model. Finally, the CIAO WWW interface is also briefly described. The unctionalities of the system are illustrated through examples, using the implemented primitives
Specifying Logic Programs in Controlled Natural Language
Writing specifications for computer programs is not easy since one has to
take into account the disparate conceptual worlds of the application domain and
of software development. To bridge this conceptual gap we propose controlled
natural language as a declarative and application-specific specification
language. Controlled natural language is a subset of natural language that can
be accurately and efficiently processed by a computer, but is expressive enough
to allow natural usage by non-specialists. Specifications in controlled natural
language are automatically translated into Prolog clauses, hence become formal
and executable. The translation uses a definite clause grammar (DCG) enhanced
by feature structures. Inter-text references of the specification, e.g.
anaphora, are resolved with the help of discourse representation theory (DRT).
The generated Prolog clauses are added to a knowledge base. We have implemented
a prototypical specification system that successfully processes the
specification of a simple automated teller machine.Comment: 16 pages, compressed, uuencoded Postscript, published in Proceedings
CLNLP 95, COMPULOGNET/ELSNET/EAGLES Workshop on Computational Logic for
Natural Language Processing, Edinburgh, April 3-5, 199
Nominal Logic Programming
Nominal logic is an extension of first-order logic which provides a simple
foundation for formalizing and reasoning about abstract syntax modulo
consistent renaming of bound names (that is, alpha-equivalence). This article
investigates logic programming based on nominal logic. We describe some typical
nominal logic programs, and develop the model-theoretic, proof-theoretic, and
operational semantics of such programs. Besides being of interest for ensuring
the correct behavior of implementations, these results provide a rigorous
foundation for techniques for analysis and reasoning about nominal logic
programs, as we illustrate via examples.Comment: 46 pages; 19 page appendix; 13 figures. Revised journal submission as
of July 23, 200
An abstract machine for restricted and-parallel execution of logic programs
Although the sequential execution speed of logic programs has been greatly improved by the concepts introduced in the Warren Abstract Machine (WAM), parallel execution represents the only way to increase this speed beyond the natural limits of sequential systems. However, most proposed parallel logic programming execution models lack the performance optimizations and storage efficiency of sequential systems. This paper presents a parallel abstract machine which is an extension of the WAM and is thus capable of supporting ANDParallelism without giving up the optimizations present in sequential implementations. A suitable instruction set, which can be used as a target by a variety of logic programming languages, is also included. Special instructions are provided to support a generalized version of "Restricted AND-Parallelism" (RAP), a technique which reduces the overhead traditionally associated with the run-time management of variable binding conflicts to a series of simple run-time checks, which select one out of a series of compiled execution graphs
Logic programming in the context of multiparadigm programming: the Oz experience
Oz is a multiparadigm language that supports logic programming as one of its
major paradigms. A multiparadigm language is designed to support different
programming paradigms (logic, functional, constraint, object-oriented,
sequential, concurrent, etc.) with equal ease. This article has two goals: to
give a tutorial of logic programming in Oz and to show how logic programming
fits naturally into the wider context of multiparadigm programming. Our
experience shows that there are two classes of problems, which we call
algorithmic and search problems, for which logic programming can help formulate
practical solutions. Algorithmic problems have known efficient algorithms.
Search problems do not have known efficient algorithms but can be solved with
search. The Oz support for logic programming targets these two problem classes
specifically, using the concepts needed for each. This is in contrast to the
Prolog approach, which targets both classes with one set of concepts, which
results in less than optimal support for each class. To explain the essential
difference between algorithmic and search programs, we define the Oz execution
model. This model subsumes both concurrent logic programming
(committed-choice-style) and search-based logic programming (Prolog-style).
Instead of Horn clause syntax, Oz has a simple, fully compositional,
higher-order syntax that accommodates the abilities of the language. We
conclude with lessons learned from this work, a brief history of Oz, and many
entry points into the Oz literature.Comment: 48 pages, to appear in the journal "Theory and Practice of Logic
Programming
The nature and evaluation of commercial expert system building tools, revision 1
This memorandum reviews the factors that constitute an Expert System Building Tool (ESBT) and evaluates current tools in terms of these factors. Evaluation of these tools is based on their structure and their alternative forms of knowledge representation, inference mechanisms and developer end-user interfaces. Next, functional capabilities, such as diagnosis and design, are related to alternative forms of mechanization. The characteristics and capabilities of existing commercial tools are then reviewed in terms of these criteria
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