3,108 research outputs found

    Deterministic, Strategyproof, and Fair Cake Cutting

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    We study the classic cake cutting problem from a mechanism design perspective, in particular focusing on deterministic mechanisms that are strategyproof and fair. We begin by looking at mechanisms that are non-wasteful and primarily show that for even the restricted class of piecewise constant valuations there exists no direct-revelation mechanism that is strategyproof and even approximately proportional. Subsequently, we remove the non-wasteful constraint and show another impossibility result stating that there is no strategyproof and approximately proportional direct-revelation mechanism that outputs contiguous allocations, again, for even the restricted class of piecewise constant valuations. In addition to the above results, we also present some negative results when considering an approximate notion of strategyproofness, show a connection between direct-revelation mechanisms and mechanisms in the Robertson-Webb model when agents have piecewise constant valuations, and finally also present a (minor) modification to the well-known Even-Paz algorithm that has better incentive-compatible properties for the cases when there are two or three agents.Comment: A shorter version of this paper will appear at IJCAI 201

    Cake Division with Minimal Cuts: Envy-Free Procedures for 3 Person, 4 Persons, and Beyond

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    The minimal number of parallel cuts required to divide a cake into n pieces is n-1. A new 3-person procedure, requiring 2 parallel cuts, is given that produces an envy- free division, whereby each person thinks he or she receives at least a tied- for- largest piece. An extension of this procedure leads to a 4-person division, us ing 3 parallel cuts, that makes at most one player envious. Finally, a 4-person envy-free procedure is given, but it requires up to 5 parallel cuts, and some pieces may be disconnected. All these procedures improve on extant procedures by using fewer moving knives, making fewer people envious, or using fewer cuts. While the 4-person, 5-cut procedure is complex, endowing people with more information about others' preferences, or allowing them to do things beyond stopping moving knives, may yield simpler procedures for making envy- free divisions with minimal cuts, which are known always to existFAIR DIVISION; CAKE CUTTING; ENVY-FREENESS; MAXIMIN

    The Cost of Sybils, Credible Commitments, and False-Name Proof Mechanisms

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    Consider a mechanism that cannot observe how many players there are directly, but instead must rely on their self-reports to know how many are participating. Suppose the players can create new identities to report to the auctioneer at some cost cc. The usual mechanism design paradigm is equivalent to implicitly assuming that cc is infinity for all players, while the usual Sybil attacks literature is that it is zero or finite for one player (the attacker) and infinity for everyone else (the 'honest' players). The false-name proof literature largely assumes the cost to be 0. We consider a model with variable costs that unifies these disparate streams. A paradigmatic normal form game can be extended into a Sybil game by having the action space by the product of the feasible set of identities to create action where each player chooses how many players to present as in the game and their actions in the original normal form game. A mechanism is (dominant) false-name proof if it is (dominant) incentive-compatible for all the players to self-report as at most one identity. We study mechanisms proposed in the literature motivated by settings where anonymity and self-identification are the norms, and show conditions under which they are not Sybil-proof. We characterize a class of dominant Sybil-proof mechanisms for reward sharing and show that they achieve the efficiency upper bound. We consider the extension when agents can credibly commit to the strategy of their sybils and show how this can break mechanisms that would otherwise be false-name proof

    Cake Cutting Algorithms for Piecewise Constant and Piecewise Uniform Valuations

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    Cake cutting is one of the most fundamental settings in fair division and mechanism design without money. In this paper, we consider different levels of three fundamental goals in cake cutting: fairness, Pareto optimality, and strategyproofness. In particular, we present robust versions of envy-freeness and proportionality that are not only stronger than their standard counter-parts but also have less information requirements. We then focus on cake cutting with piecewise constant valuations and present three desirable algorithms: CCEA (Controlled Cake Eating Algorithm), MEA (Market Equilibrium Algorithm) and CSD (Constrained Serial Dictatorship). CCEA is polynomial-time, robust envy-free, and non-wasteful. It relies on parametric network flows and recent generalizations of the probabilistic serial algorithm. For the subdomain of piecewise uniform valuations, we show that it is also group-strategyproof. Then, we show that there exists an algorithm (MEA) that is polynomial-time, envy-free, proportional, and Pareto optimal. MEA is based on computing a market-based equilibrium via a convex program and relies on the results of Reijnierse and Potters [24] and Devanur et al. [15]. Moreover, we show that MEA and CCEA are equivalent to mechanism 1 of Chen et. al. [12] for piecewise uniform valuations. We then present an algorithm CSD and a way to implement it via randomization that satisfies strategyproofness in expectation, robust proportionality, and unanimity for piecewise constant valuations. For the case of two agents, it is robust envy-free, robust proportional, strategyproof, and polynomial-time. Many of our results extend to more general settings in cake cutting that allow for variable claims and initial endowments. We also show a few impossibility results to complement our algorithms.Comment: 39 page

    Counterexamples in the theory of fair division

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    The formal mathematical theory of fair division has a rich history dating back at least to Steinhaus in the 1940's. In recent work in this area, several general classes of errors have appeared along with confusion about the necessity and sufficiency of certain hypotheses. It is the purpose of this article to correct the scientific record and to point out with concrete examples some of the pitfalls that have led to these mistakes. These examples may serve as guideposts for future work.Comment: Available at http://digitalcommons.calpoly.edu/rgp_rsr/73

    Communication Complexity of Cake Cutting

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    We study classic cake-cutting problems, but in discrete models rather than using infinite-precision real values, specifically, focusing on their communication complexity. Using general discrete simulations of classical infinite-precision protocols (Robertson-Webb and moving-knife), we roughly partition the various fair-allocation problems into 3 classes: "easy" (constant number of rounds of logarithmic many bits), "medium" (poly-logarithmic total communication), and "hard". Our main technical result concerns two of the "medium" problems (perfect allocation for 2 players and equitable allocation for any number of players) which we prove are not in the "easy" class. Our main open problem is to separate the "hard" from the "medium" classes.Comment: Added efficient communication protocol for the monotone crossing proble

    Public Choice and Altruism

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    The public choice literature has paid little attention to altruism, and the few works that do deal with it usually focus on the tradeoff between selfish and unselfish preferences, assuming some shared set of unselfish preferences. This focus leaves the question open as to whether unselfish but conflicting beliefs can be the source of public choice problems. This paper examines conflicting ethical beliefs among purely altruistic individuals to show that many of the problems that appear to go away if people are altruistic (assuming notions of the public interest are shared) return if notions of the public interest conflict no matter how altruistic people may be.Altruism
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