11 research outputs found

    Inapproximability results for sparsest cut, optimal linear arrangement, and precedence constrained scheduling

    Get PDF
    We consider (Uniform) Sparsest Cut, Optimal Linear Arrangement and the precedence constrained scheduling problem 1|prec|ÈwjCj. So far, these three notorious NP-hard problems have resisted all attempts to prove inapproximability results. We show that they have no Polynomial Time Approximation Scheme (PTAS), unless NP-complete problems can be solved in randomized subexponential time. Furthermore, we prove that the scheduling problem is as hard to approximate as Vertex Cover when the so-called fixed cost, that is present in all feasible solutions, is subtracted from the objective function

    The Complexity of Approximating Vertex Expansion

    Full text link
    We study the complexity of approximating the vertex expansion of graphs G=(V,E)G = (V,E), defined as ΦV:=minSVnN(S)SV\S. \Phi^V := \min_{S \subset V} n \cdot \frac{|N(S)|}{|S| |V \backslash S|}. We give a simple polynomial-time algorithm for finding a subset with vertex expansion O(OPTlogd)O(\sqrt{OPT \log d}) where dd is the maximum degree of the graph. Our main result is an asymptotically matching lower bound: under the Small Set Expansion (SSE) hypothesis, it is hard to find a subset with expansion less than COPTlogdC\sqrt{OPT \log d} for an absolute constant CC. In particular, this implies for all constant ϵ>0\epsilon > 0, it is SSE-hard to distinguish whether the vertex expansion <ϵ< \epsilon or at least an absolute constant. The analogous threshold for edge expansion is OPT\sqrt{OPT} with no dependence on the degree; thus our results suggest that vertex expansion is harder to approximate than edge expansion. In particular, while Cheeger's algorithm can certify constant edge expansion, it is SSE-hard to certify constant vertex expansion in graphs. Our proof is via a reduction from the {\it Unique Games} instance obtained from the \SSE hypothesis to the vertex expansion problem. It involves the definition of a smoother intermediate problem we call {\sf Analytic Vertex Expansion} which is representative of both the vertex expansion and the conductance of the graph. Both reductions (from the UGC instance to this problem and from this problem to vertex expansion) use novel proof ideas

    On Graph Crossing Number and Edge Planarization

    Full text link
    Given an n-vertex graph G, a drawing of G in the plane is a mapping of its vertices into points of the plane, and its edges into continuous curves, connecting the images of their endpoints. A crossing in such a drawing is a point where two such curves intersect. In the Minimum Crossing Number problem, the goal is to find a drawing of G with minimum number of crossings. The value of the optimal solution, denoted by OPT, is called the graph's crossing number. This is a very basic problem in topological graph theory, that has received a significant amount of attention, but is still poorly understood algorithmically. The best currently known efficient algorithm produces drawings with O(log2n)(n+OPT)O(\log^2 n)(n + OPT) crossings on bounded-degree graphs, while only a constant factor hardness of approximation is known. A closely related problem is Minimum Edge Planarization, in which the goal is to remove a minimum-cardinality subset of edges from G, such that the remaining graph is planar. Our main technical result establishes the following connection between the two problems: if we are given a solution of cost k to the Minimum Edge Planarization problem on graph G, then we can efficiently find a drawing of G with at most \poly(d)\cdot k\cdot (k+OPT) crossings, where dd is the maximum degree in G. This result implies an O(n\cdot \poly(d)\cdot \log^{3/2}n)-approximation for Minimum Crossing Number, as well as improved algorithms for special cases of the problem, such as, for example, k-apex and bounded-genus graphs

    Algorithmic and game-theoretic perspectives on scheduling

    Get PDF
    This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Thesis (Ph. D.)--Massachusetts Institute of Technology, Sloan School of Management, Operations Research Center, 2008.Includes bibliographical references (p. 103-110).(cont.) Second, for almost all 0-1 bipartite instances, we give a lower bound on the integrality gap of various linear programming relaxations of this problem. Finally, we show that for almost all 0-1 bipartite instances, all feasible schedules are arbitrarily close to optimal. Finally, we consider the problem of minimizing the sum of weighted completion times in a concurrent open shop environment. We present some interesting properties of various linear programming relaxations for this problem, and give a combinatorial primal-dual 2-approximation algorithm.In this thesis, we study three problems related to various algorithmic and game-theoretic aspects of scheduling. First, we apply ideas from cooperative game theory to study situations in which a set of agents faces super modular costs. These situations appear in a variety of scheduling contexts, as well as in some settings related to facility location and network design. Although cooperation is unlikely when costs are super modular, in some situations, the failure to cooperate may give rise to negative externalities. We study the least core value of a cooperative game -- the minimum penalty we need to charge a coalition for acting independently that ensures the existence of an efficient and stable cost allocation -- as a means of encouraging cooperation. We show that computing the least core value of supermodular cost cooperative games is strongly NP-hard, and design an approximation framework for this problem that in the end, yields a (3 + [epsilon])-approximation algorithm. We also apply our approximation framework to obtain better results for two special cases of supermodular cost cooperative games that arise from scheduling and matroid optimization. Second, we focus on the classic precedence- constrained single-machine scheduling problem with the weighted sum of completion times objective. We focus on so-called 0-1 bipartite instances of this problem, a deceptively simple class of instances that has virtually the same approximability behavior as arbitrary instances. In the hope of improving our understanding of these instances, we use models from random graph theory to look at these instances with a probabilistic lens. First, we show that for almost all 0-1 bipartite instances, the decomposition technique of Sidney (1975) does not yield a non-trivial decomposition.by Nelson A. Uhan.Ph.D
    corecore